It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
New Risk Legacy game with AA style pieces…
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this game sounds interesting.
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_Game description from the publisher:
How will you shape your world?
In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don’t forget past betrayals – and neither does the game.
Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same.
Play your game. Write your history._
Sounds like an interesting concept!
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This is a very novel idea! Seems like board games are getting more like video games. I blame Civilization for merging the two ( and I own both board and video games :-D) Can’t wait to try it. We already have a “Risk” playgroup. This takes it to the next level. Maybe certain factions would only be allowed certain brands of alcohol…






