@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsEM (Axis) vs. Botider (Allies) G40A2 +NO -Tech Gm3
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Nov rd1
A: 14inf, 2mech, 1art, 6tnk
Rolls: 15@1 2@2 6@3; Total Hits: 315@1: (2, 6, 4, 2, 3, 1, 2, 2, 2, 3, 4, 3, 2, 5, 5)2@2: (3, 1)6@3: (4, 3, 5, 5, 6, 5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
geez…what lousy attack dice i’ve been getting.
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Results:
Sukr SBR -4
Spa taken, 2inf lost.
Nov taken, 1inf lost.NCM: Per Map
Place Units:
Upgrade Rom IC
1ab-Greece
3inf-Rom
5inf-Ger
2inf-WfrCollect 54+15=69
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Okay,… new scenario for me. Since you attacked Turkey, that means all strict neutrals are now pro-allied neutrals, correct?
If so, Sweden would be included, which will negate that NO for Germany… if I understand this correctly (which is a long-shot at best)… :wink:
Mulling things over… a whole lot more choices than I am used to. And a whole lot more holes to step in. :-P
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proceeding on the assumption that strict neutrals are now allied-leaning neutrals…
russia 5
purchase
3 inf, rtl, 3 arm… spend $31, save $1combat
sz125 (dd)
ss sz127north ukraine (inf)
2 inf, rtl, 2 mech south ukraineeast poland (inf)
2 inf
ftr, tbmb smolenskbaltic states (inf)
2 inf belarus
ftr, tbmb smolensk -
on land…
north ukraine
2 inf/mech @ 2, mech/rtl @ 2
Rolls: 3@2 2@2; Total Hits: 43@2: (2, 2, 1)2@2: (2, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
a lot of wasted ammo… we’re good at shooting dead guys. it’s easier… they don’t move as much.
east poland
2 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 5)1@3: (5)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
yeah, when they’re alive, they’re harder to hit
east poland
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (6)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
got 'em! using that italian handbook on assault tactics… doesn’t work as well. as troy would say, 'choot ‘em, lizabuth’. :lol:
baltic states
2 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 1)1@3: (4)1@4: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
east poland / baltics taken w/ loss of inf in each
and now for the nail-biter… let’s see what those russian submariners have in 'em…sz125
ss @ 2
Rolls: 10@2; Total Hits: 410@2: (4, 5, 3, 1, 3, 2, 3, 4, 2, 2)
vs
dd @ 2
Rolls: 10@2; Total Hits: 410@2: (3, 6, 1, 2, 3, 1, 6, 6, 1, 6) -
not much… phooey. dead ss and no NO. rats…
noncombat
2 ftr, 2 tbmb baltic states > smolensk
inf smolensk > belarus
inf smolensk > archangel
3 rtl belarus > smolensk
7 arm belarus > bryansk
6 inf, 3 rtl russia > smolensk
inf brynask > south ukraine
inf yakut > ulaanbaatar (1 inf conscripted)
inf yakut > dzavhan (1 inf conscripted)
16 inf, aa yakut > yenisey
aa belarus > smolensk
aa south ukraine > north ukrainedeployment
3 inf, rtl, 3 arm > russiacollect
$29note: i reduced germany’s income by $5 since sweden is no pro-allied neutral. if that’ s not correct, add the money back.
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(hesitation) … bump!
8-) … I’m gonna be out of pocket for a couple of weeks, so take your time. But I didn’t know if you’d forgotten about this one. I kinda want to keep going… you’re doing some things I haven’t seen and I want to see how it plays out.
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i’m back… it’s your turn.





