@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsSpoox (Allies) vs Morph (Axis)
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Forgotten CM:
–> ISO:
walk-in with 1 inf from KEN–> ETH:
Attacker : 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 1)
Defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
ETH twlo
° Collect income:
Don’t have abattlemap on this pc. Could you update map and income pls?Next up : La douce France
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you mean La defeated France i guess ;-)
I updated with your last Italian CM
You collect 14 IPC
I also set the TT from UK India to its correct position (where it unloaded the INF, see previous posts)So this is the map after ITA 1 , before FRA 1
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France turn 1:
I do nothing except
NCM:
Fwa: 1 INF –> Fca
sz72: 1 DD --> sz79Collect: nothing of course
Allright, on to Das Reich
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G2
° Tech & Repair:
Tech: /
Repair: damaged BB in SZ112° Buy units (71IPC)
5 trn (35)
9 art (36)
Save 0° CM:
-> SZ92
3 tacs WGE, 1 bmr GER, 2 figs SIT, 2 subs SZ91-> HOL
1inf, 1 art FRA, 2 figs SZ112-> WFR
2 mech, 2 art FRA, 1 arm SFRNeed scramble orders for SZ92 (2 possible figs from GIB)
Hol
Attacker:
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 4)2@3: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)WFR
Attacker:
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 3, 6)1@3: (5)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
Hol twlo
WFR round 2:
Attacker:
Rolls: 3@2 1@3; Total Hits: 33@2: (5, 2, 2)1@3: (2)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6) -
WFR twlo 1mech
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forgot map before war
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scramble 2 Fighters from Gibraltar
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SZ92:
Attacker:
Rolls: 2@2 3@3 3@4; Total Hits: 62@2: (1, 3)3@3: (2, 1, 3)3@4: (2, 2, 5)
Defender:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 6)2@3: (6, 5)2@4: (2, 1) -
Bad strategy, but godly dice.
I suppose 1 fig remaining.
Will roll like that.
I lose 2 subs.SZ92 round2:
Attacker:
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 5, 3)3@4: (3, 6, 4)
Defender:
Rolls: 1@4; Total Hits: 01@4: (5) -
No troops left, so transport is destroyed.
SZ92 : loss of 2 subsNCM will come in a minute, am eating atm :)
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° NCM:
SZ92: air -> Alg
Hol: 2 fig -> SZ112 (back on CV)
Ger: 2 inf -> NWY via trn in SZ113
SZ 112: 2 trn -> SZ113
Den: 2 inf -> WGE
Bul: 6 inf -> ROM
Yugo: 6 inf -> HUN ; 2 art -> ROM ; 3 arm -> GER
Fra: 3 arm -> Ger ; 1 mech -> WFR° Unit placement:
5 trn -> SZ113
9 art -> GER° Collect income:
Territories: 44
NO: 10 (peace + NWY, SWE and FIN)Sorry about the delay, had a busy evening. Off to bed now.
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Russia turn 2:
–> Purchase & repair:
income: 37 ipc
repair: /
purchase: 4 ART (16), 7 INF (21) = 37
0 ipc left–> Combat movement:
none
–> Non-combat movement:
Smo: 1 INF, 1 ART --> Bel
Ros: 2 INF --> Sukr
Rus: 5 INF --> Bry–> Unit placement:
Nov: 2ART, 1 INF
Sukr: 2ART, 1 INF
Rus: 5 INF–> Collect IPC:
Territories: 37 ipc
Total: 37On to the Empire
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I discovered a small mistake on my side:
I conquered that one Chinese territory on UKIndia 1 and placed the UKIndia flag on it, resulting in 1 IPC extra income collection for UKIndia. This of course can never happen, as the allies can not gain ipc income from Chinese territories. So: UKIndia has 1 less ipc in its treasury for the moment, and China controls the territory conquered by the UK.
Can you change that when you do your turn? -
Sure, no problem. I will change this.
I hope I can do my turn in the next few days. I’m very busy atm though…
Will keep you posted. -
Finally J2
Buy units (40IPC)
1ab (15)
3mech (12)
2subs (12)
==> 1 IPC leftCM:
DOW on USSR (12ipcs for Russia)!
Yun -> 4figs, 4tacs, 1arm, 1 inf (KWA), 1inf, 2art (HUN)
Sze -> 2bmr, 2figs (KWA)
Sui -> 2inf, 1art, 1mech (CHA), 2figs, 2tacs (SHA)
Amu -> 6inf, 1art (MAN), 3figs, 2tacs (SHA), 2inf, 2art (JAP) with 2 trn to sz5
Sfe -> 1 inf with 1 trn to sz5 (JAP) (walk-in)
Ksi -> 2inf, 1art (ANH)
Hop -> 2inf (ANH) (walk-in)
Kwe -> 1inf, 1art (ANH) (walk-in) -
Yun:
Attacker - 2inf, 2art, 1arm, 4figs, 4tacs
Rolls: 4@2 5@3 4@4; Total Hits: 64@2: (4, 3, 1, 2)5@3: (5, 3, 2, 4, 4)4@4: (3, 5, 4, 5)
Defender - 8inf
Rolls: 8@2; Total Hits: 18@2: (3, 3, 5, 4, 6, 5, 4, 1)Sze:
Attacker - 2figs, 2bmr
:2@3 2@4:
Defender - 1fig
:1@4:Sui:
Attacker - 2inf, 1mech, 1art, 2figs, 2tacs
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (2, 5)2@2: (6, 4)2@3: (1, 5)2@4: (6, 6)
Defender - 4inf
Rolls: 4@2; Total Hits: 24@2: (6, 2, 4, 2)Ksi:
Attacker - 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (5, 1)
Defender - 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun : lost 1inf
Attacker
Rolls: 3@2 5@3 4@4; Total Hits: 83@2: (1, 6, 4)5@3: (1, 5, 3, 2, 5)4@4: (4, 1, 2, 2)
Defender
Rolls: 2@2; Total Hits: 12@2: (2, 4)Sze:
Attacker
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (4, 6)
Defender
Rolls: 1@4; Total Hits: 11@4: (2)Sui : lost 2inf
Attacker
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (6, 6)2@3: (1, 1)2@4: (6, 2)
Defender
Rolls: 3@2; Total Hits: 13@2: (3, 4, 2)Ksi twol
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Yun twlo 2inf
Sze cwlo 1fig
Sui twlo 2inf, 1artAmu
Attacker - 8inf, 3art, 3figs, 2tacs
Rolls: 5@1 6@2 3@3 2@4; Total Hits: 85@1: (1, 6, 6, 6, 6)6@2: (6, 6, 6, 2, 1, 2)3@3: (3, 2, 6)2@4: (3, 2)
Defender - 6inf
Rolls: 6@2; Total Hits: 36@2: (1, 5, 4, 1, 4, 1)





