Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsThatonekid vs James
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**Ussr 4:
Production: 36**
repair 5 damage.
5 inf= 15
4 art= 16
5+15=20+16=36Combat move:
To z112: sub vs carrier,sub
To Sukr: 2 art,2 inf, 4 ftr, tac vs 5 infz112: sub vs carrier,sub
Rolls: 1@2; Total Hits: 01@2: (4)
vs
Rolls: 1@1 1@2; Total Hits: 01@1: (2)1@2: (4)
Sukr: 2 art,2 inf, 4 ftr, tac vs 5 inf
Rolls: 4@2 4@3 1@4; Total Hits: 34@2: (6, 5, 4, 3)4@3: (5, 3, 2, 3)1@4: (5)
vs
Rolls: 5@2; Total Hits: 05@2: (3, 6, 3, 6, 5)
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To z112: sub vs carrier,sub
Rolls: 1@2; Total Hits: 01@2: (4)
vs
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (5)
To Sukr: 2 art,2 inf, 4 ftr, tac vs2 inf
Rolls: 4@2 4@3 1@4; Total Hits: 54@2: (5, 5, 4, 2)4@3: (3, 6, 2, 1)1@4: (4)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
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Sukr Twol
112 sub, vs sub,carrier
Rolls: 1@2; Total Hits: 01@2: (6)
vs
Rolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (1)
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Noncombat move:
Stack in Tam
Block in Nov,Bel,BryPlace:
5 inf-Rus
4 art-RusCollect 28+5 NO= 33
(note: I had to try to cripple that carrier) :-D
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im gonna not a complete d-bag and let you know that you wouldnt have been allowed to move that sub through the danish straits. subs can ONLY move through the strait of gibralter. if you wanna put the sub back up on teh board, ill let you……
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nvr mind, i thought the sub was from z113 :) i need to look at the map before i start talkin. :-P
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If I had 2 subs, I’d have hoped for better :)
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im gonna have to concede this game, i thought id have enough time with school and all, but im just swamped with work already
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I understand, if you don’t want to finish, that is fine.
However, if you would like to pause this game for a couple of months, that is fine as well.
Your call.
Thanks for the game,
James
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Testing rolls for another game.
Rolls: 4@2 4@4; Total Hits: 64@2: (1, 5, 2, 5)4@4: (3, 1, 4, 1)
Rolls: 4@1 5@2 3@3 3@4; Total Hits: 44@1: (1, 2, 2, 6)5@2: (5, 4, 4, 3, 6)3@3: (4, 3, 6)3@4: (5, 3, 2)
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Rolls: 4@2 4@4; Total Hits: 34@2: (6, 4, 2, 6)4@4: (6, 2, 6, 1)
Rolls: 4@1 5@2 3@3 3@4; Total Hits: 74@1: (2, 6, 2, 1)5@2: (2, 6, 1, 1, 5)3@3: (3, 4, 3)3@4: (1, 5, 6)
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Rolls: 4@1 4@4; Total Hits: 64@1: (6, 3, 1, 1)4@4: (2, 4, 3, 2)
Rolls: 4@1 5@2 3@3 3@4; Total Hits: 64@1: (3, 6, 1, 2)5@2: (5, 4, 4, 4, 1)3@3: (1, 4, 3)3@4: (4, 6, 2)
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Rolls: 4@1 4@4; Total Hits: 54@1: (1, 4, 6, 3)4@4: (4, 3, 3, 3)
Rolls: 4@1 5@2 3@3 3@4; Total Hits: 84@1: (2, 1, 5, 1)5@2: (2, 4, 2, 4, 6)3@3: (2, 1, 1)3@4: (6, 6, 3)
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I can live with all those outcomes:
Phase 2:
Rolls: 1@2 7@3 1@4; Total Hits: 51@2: (6)7@3: (5, 1, 5, 1, 3, 2, 5)1@4: (3)
Rolls: 2@1 5@2 3@3 3@4; Total Hits: 62@1: (2, 3)5@2: (5, 1, 5, 3, 6)3@3: (6, 3, 3)3@4: (4, 3, 1)
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Rolls: 1@2 7@3 1@4; Total Hits: 61@2: (1)7@3: (5, 2, 4, 5, 1, 3, 2)1@4: (2)
Rolls: 2@1 5@2 3@3 3@4; Total Hits: 62@1: (5, 2)5@2: (6, 4, 4, 6, 2)3@3: (2, 3, 2)3@4: (1, 2, 6)
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Rolls: 2@2 4@4; Total Hits: 22@2: (3, 1)4@4: (5, 5, 3, 6)
Rolls: 2@1 5@2 3@3 3@4; Total Hits: 62@1: (2, 4)5@2: (4, 3, 6, 1, 3)3@3: (1, 1, 1)3@4: (4, 3, 5)
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Rolls: 1@2 7@3 1@4; Total Hits: 61@2: (6)7@3: (1, 2, 5, 1, 6, 1, 3)1@4: (1)
Rolls: 5@2 3@3 3@4; Total Hits: 55@2: (4, 1, 6, 1, 2)3@3: (4, 5, 5)3@4: (1, 3, 6)
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That tells me enough, I can win, but with nothing left or I can try another approach.