Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsEM (Axis) vs. Botider (Allies) G40A2 +NO -Tech Gm3
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Results:
Gib, Mor, Hol, Greece taken (mt)
Wfr taken, no losses.
Bes taken, no losses.
Epl taken, 1inf lost.Place Units:
1CV, 2DD, 1TP-SZ112
4inf-Wgr
2inf, 1tnk-GerCollect 46+5-2=49
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russia 2
purchase
8 inf, 3 arm, tbmb… spend $53combat
baltic states (inf)
2 inf, ftr novgorodbessarabia (inf, arm)
inf, ftr, tbmb north ukraine
2 inf south ukraine -
baltic states
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
my personal graveyard in this game…
baltic states
inf @ 1, ftr @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
finally,… baltics liberated
bessarbia
3 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (4, 6, 2)1@3: (4)1@4: (3)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
inf lost on both sides…
bessarbia
2 inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 4)1@3: (6)1@4: (5)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (1) -
(heavy sigh)… :roll:
bessarbia
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (1)1@4: (6)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (3) -
three straight hits with your tank… your strategy to go after the russians is working so far, with quite a bit of help from the dice. i’m hoping the italians keep up their lame efforts…
bessarbia cleared by held by germans
and the map crashes as usual… gotta replot the entire turn. i’ll finish up this turn later…
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noncombat
ftr baltic states > novgorod
ftr, tbmb bessarabia > novgorod
mech, arm north ukraine > bryansk
mech, arm south ukraine > bryansk
2 inf rostov > bryansk
2 inf, rtl russia > vologda
inf russia > smolensk
aa smolensk > bryansk
18 inf, aa buryatia > yakut
ss sz125 > sz127deployment
2 inf, tbmb > novgorod (17)
2 inf, arm > south ukraine (12)
4 inf, 2 arm > russia (24)collect
$39appears this is going to be one of those games where the dice drive us both crazy…
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appears this is going to be one of those games where the dice drive us both crazy…
It’s frustrating when the dice go all wonky, it makes it difficult to judge how effective a specific strategy is working.
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J2
Purchase $42
1nb
1CV
1inf, 1art, 1mechCM:
1inf Sib>SFE (mt)
1inf Sib>Sak (mt)
1inf Amu>Bury (mt)Sui (1inf)
2inf, 1art Cha
1fgt, 1tac ManHop (1inf)
2inf, 1art Anh
1fgt, 1tac ManKwe (1inf)
2inf Anh
2fgt, 2tac KwaYun (4inf)
1inf, 1art Hun
1inf, 3fgt, 3tac, 2bmb Kwa
1fgt, 1tac sz36Dice…
Sui rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (2)2@2: (5, 3)1@3: (2)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Hop rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (4)2@2: (5, 2)1@3: (6)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwe rd1
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 02@1: (4, 4)2@3: (6, 5)2@4: (5, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
<sigh>Does the madness never end? :x :x
Kwe rd2
A: 2inf, 2fgt, 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 1)2@3: (6, 5)2@4: (3, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)</sigh> -
Yun rd1
A: 2inf, 1art, 4fgt, 4tac, 2bmb
Rolls: 1@1 2@2 4@3 6@4; Total Hits: 61@1: (3)2@2: (6, 3)4@3: (6, 2, 1, 4)6@4: (6, 3, 3, 6, 3, 4)
D: 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 4, 5, 5) -
Results:
SFE, Sak, Bury taken (mt)
Sui taken, 1inf lost.
Hop taken, 1inf lost.
Kwe taken, no losses.
Yun taken, no losses.NCM: Per Map
Place Units:
1nb-Hai
1CV-SZ6
1inf, 1art, 1mech-ManCollect 38+10=48
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the dice gods toy with us… :lol:
cheer up… at least you didn’t LOSE a battle -
I just noticed something, you landed your US fighter from Philippines in Que, you can’t do that, the US is still neutral.
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really? neutrals can’t land on neutrals? hmmm… interesting. i’ve been doing that exact move for months with the u.s. ftr,… you’re the first one to point that out. i am still a long ways from understanding all the nuances of this new game. but it is a lot of fun… especially f2f with that ridiculous board.
i’ll put him on gilbert island… i think he can get there. and i know it’s my move. perhaps tonight. it’s zany around here right now…
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us 2
purchase
4 inf, arm, ftr, 4 sub… spend $52movement
sub, dd sz54 > sz26
ftr gilbert is > hawaii
2 inf, rtl, arm w us > hawaii via 2 trn sz10 > sz26
bb, 3 ac, 2 ca, 2 dd, 2 sub, 5 ftr, tbmb sz10 > sz26
bmb w us > hawaii
mech w us > e usdeployment
4 inf, arm, ftr > e us
4 sub > sz101collect
$52
china 2
purchase
5 inf… spend $15combat
yunnan (2 inf, rtl)
4 inf szechwan
ftr burmadice…
yunnan
4 inf @ 1, ftr @ 3
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 4, 2)1@3: (3)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1)





