While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
A&A World at War Video
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http://www.youtube.com/watch?v=ivY3jFXoXSY&feature=channel_video_title
Playable in 720 and 1080 hd (recommended for good connections/computers)
This video was mostly an experiment. It is largely unfinished, and is far from a complete introduction to the game - mostly a few random thoughts, and some experiments with presentation. No, i will not be doing anymore work on it or making changes. I may make more videos in the future based on what I learned making this one.
Enjoy!





