@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Finally J2
Buy units (40IPC)
1ab (15)
3mech (12)
2subs (12)
==> 1 IPC left
CM:
DOW on USSR (12ipcs for Russia)!
Yun -> 4figs, 4tacs, 1arm, 1 inf (KWA), 1inf, 2art (HUN)
Sze -> 2bmr, 2figs (KWA)
Sui -> 2inf, 1art, 1mech (CHA), 2figs, 2tacs (SHA)
Amu -> 6inf, 1art (MAN), 3figs, 2tacs (SHA), 2inf, 2art (JAP) with 2 trn to sz5
Sfe -> 1 inf with 1 trn to sz5 (JAP) (walk-in)
Ksi -> 2inf, 1art (ANH)
Hop -> 2inf (ANH) (walk-in)
Kwe -> 1inf, 1art (ANH) (walk-in)
Yun:
Attacker - 2inf, 2art, 1arm, 4figs, 4tacs
Rolls: 4@2 5@3 4@4; Total Hits: 64@2: (4, 3, 1, 2)5@3: (5, 3, 2, 4, 4)4@4: (3, 5, 4, 5)
Defender - 8inf
Rolls: 8@2; Total Hits: 18@2: (3, 3, 5, 4, 6, 5, 4, 1)
Sze:
Attacker - 2figs, 2bmr
:2@3 2@4:
Defender - 1fig
:1@4:
Sui:
Attacker - 2inf, 1mech, 1art, 2figs, 2tacs
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (2, 5)2@2: (6, 4)2@3: (1, 5)2@4: (6, 6)
Defender - 4inf
Rolls: 4@2; Total Hits: 24@2: (6, 2, 4, 2)
Ksi:
Attacker - 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (5, 1)
Defender - 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
Yun : lost 1inf
Attacker
Rolls: 3@2 5@3 4@4; Total Hits: 83@2: (1, 6, 4)5@3: (1, 5, 3, 2, 5)4@4: (4, 1, 2, 2)
Defender
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Sze:
Attacker
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (4, 6)
Defender
Rolls: 1@4; Total Hits: 11@4: (2)
Sui : lost 2inf
Attacker
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (6, 6)2@3: (1, 1)2@4: (6, 2)
Defender
Rolls: 3@2; Total Hits: 13@2: (3, 4, 2)
Ksi twol
Yun twlo 2inf
Sze cwlo 1fig
Sui twlo 2inf, 1art
Amu
Attacker - 8inf, 3art, 3figs, 2tacs
Rolls: 5@1 6@2 3@3 2@4; Total Hits: 85@1: (1, 6, 6, 6, 6)6@2: (6, 6, 6, 2, 1, 2)3@3: (3, 2, 6)2@4: (3, 2)
Defender - 6inf
Rolls: 6@2; Total Hits: 36@2: (1, 5, 4, 1, 4, 1)
Amu twlo 3inf
Kwe, Hop, Sfe walk-ins
NCM:
4inf Kor -> Amu
air Sui -> Cha
air Sze -> Kwa
air Amu -> Man
Cru, bb, ss SZ19->sz6
Fleet - 1trn SZ 36 -> SZ38
1trn SZ36 -> SZ19
Unit placement:
ab in KWA
2 subs in SZ6
3 mech in KSU
Collect income:
35ipc + 10NO = 45IPC +1 saved = 46IPC
End of J2
Next: allies
Forgot to move air from YUN to KWA (map updated below)
my god, some devastating losses there, caught me a bit off-guard in Russia en China seems like a walkover for the Imperial Japanese Army
USA Turn 2
–> Purchase & repair:
income: 52 ipc
repair: /
purchase: 2 CV (32) + 2 Figs (20) = 52
0 ipc left
–> Combat movement:
none
–> Non-combat movement:
fleet in z10 --> z26 + 2TT in z10 pick up 2 INF, 1 ARM, 1 ART and offload in Haw
z35: 1 SS, 1 DD --> z23
Phi: 1 Fig --> Gua
–> Placement
z10: 2 CV
Cus: 2 Fig
–> Income:
Territories: 52
no’s: 0
Total: 52
China turn 2
–> Purchase & repair:
income: 15 ipc
repair: /
purchase: 5 INF (15) = 15
0 ipc left
–> Combat movement:
none
–> Non-combat movement:
She: 1INF --> Kan
–> Placement
Sze: 5 INF
–> Income
territories: 5
no’s: 0
total: 5
UK turn 2
–> Purchase & repair:
income: UKe 34 ipc, UKp 28 ipc
repair: /
purchase:
-UKe: 9 INF (27) + 1 ARM (6) = 33
1 ipc left
UKp: 9 INF (27)
1ipc left
–> Combat movement:
Sum: 1 INF --> Cel (walk-in with TT)
Epr: 1 INF --> Cpr (activate Cpr)
Shn: 1 INF --> Sia (walk-in)
Bur: 2 INF, 1 Fig --> Yun
Ind: 1 Fig, 1 TacB --> Yun
z109: 1 BB, 1 Cru, 1 DD --> z106
Yun (desperate attempt to slow you down)
A:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (5, 5)1@4: (3)
D:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4)
Yun round 2
A:
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)
D:
Rolls: 1@3; Total Hits: 11@3: (3)
Yun not taken, but defenseless now
I lose 2 INF
all air lands in Ind
z106
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)
D:
Rolls: 2@1; Total Hits: 02@1: (5, 4)
z106 round 2
A:
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (3)
come on
z106 round 3
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
z106 twol
–> NCM
z109: 1 TT --> z106
Rho: 2 INF --> Tang
Ind: 1 INF --> Bur
z39: 1 BB, 1 DD, 1 Cru --> z76
z79: 1 DD --> z76
–> Placement
UK: 9 INF
Saf: 1 ARM
Ind: 9 INF
–>Income
-UKe:
territories: 28
no’s: 5 (i lose the original territories one but gain the no SS one)
damage: 1
total: 28+5-1+1saved= 33 ipc in treasury
-Ukp:
territories: 25
no’s: 5
total: 25+5+1saved= 31 ipc in treasury
ANZAC Turn2
–> Purchase & repair:
income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
repair: /
purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
save: 1
–> Combat movement:
Jav: 1 INF with TT --> Dgu (walk-in)
–> Non-combat movement:
/
–> Placement:
Nsw: 1 Fig
z82: 1 DD
–>Collect income:
territory: 14
no’s: 10
total: 24+1 saved: 25 ipc in treasury
I think that’s it for now, over to Italy
I hope to be able to do I2 this evening.
I have a cunning plan, but I don’t know the exact number of units.
I’m reading the guadalcanal rulebook atm. Pretty interesting combat phase :).
ITA 2:
Buy : 1 fig save 5
CM:
MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
TUN -> 1 inf, 1art LIB + 1 art (ALG)
EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
TRJ -> 1 inf (via trn) ALX (walk-in)
FEA -> 1 inf (SUD)
Morocco:
Attack (1 inf, 1 art, 2 cru)
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Tunis:
Attack (1inf, 2 art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Egypt:
Attack (4inf, 1 mech, 2 art, 2 arm)
Rolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
Defend (3inf, 1 mech, 1 art)
Rolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)
Syria:
Attack (1 inf, 1 arm, 1BB)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
Defend (1 inf)
Rolls: 1@2; Total Hits: 11@2: (2)