@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSpoox (Allies) vs Morph (Axis)
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Amu twlo 3inf
Kwe, Hop, Sfe walk-ins
NCM:
4inf Kor -> Amu
air Sui -> Cha
air Sze -> Kwa
air Amu -> Man
Cru, bb, ss SZ19->sz6
Fleet - 1trn SZ 36 -> SZ38
1trn SZ36 -> SZ19Unit placement:
ab in KWA
2 subs in SZ6
3 mech in KSUCollect income:
35ipc + 10NO = 45IPC +1 saved = 46IPCEnd of J2
Next: allies -
Forgot to move air from YUN to KWA (map updated below)
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my god, some devastating losses there, caught me a bit off-guard in Russia en China seems like a walkover for the Imperial Japanese Army
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USA Turn 2
–> Purchase & repair:
income: 52 ipc
repair: /
purchase: 2 CV (32) + 2 Figs (20) = 52
0 ipc left–> Combat movement:
none
–> Non-combat movement:
fleet in z10 --> z26 + 2TT in z10 pick up 2 INF, 1 ARM, 1 ART and offload in Haw
z35: 1 SS, 1 DD --> z23
Phi: 1 Fig --> Gua–> Placement
z10: 2 CV
Cus: 2 Fig–> Income:
Territories: 52
no’s: 0
Total: 52 -
China turn 2
–> Purchase & repair:
income: 15 ipc
repair: /
purchase: 5 INF (15) = 15
0 ipc left–> Combat movement:
none
–> Non-combat movement:
She: 1INF --> Kan
–> Placement
Sze: 5 INF
–> Income
territories: 5
no’s: 0
total: 5 -
UK turn 2
–> Purchase & repair:
income: UKe 34 ipc, UKp 28 ipc
repair: /
purchase:
-UKe: 9 INF (27) + 1 ARM (6) = 33
1 ipc left
UKp: 9 INF (27)
1ipc left–> Combat movement:
Sum: 1 INF --> Cel (walk-in with TT)
Epr: 1 INF --> Cpr (activate Cpr)
Shn: 1 INF --> Sia (walk-in)
Bur: 2 INF, 1 Fig --> Yun
Ind: 1 Fig, 1 TacB --> Yun
z109: 1 BB, 1 Cru, 1 DD --> z106 -
Yun (desperate attempt to slow you down)
A:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (5, 5)1@4: (3)D:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4) -
Yun round 2
A:
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)D:
Rolls: 1@3; Total Hits: 11@3: (3) -
Yun not taken, but defenseless now
I lose 2 INF
all air lands in Indz106
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)D:
Rolls: 2@1; Total Hits: 02@1: (5, 4) -
z106 round 2
A:
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)D:
Rolls: 1@1; Total Hits: 01@1: (3) -
come on
z106 round 3A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)D:
Rolls: 1@1; Total Hits: 01@1: (6) -
z106 twol
–> NCM
z109: 1 TT --> z106
Rho: 2 INF --> Tang
Ind: 1 INF --> Bur
z39: 1 BB, 1 DD, 1 Cru --> z76
z79: 1 DD --> z76–> Placement
UK: 9 INF
Saf: 1 ARM
Ind: 9 INF–>Income
-UKe:
territories: 28
no’s: 5 (i lose the original territories one but gain the no SS one)
damage: 1
total: 28+5-1+1saved= 33 ipc in treasury
-Ukp:
territories: 25
no’s: 5
total: 25+5+1saved= 31 ipc in treasury -
ANZAC Turn2
–> Purchase & repair:
income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
repair: /
purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
save: 1–> Combat movement:
Jav: 1 INF with TT --> Dgu (walk-in)
–> Non-combat movement:
/–> Placement:
Nsw: 1 Fig
z82: 1 DD–>Collect income:
territory: 14
no’s: 10
total: 24+1 saved: 25 ipc in treasuryI think that’s it for now, over to Italy
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I hope to be able to do I2 this evening.
I have a cunning plan, but I don’t know the exact number of units.I’m reading the guadalcanal rulebook atm. Pretty interesting combat phase :).
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ITA 2:
Buy : 1 fig save 5CM:
MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
TUN -> 1 inf, 1art LIB + 1 art (ALG)
EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
TRJ -> 1 inf (via trn) ALX (walk-in)
FEA -> 1 inf (SUD) -
Morocco:
Attack (1 inf, 1 art, 2 cru)
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (5)Tunis:
Attack (1inf, 2 art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (6)Egypt:
Attack (4inf, 1 mech, 2 art, 2 arm)
Rolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
Defend (3inf, 1 mech, 1 art)
Rolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)Syria:
Attack (1 inf, 1 arm, 1BB)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
Defend (1 inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Mor twol
Tun twol
Syr twlo 1infEgy rnd 2:
Rolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
Rolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5) -
ok, by your request, finishing the battles for you as instructed:
Egy round 3:
A:
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)D:
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3) -
Egy round 4:
A:
Rolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)D:
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Egy twlo 4 INF
NCM and placement as per your text message
Income:
Territories: 22
no’s: 15
tottal: 37+5 saved= 42your cunning plan worked perfectly





