Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsEM (Axis) vs. Botider (Allies) G40A2 +NO -Tech Gm3
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the dice strike again… :x
china pretty much doomed…yunnan
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (3)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
yunnan taken w/ loss of 3 inf
noncombat
ftr > sikangdeployment
4 inf > sikang
inf > kansucollect
$12 -
really? neutrals can’t land on neutrals? hmmm… interesting. i’ve been doing that exact move for months with the u.s. ftr,… you’re the first one to point that out. i am still a long ways from understanding all the nuances of this new game. but it is a lot of fun… especially f2f with that ridiculous board.
i’ll put him on gilbert island… i think he can get there. and i know it’s my move. perhaps tonight. it’s zany around here right now…
Gilbert is a British Possesion, well at least it’s not US, you need to find a dark green Island, I believe your only option is Guam.
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Still waiting for UK & ANZ to move.
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yeah, i know. had some minor surgery yesterday… still getting my feet under me. i’ll post sometime today…
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okay… so the only question is if i fly the ftr to guam, would the japanese have attacked on J2? if not, then the ftr flies on to hawaii/sz26 on us 2 (already posted). if you will attack u.s. to kill that ftr, then we need to back up to the R2 map and you need to post J2 again (all dice can stand). but it will mean the u.s. / england / australia are at war with japan in the pacific at the start of US2.
i will proceed with british move in a while if you do not change your J2 move. sorry for the confusing. appreciate you pointing that out. another question, somewhat related…
- can a country that is at war sail into a sz containing a potential allie’s ships, i.e., can the british boats off nova scotia go to sz101?
- can a country that is at war fly plans into a the territory of a potential allie’s, i.e., can the britsh ftrs in nova scotia fly to e us?
i’m pretty sure about the answer to #1, but not so sure about #2. i have been playing this all wrong (and so have a lot of my opponents), but the whole neutrality questions and where you can/can’t go is a bit fuzzy when it is clearly spelled out (like with the u.s. boats not being able to approach european coastlines). thanks for the inputs and clarifications. let me know if you want to change your J2 move. i will wait to proceed with britain and australia.
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okay… so the only question is if i fly the ftr to guam, would the japanese have attacked on J2? if not, then the ftr flies on to hawaii/sz26 on us 2 (already posted). if you will attack u.s. to kill that ftr, then we need to back up to the R2 map and you need to post J2 again (all dice can stand). but it will mean the u.s. / england / australia are at war with japan in the pacific at the start of US2.
i will proceed with british move in a while if you do not change your J2 move. sorry for the confusing. appreciate you pointing that out. another question, somewhat related…
It won’t change Japan’s move, I’m not ready to declare War.
- can a country that is at war sail into a sz containing a potential allie’s ships, i.e., can the british boats off nova scotia go to sz101?
Yes, Sea Zones are friendly unless hostile forces are present. Countries at war are free to go into any sea zone, if that sea zone contains ships from a country you are at war with Battle Time!
- can a country that is at war fly plans into a the territory of a potential allie’s, i.e., can the britsh ftrs in nova scotia fly to e us?
No, the US is Neutral, UK and US aren’t yet allied.
i’m pretty sure about the answer to #1, but not so sure about #2. i have been playing this all wrong (and so have a lot of my opponents), but the whole neutrality questions and where you can/can’t go is a bit fuzzy when it is clearly spelled out (like with the u.s. boats not being able to approach european coastlines). thanks for the inputs and clarifications. let me know if you want to change your J2 move. i will wait to proceed with britain and australia.
In addition to the General Rules, the US has additonal restrictions on where their ships can go. In the Atlantic they have to stay in SZ101 and 99, and 102, but 102 has some special restrictions, no transports and maybe subs, don’t remember. Really no point in moving to sz102 since you lose the 1 space bonus from the Naval Base.
No Change to Japan’s move, you are free to continue.
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england 2
purchase
– europe
11 inf… spend $33
– pacific
5 inf, 2 rtl… spend $23combat
ethiopia (2 inf, rtl)
inf, mech, arm sudan
tbmb sz80
inf, rtl central persia via trn sz80 > sz76
ca sz80 > sz76
bb sz39 > sz76kenya (inf)
inf, rtl sudan
ftr sz80celebes ( )
inf sumatra via trn sz41 > sz44 -
ethiopia
2 inf @ 1, mech/rtl @ 2, arm/ca @ 3, tbmb/bb @ 4
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 6)2@2: (6, 2)2@3: (6, 1)2@4: (4, 5)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 23@2: (5, 2, 2) -
nice shootin’…
ethiopia taken w/ loss of 2 infkenya
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
kenya taken w/ loss of inf
celebes taken w/out oppositiongreat defense!
noncombat
bb, ca, trn sz117 > sz121
2 ftr nova scotia > quebec
tbmb ethiopia > sz76
ftr kenya > tananyika
cv, 2 dd sz 80 > sz76
sub, ca sz39 > sz76
dd sz39 > sz37
5 inf, ftr burma > india
3 inf sham state > burma
3 inf, rtl west india > eastern persia
2 inf rhodesia > tanganyikadeployment
– europe
2 inf > quebec
3 inf > south africa
6 inf > england
– pacific
5 inf, 2 rtl > indiacollect
– europe
$31
– pacific
$24 -
anzac 2
purchase
2 inf, arm… spend $12, save $3combat
nonenoncombat
trn sz42 > sz61
3 inf, aa new south wales > queenslanddeployment
2 inf, arm new south walescollect
$14 -
I2
Purchase $24
1TP
1inf, 2art, 1tnkCM:
1inf Lib>Tun (mt)Alg (3inf)
1inf Nita; 1tnk Sfr via 1tp sz97>sz95>sz93>sz94
1inf, 1art Alx via 1tp sz98
1fgt, 1tac Sita
1CA sz98>sz94 bombardmentTJ (1inf)
1inf Alx; 1inf Egypt via 1tp sz98
1art Egypt
1CA, 1BB sz98 bombardmentDice…
Alg rd1
A: 2inf, 1art, 1tnk, 1fgt, 1CA, 1tac
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 11@1: (5)2@2: (4, 3)3@3: (4, 5, 5)1@4: (2)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2) -
:x :x :x
Alg rd2
A: 1inf, 1art, 1tnk, 1fgt, 1tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (3, 5)1@4: (1)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
TJ rd1
A: 2inf, 1art, 1CA, 1BB
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 2)1@3: (4)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Results:
Tun taken (mt)
Alg taken, 1inf lost.
TJ taken, no losses.Activate Minors:
1mech, 1tnk Egypt>IrqNCM: Per Map
Place Units:
1TP-SZ97
1inf, 2art, 1tnk-NitaCollect 19+17=36
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france…
dd sz81 > sz80
inf fca > feaproceed…
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france…
dd sz81 > sz80
inf fca > feaproceed…
Here’s the Map
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UK Europe shouldn’t have collected 5 NO for all territories, Germany held Gibraltar. UK should get 29-3 CRD= 26. I’ll adjust it on the next map.
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G3
Purchase $49
1mIC
2SS
3inf, 1art, 2tnkDOW: Brazil
CM:
1inf Fin>Vyb (mt)Brazil (3inf)
2inf Gib; 1inf, 1art Mor via 2tp sz91>sz86
1fgt, 1tac sz91
1CA, 1BB sz91>sz86 bombardmentBal (1inf)
3inf Pol
1bmb RomBel (1inf)
2inf, 1art Epl
1fgt, 1tac PolNukr (1inf)
1inf, 1art Epl
1fgt, 1tac RomKar (1inf)
7inf FinDice…
Brazil rd1
A: 3inf, 1art, 1fgt, 1tac, 1CA, 1BB
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (4, 6)2@2: (4, 1)2@3: (2, 6)2@4: (6, 6)
D: 3inf
Rolls: 3@2; Total Hits: 23@2: (2, 6, 2)





