Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSpoox (Allies) vs Morph (Axis)
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Yun not taken, but defenseless now
I lose 2 INF
all air lands in Indz106
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)D:
Rolls: 2@1; Total Hits: 02@1: (5, 4) -
z106 round 2
A:
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)D:
Rolls: 1@1; Total Hits: 01@1: (3) -
come on
z106 round 3A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)D:
Rolls: 1@1; Total Hits: 01@1: (6) -
z106 twol
–> NCM
z109: 1 TT --> z106
Rho: 2 INF --> Tang
Ind: 1 INF --> Bur
z39: 1 BB, 1 DD, 1 Cru --> z76
z79: 1 DD --> z76–> Placement
UK: 9 INF
Saf: 1 ARM
Ind: 9 INF–>Income
-UKe:
territories: 28
no’s: 5 (i lose the original territories one but gain the no SS one)
damage: 1
total: 28+5-1+1saved= 33 ipc in treasury
-Ukp:
territories: 25
no’s: 5
total: 25+5+1saved= 31 ipc in treasury -
ANZAC Turn2
–> Purchase & repair:
income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
repair: /
purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
save: 1–> Combat movement:
Jav: 1 INF with TT --> Dgu (walk-in)
–> Non-combat movement:
/–> Placement:
Nsw: 1 Fig
z82: 1 DD–>Collect income:
territory: 14
no’s: 10
total: 24+1 saved: 25 ipc in treasuryI think that’s it for now, over to Italy
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I hope to be able to do I2 this evening.
I have a cunning plan, but I don’t know the exact number of units.I’m reading the guadalcanal rulebook atm. Pretty interesting combat phase :).
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ITA 2:
Buy : 1 fig save 5CM:
MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
TUN -> 1 inf, 1art LIB + 1 art (ALG)
EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
TRJ -> 1 inf (via trn) ALX (walk-in)
FEA -> 1 inf (SUD) -
Morocco:
Attack (1 inf, 1 art, 2 cru)
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (5)Tunis:
Attack (1inf, 2 art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (6)Egypt:
Attack (4inf, 1 mech, 2 art, 2 arm)
Rolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
Defend (3inf, 1 mech, 1 art)
Rolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)Syria:
Attack (1 inf, 1 arm, 1BB)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
Defend (1 inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Mor twol
Tun twol
Syr twlo 1infEgy rnd 2:
Rolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
Rolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5) -
ok, by your request, finishing the battles for you as instructed:
Egy round 3:
A:
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)D:
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3) -
Egy round 4:
A:
Rolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)D:
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Egy twlo 4 INF
NCM and placement as per your text message
Income:
Territories: 22
no’s: 15
tottal: 37+5 saved= 42your cunning plan worked perfectly
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The problem with Axis and allies is that the game is skewed for the allies to win every time. The axis need the allies to make some mistakes in order to win.
I found the computer opponent totally inept, even at the most difficult levels.
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G3
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Repair: /
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Tech : /
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Buy units (54IPC)
–> 1 sub (6)
–> 1 DD (8)
–> 2 arm (12)
–> 5 inf (15)
–> 1 bmr (12)
SAVE 1 -
CM:
!!! Declare war on USSR !!!
–> Kar(/): 6inf (FIN)
–> Epl(6inf): 6inf (HUN), 6arm (GER), 2art (ROM)
–> SZ115 (1BB, 1sub): 1BB, 1CV (2fig), 1CA (SZ112), 1fig, 1tac (WGR)
Need scrambling orders for SZ115!
8transports coming along to land in Bal
–> Bal(6inf): 8inf, 8art (GER via trn)
I hope all this is ok.
I will wait with rolling the dice until scrambling decision. -
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no scrambles
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–> Kar twol (walk-in)
–> Epl (6inf, 6arm, 2art vs 6inf) rnd1
Rolls: 4@1 4@2 6@3; Total Hits: 84@1: (1, 6, 5, 3)4@2: (6, 2, 1, 5)6@3: (1, 6, 3, 2, 3, 1)
Rolls: 6@2; Total Hits: 36@2: (6, 2, 6, 2, 1, 6) -
Epl twlo 3inf
–> SZ115 (1BB, 1CRU, 1CV with 2figs, 1fig, 1tac vs 1BB, 1SS) rnd1
(SS submerged for this battle (spoox’s words))
Rolls: 4@3 2@4; Total Hits: 34@3: (4, 6, 5, 3)2@4: (4, 2)
Rolls: 1@4; Total Hits: 11@4: (2) -
Battle in SZ115 over : hit on aircraft carrier (aircraft will land in Finland)
–> Bal (8inf, 8art vs 6inf) rnd1
Rolls: 16@2; Total Hits: 616@2: (5, 2, 6, 4, 4, 2, 6, 6, 3, 3, 2, 2, 2, 5, 1, 4)
Rolls: 6@2; Total Hits: 26@2: (6, 6, 1, 6, 1, 6) -
Bal twlo 2inf
NCM:
air from SZ115 –> Fin
3 art GER --> Hun
2 inf WGR --> Hol
Air (-1bmr) Alg --> Yugo
1 bmr Alg --> HunUnit placement:
Sub --> SZ93
DD --> SZ113
1 bmr --> Ger
2 arm --> Ger
3 inf --> Ger
2 inf --> NormandyCollect income:
52ipc (no access to map at work) I think (lost 5NO, +3 ipc from territory gain and forgot to buy a transport in the med :/). If I can put an inf on an Italian transport, could u do that please? If not, one inf from Normandy to SFR.
Could u check this if you have time?





