TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
ok, I think it looks like this.
As far as I could see, there was not 1 German INF in range of an ITalian transport, so I have built 1 INF in Southern France instead of Normandy.
You have 53ipc: 52+1 saved.
Russia turn 3:
–>Purchase & repair:
income: 49 ipc
repair: /
purchase: 4 ARM (24) + 4 ART (16) + 3 INF (9) = 49
–>Combat movement
z115: 1SS --> z115
Nov: 2 Fig, 1 TacB --> z115
z115
A:
SS surprise strike
Rolls: 1@2; Total Hits: 01@2: (4)
z115 round 1:
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (6, 1)1@4: (3)
D:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (1)
I take it you get a hit on the BB and lose the carrier?
I lose 1 SS
z115 round 2
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (4)
D:
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
z115 cwlo 1 SS, 1 Fig
–> NCM
Bel: 1 ART --> Arch
Nov: 7 INF, 5 ART, 1 AA --> Arch
z115: 1 Fig, 1 TacB --> Arch
Bes: 1 INF --> Nukr
Sukr: 2 Mech, 2 ARM, 5 ART, 7 INF --> Bry
Rus: 1 AA --> Bry
Rus: 5 INF --> Smo
Sak: 6 INF, 1AA --> Bury
z127: 1 SS --> z125
–> Placement:
Rus: 4 ARM, 4 ART, 2 INF
Vol: 1 INF
–> Income:
territories: 32
no’s: 5
damage: 0
total: 32+5=37 ipc in treasury
Ok, that was a sillly move by me on G3. Should have left the planes on board and take a hit on my bb.
Oh well, here to learn. I will try to do J3 today.
J3
Buy (46IPC)
CM:
–> SHE (/): 2inf (Hop)
–> SZE (5inf): 1inf, 1art (Kwe), 1fig, 4tac(Kwa)
–> KAN (1inf): 1art (Sui), 2fig, 2tac (Cha)
–> SIB (/): 1inf (Sfe)
–> Ind (major IC): 2bmr, 4fig (Kwa)
SZE rnd1:
Rolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 6)4@3: (1, 5, 1, 6)1@4: (3)
Rolls: 5@2; Total Hits: 25@2: (2, 5, 5, 2, 4)
KAN rnd1:
Rolls: 1@2 2@3 2@4; Total Hits: 01@2: (4)2@3: (5, 4)2@4: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
Ow …
SZE & KAN retreat
SZE holds with 2inf
KAN holds with 1 inf
Aight, first ever bombing run. Might be suicide, but I think I made ample amount of mistakes with Japan already ;).
Step 1: Escorts fire at 1:
Rolls: 4@1; Total Hits: 04@1: (4, 3, 5, 5)
2 interceptors fire back
Rolls: 2@2; Total Hits: 12@2: (4, 2)
woops, forgot attack of bombers
Rolls: 2@1; Total Hits: 12@1: (5, 1)
1 fig and 1 bmr down
1 remaining bomber attacks MIC
MIC shoots at bmr:
Rolls: 1@1; Total Hits: 01@1: (2)
Bomber gets to drop bombs on MIC (damage + 2)
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax.
Rolls: 1@6; Total Hits: 11@6: (5)
7 damage inflicted on MIC
Will hopefully post NCM this weekend. Maybe should pass by you to do so (no internet at apartment for the moment) ;)
ok, just say when
or if you know what to do, just past it here and I’ll do it for you
I asked to be able to land on Sum in cm, but that would assume a dow on uk and anzac. I won’t do it, my own fault for not doing so.
This means I still have to do my ncm. Will take a look at it this afternoon.
I keep forgetting a lot of moves because of looking at a tiny screen. I should buy myself a normal version of the game and play-test at home before posting.
Round 3 is a screw-up if there ever was one :).
One more cm
1 inf via trn SZ38 -> Bor (walk-in)
NCM:
Fleet SZ38 -> SZ43
Air ind -> Yun
1 inf Hun -> Yun
1 inf Anh -> Kwe
3 mech Ksu -> Hop
Unit placement:
3 arm -> Ksu
5 inf -> Jap
1 cru -> SZ6
Collect income: 51IPC
NO: 10 IPC
Saved : 1IPC
T: 40IPC
If I’m wrong, please correct map.
Name of map is wrong, but contents should be correct.
Next up: Allies
the map didn’t show your buys, so I placed your newly purchased units in Ksu, Jap and sz6.
USA turn 3:
–>Purchase & repair:
income: 52 ipc
repair: /
purchase: 3 ARM (18) + 3 TT (21) + 3 INF (9) = 48
save 4 ipc
–>Combat movement
Cus: 1 Fig --> z10 (I think this is allowed)
–>NCM
z10: 2 CV with 1 Fig --> z26
z23: 1 DD, 1 SS --> z26
Guam: 1 Fig --> z26
Haw: 2 Fig --> z26
Cus: 1 Fig --> Eus
–>Placement
z101: 3 TT
Eus: 3 INF
Wus: 3 ARM
The USA declares war on all Axis
–>Income
territories: 52
no’s: 25
total: 52 + 25 + 4 saved= 81 ipc in treasury
China turn 3:
–>Purchase & repair:
income: 5 ipc
repair: /
purchase: 1 INF (3) = 3
2 ipc left
–>Combat movement
/
–>NCM
/
–>Placement
Sze: 1 INF
–> Income
territories: 4
no’s: 0
total: 4 + 2 saved = 6