TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Hit Differential Summary :
Ger2
45 buys 1ftr 5arm 2inf 1art
combat
Bel - 4inf 1art 3arm Bst, 2arm Epl, 2arm Ukr, 1ftr Nor, 2ftr sz5
Lib - 2inf 1art 1arm 1bmb 1ftr Alg
Kar - 4inf Fin, 1art 1inf Ger
Bel AA
Rolls: 3@1; Total Hits: 03@1: (4, 2, 5)
Bel
Rolls: 3@1 2@2 10@3; Total Hits: 73@1: (5, 5, 6)2@2: (3, 3)10@3: (2, 3, 2, 3, 1, 4, 1, 5, 3, 4)
Rolls: 15@2 1@3; Total Hits: 715@2: (5, 3, 6, 2, 2, 6, 1, 2, 6, 4, 2, 3, 2, 2, 5)1@3: (5)
Bel rd2
Rolls: 8@3; Total Hits: 28@3: (3, 6, 4, 4, 5, 6, 2, 6)
Rolls: 8@2 1@3; Total Hits: 28@2: (6, 4, 3, 4, 4, 1, 1, 3)1@3: (6)
Bel rd3
Rolls: 6@3; Total Hits: 36@3: (1, 1, 4, 6, 4, 2)
Rolls: 6@2 1@3; Total Hits: 26@2: (2, 1, 5, 4, 5, 3)1@3: (5)
Bel rd4
Rolls: 4@3; Total Hits: 34@3: (4, 2, 1, 1)
Rolls: 3@2 1@3; Total Hits: 03@2: (4, 6, 5)1@3: (6)
Bel rd5
Rolls: 4@3; Total Hits: 34@3: (3, 6, 2, 2)
Rolls: 1@3; Total Hits: 01@3: (5)
Bel twlo 6arm 4inf 1art
Egy
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (5)2@2: (1, 3)2@3: (2, 2)1@4: (3)
Rolls: 3@2; Total Hits: 23@2: (6, 1, 2)
Lib twlo 2inf
Kar
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 3, 4, 1)2@2: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
Kar twlo 1inf
noncombat
2ftr Bel - sz5
1ftr Bel - Epl
1ftr 1bmb Lib - Ger
1inf 1art Ukr - Epl
3inf Pol - Epl
1sub sz2 - sz6
1inf Ger - Pol
build
5arm 2inf 1art 1ftr Ger
collect
38 + 15 = 53
I never placed 1inf 1arm for Italy so I included them on this map.
It was so nerve racking reading that Bel battle. lol!
After the first two rds I thought I had a shot. My tank was totally useless (not that yours were much better). But just one hit would have been nice. :wink:
Nerve racking for me as well. Not sure is was a good move. Once it got going it became a very Hitler like “retreat was not an option” LOL. Everyone says the axis are easier but I think my axis game is not as strong. Maybe I am missing something.
Yeah, I don’t think I’m that good with the axis either.
Russia Round 2
Buy 7 inf, 2 arm
Combat Move
1) Man - mt vs. 7 inf (bry)
2) Ukr - 1 inf vs. 3 inf (cauc)
3) Bel - 1 arm vs. 2 inf, 1 arm (mos)
4) Sz 5 - ca, ac, 2 ftrs, trn vs. 1 sub (sz 6)
Ukr
3 inf
Rolls: 3@1; Total Hits: 13@1: (5, 1, 2)
1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
Bel
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)
1 arm
Rolls: 1@3; Total Hits: 11@3: (2)
Bel
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
1 arm
Rolls: 1@3; Total Hits: 01@3: (6)
Figured I might as well just take a shot with this one
I may or may not need OOL. And my understanding of the rules is the ftrs can’t shoot since there is no DD.
Surprise sub attack:
1 sub
Rolls: 1@2; Total Hits: 11@2: (1)
Oh wow!
Didn’t expect that.
Losses?
If I lose the ac the ftrs can land in Ger right?
Correct your ftrs are safe no matter what and can land in any Ger controlled territory.
Well lets lose the ac. I am giving up on the kreigsmarine. Not even sure why I bought that in the first place.