@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsSpoox (Allies) vs Morph (Axis)
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USA Turn 2
–> Purchase & repair:
income: 52 ipc
repair: /
purchase: 2 CV (32) + 2 Figs (20) = 52
0 ipc left–> Combat movement:
none
–> Non-combat movement:
fleet in z10 --> z26 + 2TT in z10 pick up 2 INF, 1 ARM, 1 ART and offload in Haw
z35: 1 SS, 1 DD --> z23
Phi: 1 Fig --> Gua–> Placement
z10: 2 CV
Cus: 2 Fig–> Income:
Territories: 52
no’s: 0
Total: 52 -
China turn 2
–> Purchase & repair:
income: 15 ipc
repair: /
purchase: 5 INF (15) = 15
0 ipc left–> Combat movement:
none
–> Non-combat movement:
She: 1INF --> Kan
–> Placement
Sze: 5 INF
–> Income
territories: 5
no’s: 0
total: 5 -
UK turn 2
–> Purchase & repair:
income: UKe 34 ipc, UKp 28 ipc
repair: /
purchase:
-UKe: 9 INF (27) + 1 ARM (6) = 33
1 ipc left
UKp: 9 INF (27)
1ipc left–> Combat movement:
Sum: 1 INF --> Cel (walk-in with TT)
Epr: 1 INF --> Cpr (activate Cpr)
Shn: 1 INF --> Sia (walk-in)
Bur: 2 INF, 1 Fig --> Yun
Ind: 1 Fig, 1 TacB --> Yun
z109: 1 BB, 1 Cru, 1 DD --> z106 -
Yun (desperate attempt to slow you down)
A:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (5, 5)1@4: (3)D:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4) -
Yun round 2
A:
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)D:
Rolls: 1@3; Total Hits: 11@3: (3) -
Yun not taken, but defenseless now
I lose 2 INF
all air lands in Indz106
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)D:
Rolls: 2@1; Total Hits: 02@1: (5, 4) -
z106 round 2
A:
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)D:
Rolls: 1@1; Total Hits: 01@1: (3) -
come on
z106 round 3A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)D:
Rolls: 1@1; Total Hits: 01@1: (6) -
z106 twol
–> NCM
z109: 1 TT --> z106
Rho: 2 INF --> Tang
Ind: 1 INF --> Bur
z39: 1 BB, 1 DD, 1 Cru --> z76
z79: 1 DD --> z76–> Placement
UK: 9 INF
Saf: 1 ARM
Ind: 9 INF–>Income
-UKe:
territories: 28
no’s: 5 (i lose the original territories one but gain the no SS one)
damage: 1
total: 28+5-1+1saved= 33 ipc in treasury
-Ukp:
territories: 25
no’s: 5
total: 25+5+1saved= 31 ipc in treasury -
ANZAC Turn2
–> Purchase & repair:
income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
repair: /
purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
save: 1–> Combat movement:
Jav: 1 INF with TT --> Dgu (walk-in)
–> Non-combat movement:
/–> Placement:
Nsw: 1 Fig
z82: 1 DD–>Collect income:
territory: 14
no’s: 10
total: 24+1 saved: 25 ipc in treasuryI think that’s it for now, over to Italy
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I hope to be able to do I2 this evening.
I have a cunning plan, but I don’t know the exact number of units.I’m reading the guadalcanal rulebook atm. Pretty interesting combat phase :).
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ITA 2:
Buy : 1 fig save 5CM:
MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
TUN -> 1 inf, 1art LIB + 1 art (ALG)
EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
TRJ -> 1 inf (via trn) ALX (walk-in)
FEA -> 1 inf (SUD) -
Morocco:
Attack (1 inf, 1 art, 2 cru)
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (5)Tunis:
Attack (1inf, 2 art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (6)Egypt:
Attack (4inf, 1 mech, 2 art, 2 arm)
Rolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
Defend (3inf, 1 mech, 1 art)
Rolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)Syria:
Attack (1 inf, 1 arm, 1BB)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
Defend (1 inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Mor twol
Tun twol
Syr twlo 1infEgy rnd 2:
Rolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
Rolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5) -
ok, by your request, finishing the battles for you as instructed:
Egy round 3:
A:
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)D:
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3) -
Egy round 4:
A:
Rolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)D:
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Egy twlo 4 INF
NCM and placement as per your text message
Income:
Territories: 22
no’s: 15
tottal: 37+5 saved= 42your cunning plan worked perfectly
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The problem with Axis and allies is that the game is skewed for the allies to win every time. The axis need the allies to make some mistakes in order to win.
I found the computer opponent totally inept, even at the most difficult levels.
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G3
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Repair: /
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Tech : /
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Buy units (54IPC)
–> 1 sub (6)
–> 1 DD (8)
–> 2 arm (12)
–> 5 inf (15)
–> 1 bmr (12)
SAVE 1 -
CM:
!!! Declare war on USSR !!!
–> Kar(/): 6inf (FIN)
–> Epl(6inf): 6inf (HUN), 6arm (GER), 2art (ROM)
–> SZ115 (1BB, 1sub): 1BB, 1CV (2fig), 1CA (SZ112), 1fig, 1tac (WGR)
Need scrambling orders for SZ115!
8transports coming along to land in Bal
–> Bal(6inf): 8inf, 8art (GER via trn)
I hope all this is ok.
I will wait with rolling the dice until scrambling decision. -





