TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
the dice strike again… :x
china pretty much doomed…
yunnan
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (3)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (2, 3)
yunnan taken w/ loss of 3 inf
noncombat
ftr > sikang
deployment
4 inf > sikang
inf > kansu
collect
$12
really? neutrals can’t land on neutrals? hmmm… interesting. i’ve been doing that exact move for months with the u.s. ftr,… you’re the first one to point that out. i am still a long ways from understanding all the nuances of this new game. but it is a lot of fun… especially f2f with that ridiculous board.
i’ll put him on gilbert island… i think he can get there. and i know it’s my move. perhaps tonight. it’s zany around here right now…
Gilbert is a British Possesion, well at least it’s not US, you need to find a dark green Island, I believe your only option is Guam.
Still waiting for UK & ANZ to move.
yeah, i know. had some minor surgery yesterday… still getting my feet under me. i’ll post sometime today…
okay… so the only question is if i fly the ftr to guam, would the japanese have attacked on J2? if not, then the ftr flies on to hawaii/sz26 on us 2 (already posted). if you will attack u.s. to kill that ftr, then we need to back up to the R2 map and you need to post J2 again (all dice can stand). but it will mean the u.s. / england / australia are at war with japan in the pacific at the start of US2.
i will proceed with british move in a while if you do not change your J2 move. sorry for the confusing. appreciate you pointing that out. another question, somewhat related…
i’m pretty sure about the answer to #1, but not so sure about #2. i have been playing this all wrong (and so have a lot of my opponents), but the whole neutrality questions and where you can/can’t go is a bit fuzzy when it is clearly spelled out (like with the u.s. boats not being able to approach european coastlines). thanks for the inputs and clarifications. let me know if you want to change your J2 move. i will wait to proceed with britain and australia.
okay… so the only question is if i fly the ftr to guam, would the japanese have attacked on J2? if not, then the ftr flies on to hawaii/sz26 on us 2 (already posted). if you will attack u.s. to kill that ftr, then we need to back up to the R2 map and you need to post J2 again (all dice can stand). but it will mean the u.s. / england / australia are at war with japan in the pacific at the start of US2.
i will proceed with british move in a while if you do not change your J2 move. sorry for the confusing. appreciate you pointing that out. another question, somewhat related…
It won’t change Japan’s move, I’m not ready to declare War.
- can a country that is at war sail into a sz containing a potential allie’s ships, i.e., can the british boats off nova scotia go to sz101?
Yes, Sea Zones are friendly unless hostile forces are present. Countries at war are free to go into any sea zone, if that sea zone contains ships from a country you are at war with Battle Time!
- can a country that is at war fly plans into a the territory of a potential allie’s, i.e., can the britsh ftrs in nova scotia fly to e us?
No, the US is Neutral, UK and US aren’t yet allied.
i’m pretty sure about the answer to #1, but not so sure about #2. i have been playing this all wrong (and so have a lot of my opponents), but the whole neutrality questions and where you can/can’t go is a bit fuzzy when it is clearly spelled out (like with the u.s. boats not being able to approach european coastlines). thanks for the inputs and clarifications. let me know if you want to change your J2 move. i will wait to proceed with britain and australia.
In addition to the General Rules, the US has additonal restrictions on where their ships can go. In the Atlantic they have to stay in SZ101 and 99, and 102, but 102 has some special restrictions, no transports and maybe subs, don’t remember. Really no point in moving to sz102 since you lose the 1 space bonus from the Naval Base.
No Change to Japan’s move, you are free to continue.
england 2
purchase
– europe
11 inf… spend $33
– pacific
5 inf, 2 rtl… spend $23
combat
ethiopia (2 inf, rtl)
inf, mech, arm sudan
tbmb sz80
inf, rtl central persia via trn sz80 > sz76
ca sz80 > sz76
bb sz39 > sz76
kenya (inf)
inf, rtl sudan
ftr sz80
celebes ( )
inf sumatra via trn sz41 > sz44
ethiopia
2 inf @ 1, mech/rtl @ 2, arm/ca @ 3, tbmb/bb @ 4
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 6)2@2: (6, 2)2@3: (6, 1)2@4: (4, 5)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 23@2: (5, 2, 2)
nice shootin’…
ethiopia taken w/ loss of 2 inf
kenya
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
kenya taken w/ loss of inf
celebes taken w/out opposition
great defense!
noncombat
bb, ca, trn sz117 > sz121
2 ftr nova scotia > quebec
tbmb ethiopia > sz76
ftr kenya > tananyika
cv, 2 dd sz 80 > sz76
sub, ca sz39 > sz76
dd sz39 > sz37
5 inf, ftr burma > india
3 inf sham state > burma
3 inf, rtl west india > eastern persia
2 inf rhodesia > tanganyika
deployment
– europe
2 inf > quebec
3 inf > south africa
6 inf > england
– pacific
5 inf, 2 rtl > india
collect
– europe
$31
– pacific
$24
anzac 2
purchase
2 inf, arm… spend $12, save $3
combat
none
noncombat
trn sz42 > sz61
3 inf, aa new south wales > queensland
deployment
2 inf, arm new south wales
collect
$14
I2
Purchase $24
1TP
1inf, 2art, 1tnk
CM:
1inf Lib>Tun (mt)
Alg (3inf)
1inf Nita; 1tnk Sfr via 1tp sz97>sz95>sz93>sz94
1inf, 1art Alx via 1tp sz98
1fgt, 1tac Sita
1CA sz98>sz94 bombardment
TJ (1inf)
1inf Alx; 1inf Egypt via 1tp sz98
1art Egypt
1CA, 1BB sz98 bombardment
Dice…
Alg rd1
A: 2inf, 1art, 1tnk, 1fgt, 1CA, 1tac
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 11@1: (5)2@2: (4, 3)3@3: (4, 5, 5)1@4: (2)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2)
:x :x :x
Alg rd2
A: 1inf, 1art, 1tnk, 1fgt, 1tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (3, 5)1@4: (1)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 4)
TJ rd1
A: 2inf, 1art, 1CA, 1BB
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 2)1@3: (4)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
Results:
Tun taken (mt)
Alg taken, 1inf lost.
TJ taken, no losses.
Activate Minors:
1mech, 1tnk Egypt>Irq
NCM: Per Map
Place Units:
1TP-SZ97
1inf, 2art, 1tnk-Nita
Collect 19+17=36
france…
dd sz81 > sz80
inf fca > fea
proceed…
france…
dd sz81 > sz80
inf fca > feaproceed…
Here’s the Map
UK Europe shouldn’t have collected 5 NO for all territories, Germany held Gibraltar. UK should get 29-3 CRD= 26. I’ll adjust it on the next map.
G3
Purchase $49
1mIC
2SS
3inf, 1art, 2tnk
DOW: Brazil
CM:
1inf Fin>Vyb (mt)
Brazil (3inf)
2inf Gib; 1inf, 1art Mor via 2tp sz91>sz86
1fgt, 1tac sz91
1CA, 1BB sz91>sz86 bombardment
Bal (1inf)
3inf Pol
1bmb Rom
Bel (1inf)
2inf, 1art Epl
1fgt, 1tac Pol
Nukr (1inf)
1inf, 1art Epl
1fgt, 1tac Rom
Kar (1inf)
7inf Fin
Dice…
Brazil rd1
A: 3inf, 1art, 1fgt, 1tac, 1CA, 1BB
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (4, 6)2@2: (4, 1)2@3: (2, 6)2@4: (6, 6)
D: 3inf
Rolls: 3@2; Total Hits: 23@2: (2, 6, 2)