@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsSpoox (Allies) vs Morph (Axis)
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J3
Buy (46IPC)
- 5inf (15)
- 3arm (18)
- 1cru (12)
SAVE 1
CM:
–> SHE (/): 2inf (Hop)
–> SZE (5inf): 1inf, 1art (Kwe), 1fig, 4tac(Kwa)
–> KAN (1inf): 1art (Sui), 2fig, 2tac (Cha)
–> SIB (/): 1inf (Sfe)
–> Ind (major IC): 2bmr, 4fig (Kwa)SZE rnd1:
Rolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 6)4@3: (1, 5, 1, 6)1@4: (3)
Rolls: 5@2; Total Hits: 25@2: (2, 5, 5, 2, 4)KAN rnd1:
Rolls: 1@2 2@3 2@4; Total Hits: 01@2: (4)2@3: (5, 4)2@4: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
Ow …
SZE & KAN retreat
SZE holds with 2inf
KAN holds with 1 infAight, first ever bombing run. Might be suicide, but I think I made ample amount of mistakes with Japan already ;).
Step 1: Escorts fire at 1:
Rolls: 4@1; Total Hits: 04@1: (4, 3, 5, 5) -
2 interceptors fire back
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
woops, forgot attack of bombers
Rolls: 2@1; Total Hits: 12@1: (5, 1) -
1 fig and 1 bmr down
1 remaining bomber attacks MIC
MIC shoots at bmr:
Rolls: 1@1; Total Hits: 01@1: (2) -
Bomber gets to drop bombs on MIC (damage + 2)
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax. -
Rolls: 1@6; Total Hits: 11@6: (5) -
7 damage inflicted on MIC
Will hopefully post NCM this weekend. Maybe should pass by you to do so (no internet at apartment for the moment) ;)
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ok, just say when
or if you know what to do, just past it here and I’ll do it for you
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I asked to be able to land on Sum in cm, but that would assume a dow on uk and anzac. I won’t do it, my own fault for not doing so.
This means I still have to do my ncm. Will take a look at it this afternoon.
I keep forgetting a lot of moves because of looking at a tiny screen. I should buy myself a normal version of the game and play-test at home before posting.Round 3 is a screw-up if there ever was one :).
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One more cm
1 inf via trn SZ38 -> Bor (walk-in)NCM:
Fleet SZ38 -> SZ43
Air ind -> Yun
1 inf Hun -> Yun
1 inf Anh -> Kwe
3 mech Ksu -> HopUnit placement:
3 arm -> Ksu
5 inf -> Jap
1 cru -> SZ6Collect income: 51IPC
NO: 10 IPC
Saved : 1IPC
T: 40IPCIf I’m wrong, please correct map.
Name of map is wrong, but contents should be correct.Next up: Allies
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the map didn’t show your buys, so I placed your newly purchased units in Ksu, Jap and sz6.
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USA turn 3:
–>Purchase & repair:
income: 52 ipc
repair: /
purchase: 3 ARM (18) + 3 TT (21) + 3 INF (9) = 48
save 4 ipc–>Combat movement
Cus: 1 Fig --> z10 (I think this is allowed)
–>NCM
z10: 2 CV with 1 Fig --> z26
z23: 1 DD, 1 SS --> z26
Guam: 1 Fig --> z26
Haw: 2 Fig --> z26
Cus: 1 Fig --> Eus–>Placement
z101: 3 TT
Eus: 3 INF
Wus: 3 ARMThe USA declares war on all Axis
–>Income
territories: 52
no’s: 25
total: 52 + 25 + 4 saved= 81 ipc in treasury -
China turn 3:
–>Purchase & repair:
income: 5 ipc
repair: /
purchase: 1 INF (3) = 3
2 ipc left–>Combat movement
/
–>NCM
/
–>Placement
Sze: 1 INF
–> Income
territories: 4
no’s: 0
total: 4 + 2 saved = 6 -
UK turn 3:
–>Purchase & repair:
income: UKe 33 ipc, UKp 31 ipc
repair: UKp: 7 ipc to repair major IC to full strength, 24 ipc left
purchase: UKe: 1 TT (7) + 1 Fig (10) + 1 DD (8) + 1 ARM (6) = 31
Ukp: 4 ARM (24) = 24UKe 2 ipc left , UKp 0 ipc left
–>Combat Movement
Uk: 4 Fig --> z92
Ind: 1 Fig, 1 TacB --> Irq
Cpr: 3 INF --> Irq
Que: 1 ART, 1 INF --> TT --> Mor
z106: 1 BB, 1 Ca --> bombard Mor–>Combat
z92
A:
Rolls: 4@3; Total Hits: 34@3: (4, 3, 2, 1)
D:
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 3)Irq
A:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (6, 6, 5)1@3: (1)1@4: (1)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 4, 6)Mor
A:
bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)A:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
z92 cwlo 1 Fig
Mor twlo 1 INFIrq round 2
A:
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (1, 3, 6)1@3: (1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Irq twol
–>NCM
z92: 3 Fig --> Gib
z106: 1 DD --> z91
Irq: 1 Fig, 1 TacB --> Cpr
z76: 1 BB, 2 DD, 1 Ca --> z78
z44: 1 TT --> z46
Ind: 5 INF --> Wind
Saf: 1 ARM --> Tang–>Placement
Saf: 1 ARM
Uk: 1 Fig
z106: 1 TT
z109: 1 DD
Ind: 4 ARM–>Income
UKe: 27 + 2 saved = 29 ipc in treasury
UKp: 21 ipc in treasury -
ANZAC turn 3:
–>Purchase & repair:
income: 25 ipc
repair: /
purchase: 1 Minor IC (12) + 2 SS (12) = 24
1 ipc left–>Combat movement
/
–>NCM
z45: 1 TT --> z54
z62: 1 Ca, 2 DD --> z54
Nsw: 1 Fig, 1 INF, 1 AA --> Que–>Placement
z62: 2 SS
Que: 1 minor IC–>Income
territories: 14
no’s: 10
total: 14 + 10 + 1 saved = 25





