@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs. Botider (Allies) G40A2 +NO -Tech Gm3
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Results:
Gib, Mor, Hol, Greece taken (mt)
Wfr taken, no losses.
Bes taken, no losses.
Epl taken, 1inf lost.Place Units:
1CV, 2DD, 1TP-SZ112
4inf-Wgr
2inf, 1tnk-GerCollect 46+5-2=49
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russia 2
purchase
8 inf, 3 arm, tbmb… spend $53combat
baltic states (inf)
2 inf, ftr novgorodbessarabia (inf, arm)
inf, ftr, tbmb north ukraine
2 inf south ukraine -
baltic states
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
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my personal graveyard in this game…
baltic states
inf @ 1, ftr @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
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finally,… baltics liberated
bessarbia
3 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (4, 6, 2)1@3: (4)1@4: (3)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
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inf lost on both sides…
bessarbia
2 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 4)1@3: (6)1@4: (5)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (1)
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(heavy sigh)… :roll:
bessarbia
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (1)1@4: (6)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (3)
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three straight hits with your tank… your strategy to go after the russians is working so far, with quite a bit of help from the dice. i’m hoping the italians keep up their lame efforts…
bessarbia cleared by held by germans
and the map crashes as usual… gotta replot the entire turn. i’ll finish up this turn later…
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noncombat
ftr baltic states > novgorod
ftr, tbmb bessarabia > novgorod
mech, arm north ukraine > bryansk
mech, arm south ukraine > bryansk
2 inf rostov > bryansk
2 inf, rtl russia > vologda
inf russia > smolensk
aa smolensk > bryansk
18 inf, aa buryatia > yakut
ss sz125 > sz127deployment
2 inf, tbmb > novgorod (17)
2 inf, arm > south ukraine (12)
4 inf, 2 arm > russia (24)collect
$39appears this is going to be one of those games where the dice drive us both crazy…
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appears this is going to be one of those games where the dice drive us both crazy…
It’s frustrating when the dice go all wonky, it makes it difficult to judge how effective a specific strategy is working.
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J2
Purchase $42
1nb
1CV
1inf, 1art, 1mechCM:
1inf Sib>SFE (mt)
1inf Sib>Sak (mt)
1inf Amu>Bury (mt)Sui (1inf)
2inf, 1art Cha
1fgt, 1tac ManHop (1inf)
2inf, 1art Anh
1fgt, 1tac ManKwe (1inf)
2inf Anh
2fgt, 2tac KwaYun (4inf)
1inf, 1art Hun
1inf, 3fgt, 3tac, 2bmb Kwa
1fgt, 1tac sz36Dice…
Sui rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (2)2@2: (5, 3)1@3: (2)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Hop rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (4)2@2: (5, 2)1@3: (6)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Kwe rd1
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 02@1: (4, 4)2@3: (6, 5)2@4: (5, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
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<sigh>Does the madness never end? :x :x
Kwe rd2
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 1)2@3: (6, 5)2@4: (3, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)</sigh>
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Yun rd1
A: 2inf, 1art, 4fgt, 4tac, 2bmb
Rolls: 1@1 2@2 4@3 6@4; Total Hits: 61@1: (3)2@2: (6, 3)4@3: (6, 2, 1, 4)6@4: (6, 3, 3, 6, 3, 4)
D: 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 4, 5, 5)
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Results:
SFE, Sak, Bury taken (mt)
Sui taken, 1inf lost.
Hop taken, 1inf lost.
Kwe taken, no losses.
Yun taken, no losses.NCM: Per Map
Place Units:
1nb-Hai
1CV-SZ6
1inf, 1art, 1mech-ManCollect 38+10=48
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the dice gods toy with us… :lol:
cheer up… at least you didn’t LOSE a battle -
I just noticed something, you landed your US fighter from Philippines in Que, you can’t do that, the US is still neutral.
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really? neutrals can’t land on neutrals? hmmm… interesting. i’ve been doing that exact move for months with the u.s. ftr,… you’re the first one to point that out. i am still a long ways from understanding all the nuances of this new game. but it is a lot of fun… especially f2f with that ridiculous board.
i’ll put him on gilbert island… i think he can get there. and i know it’s my move. perhaps tonight. it’s zany around here right now…
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us 2
purchase
4 inf, arm, ftr, 4 sub… spend $52movement
sub, dd sz54 > sz26
ftr gilbert is > hawaii
2 inf, rtl, arm w us > hawaii via 2 trn sz10 > sz26
bb, 3 ac, 2 ca, 2 dd, 2 sub, 5 ftr, tbmb sz10 > sz26
bmb w us > hawaii
mech w us > e usdeployment
4 inf, arm, ftr > e us
4 sub > sz101collect
$52
china 2
purchase
5 inf… spend $15combat
yunnan (2 inf, rtl)
4 inf szechwan
ftr burmadice…
yunnan
4 inf @ 1, ftr @ 3
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 4, 2)1@3: (3)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1)