@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
:-D … whatever. low priority.
JAPAN 2 - Expanding in all directions.
DOW : USA, UK, ANZAC, France, Dutch, Whales, Martians
PURCHASES (42)
AC(16) + 2Inf(6) + Art(4) + Arm(6) + Tr(7) = 39 save 3
COMBAT MOVES
#1 Wake Island
IWO : Inf via Tr z6
#2 Philippines (2Inf)
KOR : Inf, Art via Tr z6
KWA : 2SB, return to land
#3 Guam (Ftr with Airbase)
JAP : 2Inf via Tr z6
z36 : Cr bombard from z21
z33 : BB bombard from z21
Over z21 in case of scramble
z6 : Ftr+Tac, land on AC to be z6
- Waiting for scrambling orders -
#4 Soviet Far East (empty)
SIB : Inf
#5 Sakha (empty)
SIB : Arm blitz thru
#6 Buryatia (empty)
SIB : Arm from SAK
AMU : 10Inf, Art, MInf
#7 Suiyuyan (2Inf)
CHA : 2Inf, Art
KSU : 2Ftr land in CHA
#8 Hopei (empty)
ANH : Inf
#9 z32 (Sub, DD)
z33 : DD
z21 : 3Ftr+3Tac, return to land
#10 z42 (Tr)
z33 : Sub
#11 z41 (Tr)
z36 : Sub
#12 Kweichow (Inf)
ANH : 5Inf, 2Art
#13 Malaya (Inf)
KWA : Inf, Art via Tr z36
z36 : Cr+BB bombard from z37
#14 French Indo China (empty)
SIA : Inf
#15 Yunnan (Inf)
HUN : 3Inf, Art
#16 Shan State (3Inf)
SIA : Inf
KWA : 3Ftr+2Tac, return to land
no scramble
#2 Philippines
ATT : Inf, Art, 2SB
Rolls: 2@2 2@4; Total Hits: 12@2: (5, 5)2@4: (1, 6)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (4, 4)
#2 Philippines - Round2
ATT : Inf, Art, 2SB
Rolls: 2@2 2@4; Total Hits: 22@2: (3, 6)2@4: (2, 1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
#2 Philippines
TWOL
#3 Guam
ATT : 2Inf, Cr, BB
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 5)1@3: (6)1@4: (1)
DEF : Ftr
Rolls: 1@4; Total Hits: 01@4: (5)
#3 Guam
TWOL
#7 Suiyuyan
ATT : 2Inf, Art, 2Ftr
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (5)2@2: (5, 2)2@3: (6, 6)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
#7 Suiyuyan - Round 2
ATT : 2Inf, Art, 2Ftr
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (5)2@2: (5, 1)2@3: (1, 6)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4)
#7 Suiyuyan
TWOL
#9 z32
ATT : DD, 3Ftr, 3Tac
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (4)3@3: (1, 4, 3)3@4: (5, 2, 5)
DEF : Sub, DD
Rolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (4)
#9 z32
TWL : DD
#12 Kweichow
ATT : 5Inf, 2Art
Rolls: 3@1 4@2; Total Hits: 13@1: (6, 1, 5)4@2: (3, 5, 5, 4)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5)
#12 Kweichow
TWOL
#13 Malaya
ATT : Inf, Art, Cr, BB
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (4, 1)1@3: (3)1@4: (1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6)
#13 Malaya
TWOL
#15 Yunnan
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 1)2@2: (3, 2)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1)
#15 Yunnan
TWL : Inf
#16 Shan State
ATT : Inf, 3Ftr, 2Tac
Rolls: 1@1 3@3 2@4; Total Hits: 41@1: (5)3@3: (1, 3, 5)2@4: (3, 2)
DEF : 3Inf
Rolls: 3@2; Total Hits: 13@2: (2, 6, 5)
#16 Shan State
TWL : Inf
NON COMBAT MOVES
JAP > AMU : 2Inf via Tr z5
z33 > z26 : DD
z36 > z37 : 2DD
PLACES NEW UNITS
JAP : 2Inf, Art, Arm
KSU : Minor IC
z6 : AC, Tr
COLLECT : 45 + 5(NO) + 3saved = 53
Bump
i know… haven’t forgotten. just under water right now. will try to post tomorrow or friday.
wow… i had forgotten how ugly this looked. :-P
us 2
d.o.w…. the universe
purchase
5 ss, dd, 2 trn… spend $52
combat
sz26 (dd)
fleet sz10
dice…
sz26
3 ss/2 dd… we’ll start there…
Rolls: 5@2; Total Hits: 15@2: (5, 3, 5, 4, 1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
sz26 cleared w/out loss
noncombat
arm e us > brazil via trn sz101 > sz86 … conscript 3 inf
2 inf, mech, rtl w us > hawaii via 2 trn sz10 > sz26
sbmb w us > hawaii
cv, dd, ca, 2 ftr sz101 > sz86
deployment
3 ss, dd > sz10
2 ss, 2 trn > sz101
collect
$72
china 2
purchase
5 inf
combat
yunnan (2 inf, rtl)
5 inf, ftr szechwan
yunnan
5 inf @ 1, ftr @ 3
Rolls: 5@1 1@3; Total Hits: 05@1: (6, 4, 4, 4, 6)1@3: (4)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6)
:lol: … not hard to figure how this game is going, is it?
yunnan
4 inf @ 1, ftr @ 3
Rolls: 4@1 1@3; Total Hits: 04@1: (5, 2, 6, 6)1@3: (6)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (6, 6, 1)