@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsSpoox (Allies) vs Morph (Axis)
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Yun twlo 1 INF
NCM:
fighter returns to SzeUnit placement:
2 INF ==> Yun
2 INF ==> SuiCollect income:
territories: 9
NO: 6
total: 15 -
UK London 1:
–> Purchase & repair:
income: 28 ipc
repair: /
purchase: 9 INF = 27 ipc , save 1 ipc–> Combat:
Wfr: 1 INF --> Hol
Sco: 1 FIG --> sz112
Uk: 1 FIG --> sz112
Wfr: 1 Fig --> sz112
sz109: 1 dd --> sz112
sz110: 1 BB, 1 CRU --> sz112no possible scrambles there
sz98: 1CRU, 1 DD, 1TacFig, 1CV --> sz 97
Malta: 1 Fig --> sz 97Awaiting scramble orders. 1 possible fighter in Sita can scramble as Nita hasn’t got an airbase anbd the German planes have already moved this turn.
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forgot something: 1 extra fighter from UK goes to the battle in sz112, forgot there were 2 Fighters in Uk.
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I believe I can scramble 3 fighters in SIT : ww.axisandallies.org/forums/index.php?topic=22933.0
I also believe I can scramble 3 tacs in WGE. There is an ab present and WGE is adjacent to SZ 112.
Turn =/= Round -
Sorry, the ab has nothing to do with scrambling.
But still : I think I can scramble 3 tacs from WGE -
And once again, my apologies: ab is required, off course. Don’t know what I was thinking
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allright, with everything cleared up now and as agreed:
Cancelling my battle orders for both sz 112 and 97
Only combat order remaining is
Wfr: 1 INF –> Hol (walk in)
–> NCM:
Gib: 1Fig --> UK
sz110: 1 BB, 1 CRU --> sz 109
Sco: 1INF, 1Fig --> UK
Wfr: 1 Fig --> UK
sz91: 1 CV (with 1 TactBom), 1 TT, 1 DD, 1 CRU --> sz92 + the TT picks up 1 INF and 1 AAgun in Malta and offloads them in Gibraltar
Mal: 1 Fig --> Gib
sz71: 1 dd --> sz79
Saf: 2 INF --> Rho
Ont: 1 INF, 1 ART --> Que
Que: 1 ARM, 1 INF --> NbrPlacement:
9 INF in UKCollect IPC’s:
territories: 31
NO: 5 (all original territories on Europe map under control)
Convoy: -3
Total: 33 -
UK India turn 1:
DOW Japan
–> Purchase & repair:
income: 17 ipc
repair: /
purchase: 5 INF = 15 ipc , save 2 ipc–> Combat:
Ind: 1 INF on TT --> Sum , TT returns to sz39 (I think it’s allowed like this)
Hon: 1INF --> Ksi (walk in)–> NCM:
Wind: 1 INF --> Epr
Mal: 3 INF --> Shn
sz37: 1 BB --> sz39–> Placement:
Ind: 5 INF
–> Collect IPC:
territories: 22ipc
NO: 5 ipc (all original territories on Pacific map)
total: 27 ipc -
ANZAC turn 1:
–> Purchase & repair:
income: 10 ipc
repair: /
purchase: 1 TT + 1 INF = 10 ipc–> Combat:
sz62: 1 TT loads 1 INF from Nsw --> unload Java
–>NCM:
Nze: 2 Fig --> Que
sz63: 1 Cru --> sz62–> Placement:
z62 : 1 TT
Nsw: 1 INF–> Collect IPC:
territories: 14 ipc
NO: 10 ipc
Total: 24 IPCI hope everything is ok like this. Italy next
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I think that when a transport has unloaded its units, its move is over. I don’t think the trn can return to SZ39 (rulebook p16?).
I will do ITA1 tonight. -
you’re right, just read it too :)
The transport in sz 39 should stay in sz 41. Can you change that when you do ITA?
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I will change that : trn stays in SZ41, inf has landed on SUM.
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that is correct
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Italy round 1:
° Buy units:
1 TRN, 1 inf (0 ipc left)° CM:
–> Alg
1 trn (SZ97) with 1inf (SIT) and 1 art (NIT)
1 trn (SZ97) with 1inf (SIT) and 1 art (NIT)
1 CA SZ95
1 CA SZ97–> Alx
1 trn (SZ95) with 1 inf (SIT) and 1 arm (NIT)
3 inf, 1 mech, 1 art, 1 arm (TOB)–> SZ93
2 DD, 1 sub (SZ95)
1 fig (NIT)–> GRC
2 inf, 1 arm (ALB)
1 fig (SIT)
1 tac (NIT) -
Posted in map, but not typed out:
–> Alx:
1 BB (SZ97) extra -
–> Alg
Shore bomb:
A- 2 CA, 2 inf, 2 art
Rolls: 4@2 2@3; Total Hits: 24@2: (3, 4, 2, 2)2@3: (5, 5)
D- 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)–> Alx
Shore bomb:
A- 1BB, 4 inf, 1 art, 1 mech, 1 arm
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 34@1: (5, 4, 3, 3)2@2: (2, 1)1@3: (1)1@4: (5)
D- 2 inf, 1 art, 1 arm
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 3, 3)1@3: (4)–> SZ93
A- 1 sub 2 DD 1 fig
Rolls: 3@2 1@4; Total Hits: 13@2: (5, 3, 1)1@4: (5)
D- 1CA 1 DD
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)–> GRC
A- 1 fig 1 tac 2 inf 1 arm
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (4, 3)1@4: (1)
D- 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 5, 5, 4) -
Alg twlo 1 inf
Round 2:
–> Alx
Attacker:
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (3, 1, 2, 2)2@2: (3, 4)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)–> SZ93
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (5, 3)1@4: (5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)–> GRC
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (5, 6)2@3: (5, 4)1@4: (1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Alx twol
Round 3:
–> SZ93:
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (5, 5)1@4: (6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)–> GRC:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (6, 1)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
GRC twol
Round 4:
–> SZ93
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 4)1@4: (3)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2) -
SZ93 won with loss 1 sub 1DD
° NCM:
1 fig SZ93 –> SIT
1 fig 1 tac GRC --> ALB
1 inf NIT --> WGR
1 inf NIT --> SFRForgot CM in Africa.
Can I do two more moves?
1 inf ISO --> Ken (walk-in)
2 inf 1 art ETH --> SUD (1 inf)
If not, never mind. Map is updated without African moves.° Unit placement:
1 trn SZ97
1 inf NIT° Collect income:
Will wait for this until decision about African CMs





