Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSpoox (Allies) vs Morph (Axis)
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my god, some devastating losses there, caught me a bit off-guard in Russia en China seems like a walkover for the Imperial Japanese Army
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USA Turn 2
–> Purchase & repair:
income: 52 ipc
repair: /
purchase: 2 CV (32) + 2 Figs (20) = 52
0 ipc left–> Combat movement:
none
–> Non-combat movement:
fleet in z10 --> z26 + 2TT in z10 pick up 2 INF, 1 ARM, 1 ART and offload in Haw
z35: 1 SS, 1 DD --> z23
Phi: 1 Fig --> Gua–> Placement
z10: 2 CV
Cus: 2 Fig–> Income:
Territories: 52
no’s: 0
Total: 52 -
China turn 2
–> Purchase & repair:
income: 15 ipc
repair: /
purchase: 5 INF (15) = 15
0 ipc left–> Combat movement:
none
–> Non-combat movement:
She: 1INF --> Kan
–> Placement
Sze: 5 INF
–> Income
territories: 5
no’s: 0
total: 5 -
UK turn 2
–> Purchase & repair:
income: UKe 34 ipc, UKp 28 ipc
repair: /
purchase:
-UKe: 9 INF (27) + 1 ARM (6) = 33
1 ipc left
UKp: 9 INF (27)
1ipc left–> Combat movement:
Sum: 1 INF --> Cel (walk-in with TT)
Epr: 1 INF --> Cpr (activate Cpr)
Shn: 1 INF --> Sia (walk-in)
Bur: 2 INF, 1 Fig --> Yun
Ind: 1 Fig, 1 TacB --> Yun
z109: 1 BB, 1 Cru, 1 DD --> z106 -
Yun (desperate attempt to slow you down)
A:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (5, 5)1@4: (3)D:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4) -
Yun round 2
A:
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)D:
Rolls: 1@3; Total Hits: 11@3: (3) -
Yun not taken, but defenseless now
I lose 2 INF
all air lands in Indz106
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)D:
Rolls: 2@1; Total Hits: 02@1: (5, 4) -
z106 round 2
A:
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)D:
Rolls: 1@1; Total Hits: 01@1: (3) -
come on
z106 round 3A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)D:
Rolls: 1@1; Total Hits: 01@1: (6) -
z106 twol
–> NCM
z109: 1 TT --> z106
Rho: 2 INF --> Tang
Ind: 1 INF --> Bur
z39: 1 BB, 1 DD, 1 Cru --> z76
z79: 1 DD --> z76–> Placement
UK: 9 INF
Saf: 1 ARM
Ind: 9 INF–>Income
-UKe:
territories: 28
no’s: 5 (i lose the original territories one but gain the no SS one)
damage: 1
total: 28+5-1+1saved= 33 ipc in treasury
-Ukp:
territories: 25
no’s: 5
total: 25+5+1saved= 31 ipc in treasury -
ANZAC Turn2
–> Purchase & repair:
income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
repair: /
purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
save: 1–> Combat movement:
Jav: 1 INF with TT --> Dgu (walk-in)
–> Non-combat movement:
/–> Placement:
Nsw: 1 Fig
z82: 1 DD–>Collect income:
territory: 14
no’s: 10
total: 24+1 saved: 25 ipc in treasuryI think that’s it for now, over to Italy
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I hope to be able to do I2 this evening.
I have a cunning plan, but I don’t know the exact number of units.I’m reading the guadalcanal rulebook atm. Pretty interesting combat phase :).
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ITA 2:
Buy : 1 fig save 5CM:
MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
TUN -> 1 inf, 1art LIB + 1 art (ALG)
EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
TRJ -> 1 inf (via trn) ALX (walk-in)
FEA -> 1 inf (SUD) -
Morocco:
Attack (1 inf, 1 art, 2 cru)
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (5)Tunis:
Attack (1inf, 2 art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (6)Egypt:
Attack (4inf, 1 mech, 2 art, 2 arm)
Rolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
Defend (3inf, 1 mech, 1 art)
Rolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)Syria:
Attack (1 inf, 1 arm, 1BB)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
Defend (1 inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Mor twol
Tun twol
Syr twlo 1infEgy rnd 2:
Rolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
Rolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5) -
ok, by your request, finishing the battles for you as instructed:
Egy round 3:
A:
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)D:
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3) -
Egy round 4:
A:
Rolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)D:
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Egy twlo 4 INF
NCM and placement as per your text message
Income:
Territories: 22
no’s: 15
tottal: 37+5 saved= 42your cunning plan worked perfectly
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The problem with Axis and allies is that the game is skewed for the allies to win every time. The axis need the allies to make some mistakes in order to win.
I found the computer opponent totally inept, even at the most difficult levels.





