@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsEM (Axis) vs. Botider (Allies) G40A2 +NO -Tech Gm3
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my personal graveyard in this game…
baltic states
inf @ 1, ftr @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
finally,… baltics liberated
bessarbia
3 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (4, 6, 2)1@3: (4)1@4: (3)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
inf lost on both sides…
bessarbia
2 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 4)1@3: (6)1@4: (5)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (1) -
(heavy sigh)… :roll:
bessarbia
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (1)1@4: (6)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (3) -
three straight hits with your tank… your strategy to go after the russians is working so far, with quite a bit of help from the dice. i’m hoping the italians keep up their lame efforts…
bessarbia cleared by held by germans
and the map crashes as usual… gotta replot the entire turn. i’ll finish up this turn later…
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noncombat
ftr baltic states > novgorod
ftr, tbmb bessarabia > novgorod
mech, arm north ukraine > bryansk
mech, arm south ukraine > bryansk
2 inf rostov > bryansk
2 inf, rtl russia > vologda
inf russia > smolensk
aa smolensk > bryansk
18 inf, aa buryatia > yakut
ss sz125 > sz127deployment
2 inf, tbmb > novgorod (17)
2 inf, arm > south ukraine (12)
4 inf, 2 arm > russia (24)collect
$39appears this is going to be one of those games where the dice drive us both crazy…
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appears this is going to be one of those games where the dice drive us both crazy…
It’s frustrating when the dice go all wonky, it makes it difficult to judge how effective a specific strategy is working.
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J2
Purchase $42
1nb
1CV
1inf, 1art, 1mechCM:
1inf Sib>SFE (mt)
1inf Sib>Sak (mt)
1inf Amu>Bury (mt)Sui (1inf)
2inf, 1art Cha
1fgt, 1tac ManHop (1inf)
2inf, 1art Anh
1fgt, 1tac ManKwe (1inf)
2inf Anh
2fgt, 2tac KwaYun (4inf)
1inf, 1art Hun
1inf, 3fgt, 3tac, 2bmb Kwa
1fgt, 1tac sz36Dice…
Sui rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (2)2@2: (5, 3)1@3: (2)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Hop rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (4)2@2: (5, 2)1@3: (6)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwe rd1
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 02@1: (4, 4)2@3: (6, 5)2@4: (5, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
<sigh>Does the madness never end? :x :x
Kwe rd2
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 1)2@3: (6, 5)2@4: (3, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)</sigh> -
Yun rd1
A: 2inf, 1art, 4fgt, 4tac, 2bmb
Rolls: 1@1 2@2 4@3 6@4; Total Hits: 61@1: (3)2@2: (6, 3)4@3: (6, 2, 1, 4)6@4: (6, 3, 3, 6, 3, 4)
D: 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 4, 5, 5) -
Results:
SFE, Sak, Bury taken (mt)
Sui taken, 1inf lost.
Hop taken, 1inf lost.
Kwe taken, no losses.
Yun taken, no losses.NCM: Per Map
Place Units:
1nb-Hai
1CV-SZ6
1inf, 1art, 1mech-ManCollect 38+10=48
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the dice gods toy with us… :lol:
cheer up… at least you didn’t LOSE a battle -
I just noticed something, you landed your US fighter from Philippines in Que, you can’t do that, the US is still neutral.
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really? neutrals can’t land on neutrals? hmmm… interesting. i’ve been doing that exact move for months with the u.s. ftr,… you’re the first one to point that out. i am still a long ways from understanding all the nuances of this new game. but it is a lot of fun… especially f2f with that ridiculous board.
i’ll put him on gilbert island… i think he can get there. and i know it’s my move. perhaps tonight. it’s zany around here right now…
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us 2
purchase
4 inf, arm, ftr, 4 sub… spend $52movement
sub, dd sz54 > sz26
ftr gilbert is > hawaii
2 inf, rtl, arm w us > hawaii via 2 trn sz10 > sz26
bb, 3 ac, 2 ca, 2 dd, 2 sub, 5 ftr, tbmb sz10 > sz26
bmb w us > hawaii
mech w us > e usdeployment
4 inf, arm, ftr > e us
4 sub > sz101collect
$52
china 2
purchase
5 inf… spend $15combat
yunnan (2 inf, rtl)
4 inf szechwan
ftr burmadice…
yunnan
4 inf @ 1, ftr @ 3
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 4, 2)1@3: (3)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1) -
the dice strike again… :x
china pretty much doomed…yunnan
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (3)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
yunnan taken w/ loss of 3 inf
noncombat
ftr > sikangdeployment
4 inf > sikang
inf > kansucollect
$12 -
really? neutrals can’t land on neutrals? hmmm… interesting. i’ve been doing that exact move for months with the u.s. ftr,… you’re the first one to point that out. i am still a long ways from understanding all the nuances of this new game. but it is a lot of fun… especially f2f with that ridiculous board.
i’ll put him on gilbert island… i think he can get there. and i know it’s my move. perhaps tonight. it’s zany around here right now…
Gilbert is a British Possesion, well at least it’s not US, you need to find a dark green Island, I believe your only option is Guam.





