Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAlsch91 (Allies) vs TDS (Axis) G40 Alpha +2
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Also Calcutta collects no IPCs.
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Oh sorry about that, I missed read which row I was looking at.
I really didn’t want to bring my air force against your AA gun; they’re more useful to me in Calcutta alive.
With just my Infantry and Artillery, I had ~97% against your land forces in Burma.
I wasn’t going take Burma back, but kill most of your troops and then retreat, I needed to punish the Japanese troops for advancing before it was completely safe in Burma.
Alas, the dice were not on my side.Sorry about blurting out like that earlier - it was rather frustrating. :lol:
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Map with fixed Calcutta cash.
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Sorry about blurting out like that earlier - it was rather frustrating. :lol:
Man dont worry about it, seriously, when that happens to me I am yelling at my computer screen with a wicked tongue. Nothing is more annoying.
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I10
Purchase Units 11 IPCs
Save 11CM
KAZ (2 tanks)
2 tanks from EPL blitz through TURSz 99 (1 BB, 1 trns)
3 fig from SITACC
KAZ
A
Rolls: 2@3; Total Hits: 12@3: (6, 1)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)
sz 99
A
Rolls: 3@3; Total Hits: 23@3: (6, 2, 3)
D
Rolls: 1@4; Total Hits: 11@4: (2)
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sz 99 cwlo 1 fig
KAZ rnd 2
A
Rolls: 2@3; Total Hits: 22@3: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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KAZ twol
NCM
TUR
1 art from EPLNITA
1 AAgun, 2 inf from SITASITA
2 fig from sz 99Mobilize Units
NoneCollect Income
14(territories)+7(NOs)-10(damage)+11(saved)= 22 IPCs -
G11
Purchase Units 51 IPCs
10 inf @ 30
1 fig @ 10
1 tac @ 11CM
NOV (1 inf)
2 inf, 1 art from BALEPL (3 inf)
3 art, 3 inf, 2 tanks from BALSz 125 (1 DD)
1 ss from sz 112
1 fig, 1 tac from WGRBEL (1 inf)
2 inf from BAL
1 fig from WGR -
CC
NOV
A
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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NOV rnd 2
A
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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NOV twol
EPL
A
Rolls: 6@2 2@3; Total Hits: 16@2: (6, 3, 6, 5, 6, 5)2@3: (3, 5)
D
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
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EPL
A
Rolls: 4@2 2@3; Total Hits: 14@2: (3, 4, 6, 3)2@3: (6, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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EPL rnd 3
A
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 5, 3)2@3: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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EPL twlo 3 inf
BEL
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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BEL twol
sz 125
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (4)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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sz 125 cwol
NCM
BAL
1 fig from BELWGR
1 fig, 1 tac from sz 125YUGO
1 inf from HUNHUN
1 inf from GEREPL
5 tanks, 1 AAGun, 30 inf from BAL
1 tank from GER
3 inf, 4 art from HUNSGR
7 inf, 1 art from WGRMobilize Units
8 inf, 1 fig, 1 tac in WGR
2 inf in GERCollect Income
40(territories)+10(NOs)-2(convoys)= 48 IPCs -
R11
41 IPCs
1 Mech (4)
2 Arm (12)
1 Art (4)
7 Inf (21)save 0
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Combat
1 Arm Rom to Bul (mt) to Gre (mt)
1 Arm Rom to Alb (mt)
2 Inf Rom to Hun
1 Fig Nukr to Hun1 Inf, 1 Art Rom to Yugo
2 Inf Bry to Bel
1 Tac Nukr to Bel1 Mech Kan to Sui (mt)
1 Mech Vol to Kaz
1 Mech Tsi to Kaz
1 Fig Rus to Kaz -
Bul twol
Alb twol
Gre lwol
Sui lwolHun
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Yugo
Attack (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Bel
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 1)1@3: (4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Kaz
Attack (2 Mech, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (5)
Defense (2 Arm)
Rolls: 2@3; Total Hits: 12@3: (4, 2)
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:x Don’t do this to me.
Retreat from Kaz
Hun R2
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Yugo R2
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
Bel R2
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)