@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Botider (Allies) G40A2 +NO -Tech Gm3
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G1 coming up
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G1
Purchase $30
1CV, 2TPDOW: Yugo
CM:
SZ112 (2CA)
1CA, 1BB sz113
1fgt Nor
1tac PolSZ110 (1CA, 1BB)
1SS 108
1SS 103
1fgt Holland
1tac, 1bmb Ger
1fgt, 1tac WgrSZ111 (1DD, 1BB)
1SS sz124
1SS sz118
1fgt, 2tac WgrSZ106 (1DD)
1SS SZ117France (7inf, 2art, 2tnk, 1fgt)
4inf, 2art, 3tnk Hol
3inf, 1art, 4mech Wgr
2tnk SgrYugo (5inf)
1inf, 1tnk Rom
2inf, 1tnk, 1fgt Hun
1tnk Pol
6inf, 2art SgrNeed Scramble orders SZ110 & SZ111
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well, what the hey,… can’t learn anything if you keep doing the same thing over and over. just for laughs, scramble all the fighters.
ftr scotland > sz111
3 ftrs england > sz110 -
Scramble 3fgt UK>SZ110
Scramble 1fgt Scotland>SZ111Dice…
SZ112 rd1
A: 1CA, 1fgt, 1tac, 1BB
Rolls: 2@3 2@4; Total Hits: 42@3: (3, 1)2@4: (3, 2)
D: 2CA
Rolls: 2@3; Total Hits: 12@3: (1, 6)
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SZ110 rd1
A: 2SS, 2fgt, 2tac, 1bmb
Rolls: 2@2 2@3 3@4; Total Hits: 22@2: (6, 4)2@3: (5, 5)3@4: (3, 2, 6)
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D: 1CA, 1BB, 3fgt
Rolls: 1@3 4@4; Total Hits: 41@3: (1)4@4: (4, 2, 1, 5)
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Declare losses
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hit BB, lose the CA…
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Retreat sz110
SZ111 rd1
A: 2SS, 1fgt, 2tac
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 6)2@3: (4, 4)1@4: (2)
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I don’t mind losing, but crappy dice really irk me.
D: 1DD, 1fgt, 1BB
Rolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (6, 4)
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SZ111 rd2
A: 1SS, 1fgt, 2tac
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (1)2@3: (6, 4)1@4: (6)
D: 1DD, 1fgt, 1dBB
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (1, 6)
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SZ111 rd3
A: 1fgt, 1tac
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)
D: 1fgt, 1dBB
Rolls: 2@4; Total Hits: 22@4: (3, 4)
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sigh….
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Surrender
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Shall we move on to game 4 same sides?
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hey, man… been there, done that. it can be irksome… scratch it and start over. here or another thread. you want to trade sides, or you want to stick with the axis?
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Same Sides…
G1
Purchase $30
1CV
2TPDOW: Russia
CM:
SZ106 (1TP, 1DD)
1SS sz117
1SS sz118SZ91 (1CA)
1SS sz103
1SS sz108SZ112 (2CA)
1CA, 1BB sz113
1fgt Norway
1tac GermanySZ111 (1DD, 1BB; 1fgt Scramble)
1SS sz124
1bmb Germany
1fgt, 1tac Wgr
1fgt HolFrance (7inf, 2art, 2tnk, 1fgt)
3inf, 2art, 3tnk Hol
3inf, 1art, 4mech, 1fgt, 2tac WgrBal (3inf)
3inf, 1tnk, 1tac Pol
1fgt HunEpl (2inf)
2inf Hun
2tnk SgrBes (2inf)
1inf, 1tnk Rom
1tnk HunNeed Scramble orders for SZ111
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i won’t press my luck… pilots in scotland stay home and toast another round. :wink:
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No Scramble
SZ106 rd1
A: 2SS
Rolls: 2@2; Total Hits: 22@2: (2, 1)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ91
A: 2SS
Rolls: 2@2; Total Hits: 02@2: (6, 4)
D: 1CA (If SS miss)
Rolls: 1@3; Total Hits: 01@3: (6)