TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
ANZAC turn 1:
–> Purchase & repair:
income: 10 ipc
repair: /
purchase: 1 TT + 1 INF = 10 ipc
–> Combat:
sz62: 1 TT loads 1 INF from Nsw --> unload Java
–>NCM:
Nze: 2 Fig --> Que
sz63: 1 Cru --> sz62
–> Placement:
z62 : 1 TT
Nsw: 1 INF
–> Collect IPC:
territories: 14 ipc
NO: 10 ipc
Total: 24 IPC
I hope everything is ok like this. Italy next
I think that when a transport has unloaded its units, its move is over. I don’t think the trn can return to SZ39 (rulebook p16?).
I will do ITA1 tonight.
you’re right, just read it too :)
The transport in sz 39 should stay in sz 41. Can you change that when you do ITA?
I will change that : trn stays in SZ41, inf has landed on SUM.
that is correct
Italy round 1:
° Buy units:
1 TRN, 1 inf (0 ipc left)
° CM:
–> Alg
1 trn (SZ97) with 1inf (SIT) and 1 art (NIT)
1 trn (SZ97) with 1inf (SIT) and 1 art (NIT)
1 CA SZ95
1 CA SZ97
–> Alx
1 trn (SZ95) with 1 inf (SIT) and 1 arm (NIT)
3 inf, 1 mech, 1 art, 1 arm (TOB)
–> SZ93
2 DD, 1 sub (SZ95)
1 fig (NIT)
–> GRC
2 inf, 1 arm (ALB)
1 fig (SIT)
1 tac (NIT)
Posted in map, but not typed out:
–> Alx:
1 BB (SZ97) extra
–> Alg
Shore bomb:
A- 2 CA, 2 inf, 2 art
Rolls: 4@2 2@3; Total Hits: 24@2: (3, 4, 2, 2)2@3: (5, 5)
D- 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
–> Alx
Shore bomb:
A- 1BB, 4 inf, 1 art, 1 mech, 1 arm
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 34@1: (5, 4, 3, 3)2@2: (2, 1)1@3: (1)1@4: (5)
D- 2 inf, 1 art, 1 arm
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 3, 3)1@3: (4)
–> SZ93
A- 1 sub 2 DD 1 fig
Rolls: 3@2 1@4; Total Hits: 13@2: (5, 3, 1)1@4: (5)
D- 1CA 1 DD
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
–> GRC
A- 1 fig 1 tac 2 inf 1 arm
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (4, 3)1@4: (1)
D- 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 5, 5, 4)
Alg twlo 1 inf
Round 2:
–> Alx
Attacker:
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (3, 1, 2, 2)2@2: (3, 4)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
–> SZ93
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (5, 3)1@4: (5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
–> GRC
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (5, 6)2@3: (5, 4)1@4: (1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Alx twol
Round 3:
–> SZ93:
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (5, 5)1@4: (6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)
–> GRC:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (6, 1)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
GRC twol
Round 4:
–> SZ93
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 4)1@4: (3)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2)
SZ93 won with loss 1 sub 1DD
° NCM:
1 fig SZ93 –> SIT
1 fig 1 tac GRC --> ALB
1 inf NIT --> WGR
1 inf NIT --> SFR
Forgot CM in Africa.
Can I do two more moves?
1 inf ISO --> Ken (walk-in)
2 inf 1 art ETH --> SUD (1 inf)
If not, never mind. Map is updated without African moves.
° Unit placement:
1 trn SZ97
1 inf NIT
° Collect income:
Will wait for this until decision about African CMs
go ahead :)
Forgotten CM:
–> ISO:
walk-in with 1 inf from KEN
–> ETH:
Attacker : 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 1)
Defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
ETH twlo
° Collect income:
Don’t have abattlemap on this pc. Could you update map and income pls?
Next up : La douce France
you mean La defeated France i guess ;-)
I updated with your last Italian CM
You collect 14 IPC
I also set the TT from UK India to its correct position (where it unloaded the INF, see previous posts)
So this is the map after ITA 1 , before FRA 1
France turn 1:
I do nothing except
NCM:
Fwa: 1 INF –> Fca
sz72: 1 DD --> sz79
Collect: nothing of course
Allright, on to Das Reich
G2
° Tech & Repair:
Tech: /
Repair: damaged BB in SZ112
° Buy units (71IPC)
5 trn (35)
9 art (36)
Save 0
° CM:
-> SZ92
3 tacs WGE, 1 bmr GER, 2 figs SIT, 2 subs SZ91
-> HOL
1inf, 1 art FRA, 2 figs SZ112
-> WFR
2 mech, 2 art FRA, 1 arm SFR
Need scramble orders for SZ92 (2 possible figs from GIB)
Hol
Attacker:
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 4)2@3: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
WFR
Attacker:
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 3, 6)1@3: (5)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Hol twlo
WFR round 2:
Attacker:
Rolls: 3@2 1@3; Total Hits: 33@2: (5, 2, 2)1@3: (2)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
WFR twlo 1mech