• **Ussr 4:

    Production: 36**

    repair 5 damage.
    5 inf= 15
    4 art= 16
    5+15=20+16=36

    Combat move:

    To z112: sub vs carrier,sub
    To Sukr: 2 art,2 inf, 4 ftr, tac vs 5 inf

    z112: sub vs carrier,sub
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    vs
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (2)1@2: (4)

    Sukr: 2 art,2 inf, 4 ftr, tac vs 5 inf
    DiceRolls: 4@2 4@3 1@4; Total Hits: 34@2: (6, 5, 4, 3)4@3: (5, 3, 2, 3)1@4: (5)
    vs
    DiceRolls: 5@2; Total Hits: 05@2: (3, 6, 3, 6, 5)

    thatonekid vs James R4.AAM


  • To z112: sub vs carrier,sub
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    vs
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (5)

    To Sukr: 2 art,2 inf, 4 ftr, tac vs2 inf
    DiceRolls: 4@2 4@3 1@4; Total Hits: 54@2: (5, 5, 4, 2)4@3: (3, 6, 2, 1)1@4: (4)
    vs
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sukr Twol

    112 sub, vs sub,carrier
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    vs
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (1)


  • Noncombat move:

    Stack in Tam
    Block in Nov,Bel,Bry

    Place:
    5 inf-Rus
    4 art-Rus

    Collect 28+5 NO= 33

    (note: I had to try to cripple that carrier)  :-D

    thatonekid vs James R4.AAM


  • im gonna not a complete d-bag and let you know that you wouldnt have been allowed to move that sub through the danish straits. subs can ONLY move through the strait of gibralter. if you wanna put the sub back up on teh board, ill let you……


  • nvr mind, i thought the sub was from z113 :) i need to look at the map before i start talkin.  :-P


  • If I had 2 subs, I’d have hoped for better :)


  • im gonna have to concede this game, i thought id have enough time with school and all, but im just swamped with work already


  • I understand, if you don’t want to finish, that is fine.

    However, if you would like to pause this game for a couple of months, that is fine as well.

    Your call.

    Thanks for the game,

    James


  • Testing rolls for another game.

    DiceRolls: 4@2 4@4; Total Hits: 64@2: (1, 5, 2, 5)4@4: (3, 1, 4, 1)
    DiceRolls: 4@1 5@2 3@3 3@4; Total Hits: 44@1: (1, 2, 2, 6)5@2: (5, 4, 4, 3, 6)3@3: (4, 3, 6)3@4: (5, 3, 2)


  • DiceRolls: 4@2 4@4; Total Hits: 34@2: (6, 4, 2, 6)4@4: (6, 2, 6, 1)
    DiceRolls: 4@1 5@2 3@3 3@4; Total Hits: 74@1: (2, 6, 2, 1)5@2: (2, 6, 1, 1, 5)3@3: (3, 4, 3)3@4: (1, 5, 6)


  • DiceRolls: 4@1 4@4; Total Hits: 64@1: (6, 3, 1, 1)4@4: (2, 4, 3, 2)
    DiceRolls: 4@1 5@2 3@3 3@4; Total Hits: 64@1: (3, 6, 1, 2)5@2: (5, 4, 4, 4, 1)3@3: (1, 4, 3)3@4: (4, 6, 2)


  • DiceRolls: 4@1 4@4; Total Hits: 54@1: (1, 4, 6, 3)4@4: (4, 3, 3, 3)
    DiceRolls: 4@1 5@2 3@3 3@4; Total Hits: 84@1: (2, 1, 5, 1)5@2: (2, 4, 2, 4, 6)3@3: (2, 1, 1)3@4: (6, 6, 3)


  • I can live with all those outcomes:

    Phase 2:
    DiceRolls: 1@2 7@3 1@4; Total Hits: 51@2: (6)7@3: (5, 1, 5, 1, 3, 2, 5)1@4: (3)
    DiceRolls: 2@1 5@2 3@3 3@4; Total Hits: 62@1: (2, 3)5@2: (5, 1, 5, 3, 6)3@3: (6, 3, 3)3@4: (4, 3, 1)


  • DiceRolls: 1@2 7@3 1@4; Total Hits: 61@2: (1)7@3: (5, 2, 4, 5, 1, 3, 2)1@4: (2)
    DiceRolls: 2@1 5@2 3@3 3@4; Total Hits: 62@1: (5, 2)5@2: (6, 4, 4, 6, 2)3@3: (2, 3, 2)3@4: (1, 2, 6)


  • DiceRolls: 2@2 4@4; Total Hits: 22@2: (3, 1)4@4: (5, 5, 3, 6)
    DiceRolls: 2@1 5@2 3@3 3@4; Total Hits: 62@1: (2, 4)5@2: (4, 3, 6, 1, 3)3@3: (1, 1, 1)3@4: (4, 3, 5)


  • DiceRolls: 1@2 7@3 1@4; Total Hits: 61@2: (6)7@3: (1, 2, 5, 1, 6, 1, 3)1@4: (1)
    DiceRolls: 5@2 3@3 3@4; Total Hits: 55@2: (4, 1, 6, 1, 2)3@3: (4, 5, 5)3@4: (1, 3, 6)


  • That tells me enough, I can win, but with nothing left or I can try another approach.

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