TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
okay… i finally dug up the alpha+2 rules for sbr’s … this comes into play so seldom in this game, but i obviously should have been paying attention. it would appear that intercepting with my lowly 2 fighters is hardly worth the effort… as your escorts and bombers get to fire at them… good chance i’d lose them both.
so… pick your targets (factories or bases), fire the aa guns against your bombers, and let’s see how bad it gets. yamamoto is not happy about this. he has all these planes sitting on carriers right there in tokyo bay… watching as the industrial heart of japan gets flamed.
All 3 at the major industrial complex.
AA Guns:
Rolls: 3@1; Total Hits: 13@1: (5, 3, 1)
Damage:
Rolls: 2@6; Total Hits: 22@6: (5, 1)
Build 2 Destroyers in SZ 10
Build: Destroyer in SZ 6 (transports locked)
Build: 2 Fighters in Korea
Build: 2 Transports. 2 Destroyers in SZ 101
Build: 3 Infantry, Artillery in E. USA
Collect: 80 IPC (assuming all those units in SZ 6 can manage to do 3 damage to Korea.)
China:
Buy(16)
Combat Moves:
Infantry from SZE to SHE
NCM:
Kwanganese to Kiangsi
Build: 4 Infantry, Artillery in Kiangsi
Collect: 15 IPC
England/India:
Buy(40/28)
Combat Moves:
Inf to Kansu
Build: 4 Fighters in England
Build: 8 Infantry, Artillery in India
Collect: 21/28
Australia:
Buy(30)
CRD:
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Collect 32
italy 11
purchase
8 inf, 2 rtl, arm, 2 ss… spend $50
combat
fwa / gol ( )
arm nig blitzes thru fwa to gol
cpr ( )
inf irq
cau (inf)
inf npr
ftr, tbmb irq
dice…
cau
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (1)1@4: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
caucasus taken w/out loss
noncombat
ftr, tbmb cau > irq
8 inf tj > irq
2 inf irq > npr
2 inf, rtl egy > irq
6 inf, 2 rtl alg > tun
3 inf, rtl sfr > tun via 2 trn sz92 > sz93 > sz94
3 inf, arm nita > tun via 2 trn sz97 > sz94
ftr sita > gib
ca, bb, dd sz92 > sz94
ca, dd, cv, 2 ftr sz81 > sz94
4 trn sz81 > sz97
deployment
2 ss > sz95
2 inf, rtl > egy
6 inf, rtl, arm > nita
collect
$57
one change to deployment…
3 inf > southern italy instead of northern italy…
germany 12
purchase
14 inf, rtl, arm, tbmb… spend $63
combat
sukr (inf)
inf bes
ftr, tbmb epl
nukr (inf)
inf epl
ftr, tbmb ger
smo (inf)
inf, sbmb nov
rus (ic)
sbmb nov for sbr
opening fire… aa in rus vs sbmb…
Rolls: 1@1; Total Hits: 11@1: (1)
:lol: … well, of course
sukr
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (5)1@4: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
nukr
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (3)1@4: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
smo
inf @ 1, sbmb @ 4
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
well, you probably hit the important one, if you were only going to hit one…
everything else taken w/out loss
noncombat
sbmb smo > nov
ftr, tbmb nukr > epl
ftr, tbmb sukr > epl
5 inf, rtl hun > epl
2 inf, arm nov > arch
6 inf, 3 rtl, arm fin > kar
ss sz113 > sz119
5 inf, 3 rtl, arm wgr > fra
11 inf, rtl ger > hun
ftr ger > sita
ftr, tbmb wgr > sita
3 dd, ca, bb, cv, ftr, tbmb, 3 trn sz92 > sz94
deployment
3 inf > nov
8 inf, rtl, arm > ger
3 inf, tbmb > wgr
collect
$68
Russia:
Buy(25)
Combat Moves:
2 Infantry, Fighter to S. Ukraine
2 Infantry, Fighter to N. Ukraine
2 Infantry, Figther to Belarus
2 Infantry, Tactical to Amur
2 Infantry, Artillery to Caucasus
2 Infantry, Artillery to Smolensk
2 Infantry to Yen
Combat:
Amur:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
Smolensk:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Smolensk:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Smolensk:
Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Caucasus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Caucasus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Caucasus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Belarus:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
S. Ukraine:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)