The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
i copied the rules again:
RULES:
Unless otherwise specified, all alpha 2 rules are in effect
All Industrial Complexes and Naval/Air Bases Remain and are not cashed in
Anti-Aircraft units have been cashed in and are part of the IPC amounts listed below
Additional Industrial Complexes and Naval/Air Bases may be purchased with the players cash, with the exception of China which may not build any of these
Each territory with an IPC value of 2 thru 5 must have Infantry (Mechanized or regular) in a quantity of at least one less than the IPC value of the territory
Territories with an IPC value higher than 6 must have at least 5 Infantry (see the United States mainland)
There will be four placement turns prior to the first actual turn of the game. Each player purchases and places their units in reverse order of the normal turn order. France first, Italy second, etc.
The Chinese player may only purchase (non-mechanized) Infantry and a single Fighter, but the Chinese player is not required to purchase a Fighter
A maximum of 2 IPCs can be carried over to the next turn, with the exception of turn 4 when up to 5 IPCs may be saved for the players first actual turn in the game
Players cannot place units in territories other than their own with the exception of Japanese controlled China, France and UK (London), ANZAC and UK (London or Calcutta). The UK player must keep his two sides separate and cannot share money or place units on the other side of the map.
You can only place naval units in zones adjacent to your territories. In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.
Germany may place a Sub in any neutral Atlantic sea zone, no more than one Sub per neutral sea zone
A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.
PLACEMENT TURN ORDER (Total IPCs): IPCs per turn:
FRANCE (Total 132): 33 per turn
ITALY (Total 223): 56 for the first three turns, 55 for turn four
ANZAC (Total 91): 23 per turn, 22 for turn four
UK (Calcutta) (Total 130): 33 for the first two turns, 32 for the last two turns
UK (London) (Total 318): 80 for the first two turns, 79 for the last two turns
China (Total 58): 15 for the first three turns, 13 for turn four
USA (Total 278): 70 for the first two turns, 69 for the last two turns
Japan (Total 570): 142 for the first two turns, 141 for the last two turns
Russia (Total 248): 62 per turn
Germany (Total 399): 100 for the first three turns, 99 for the last turn
and frances map:
Italy
Buy(56)
Build:
Infantry in S. Italy
Infantry in N. Italy
2 Infantry, 2 Artillery in Tobruk
6 Armor in Libya
anzac builds 1 AC, 2 inf 22/23
place 1 AC z54
1inf quen,1 inf NSW
UK calcutta builds
11 inf 33/33
place 3 inf ind, 1 inf wind, 2 inf mal, 3 inf born, 2 inf hko
uk london builds 10 inf, 2 battle, 1 fig
place inf all around, place 2 battle z110, place 1 fig eng
china buys:5 dudes, place in anh
usa builds 18 inf, 1 AC 70/70
place 6 inf wus, 5 inf cus, 5 inf eus, 1 inf phil, 1 inf alask, 1 AC z10
map:
btw i changed the ipc values to the money we spend
I like watching this unfold
Japan:
Buy(142)
Build: 2 Infantry, 2 Armor in Carolines
Build: 2 Transports, 2 Carriers, 4 Fighters, 1 Battleship in SZ 33
Build: Infantry in Japan
Build: Infantry in Korea
Build: Infantry in Sha
Build: Infantry in KSU
Build: Infnatry in KSI
map?
sorry
ussr buys 20 inf
place 2 mos, 1 len, 1 stal,1 ros, 1 suk, 1 nuk, 1 cau, 4 epl, 4 bess, 4 bal
Germany:
Buy(100)
Build: 10 ARmor in Germany
Build: 4 Infantry in Poland
Build: 4 Infnatry in Hungary
Build: 4 Infantry in Romania
Build: 1 Artillery in Hungary
Moving British Battleships from SZ 110 to SZ 109, SZ 110 was declared off limits for all sides due to the number of countries with adjacent territories. You can move the ships somewhere else if you choose on your next placement (or before I finish my next one.)
Italy:
Buy(56)
Build: 3 Infantry, 2 Artillery, Armor in Albania
Build: 3 Infantry, Artillery in N. Italy
Build: 4 Infantry in Tobruk
anzac buys:
2 figthers, 1 inf 23/25
place z54+ new zealand
calcutta buys: 2 AC’s place>z37
london buys:
2 ac’s, 1 cruise, 2 trns, 1 fig 1 tac 79/80
place>z98
china builds:
5 inf>place anh
usa builds: 4 fig 1 ac, 2 trns>z10
map:
(btw you cant have that many ships next to carolines “A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.”)
TRN, AC, 2 FIG moved to SZ 6
INF, ARM moved to Japan
Buy(146)
Build:
2 AC, 2 FIG, 2 TAC, 2 TRN in SZ 6
9 Inf, 4 Art in Kwangsi
1 Inf, 2 Arm in Japan
USSR buys:
12 inf 7 art
place 4 inf bal, 4 inf bess, 4 inf epl, 2 art bess, 2 art bal, 3 art epl
map:
Germany:
Buy(100)
Build: 7 Infantry in Poland
Build: 7 Infantry in Hungary
Build: 7 Infantry in Romania
Build: 7 Infantry, 1 Artillery in W. Germany
Build: 1 Infantry in Norway
Build: 1 Infantry in S. Germany
Build: 1 Infantry in Holland
Build: 1 Infantry in Denmark
Italy:
Buy(56)
2 Fighters, Carrier, Destroyer, Cruiser in SZ 95
anzac buys:
1 battleship, 1 art
place battle>z54
place art>que
uk calcutta buys:
3 fig, 1 inf
place fig>z37
place inf shan
uk london buys;
1 battle, 1 fig, 1 tac, 1 inf 2 art, 4 trns
place 1 battle, 1 fig, 1 tac>z98
place 1 inf 2 art>egy
place 4 trns>z109
china buys:
5 inf>yun
usa buys:
11 subs
1 inf
place subs z10, place inf>haw
map:
Japan:
Buy(142)
Build: 8 Infantry, 2 Artillery in Siam
Build: 10 Destroyers in SZ 6 (Brings me to 13 naval craft, one from cap)
Build: Infantry in Jehol
Build: 3 Infantry in Ksi
Build: 3 Infantry in KSU
Build: 3 Infantry in SHa