Stirling vs. kilroynothere G1940 Alpha+.2
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I also forgot to ask you about a house rule that the guys I play face to face with use. Want to see if you are interested in using it. Basically, it is to mitigate crazy dice. Each country that still has it’s capital has a one time “do over” for a battle. Can’t use it willy nilly, but if it is obvious that it was really bad odds then the country can evoke the rule. Axis gets G, J, I and the Allies get US, UK, Russia, ANZAC (france of course is lost already). We have found this simple rule has been very helpful in preventing some really bad dice from completely skewing good play. Many times, the do-over is never actually used, but typically once or twice in a game.
Interested?
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US1 (52ipc) – save 4
2CV = 32
2dd = 16NCM:
1inf, 1art, 1aa EUS to CUS
1ftr WUS to EUS
1ftr, 1tac z10 to EUS
1dd z26 to z25
1tt z26 to z10
all navy z10 w 1inf, 1art to z26. Land HAW
1ftr PHI to GUA
1bbr CUS to EUS
1inf CUS to WUS
1dd z35 to z48Build:
2 CV z101
2dd z101Collect 52
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China1 (12ipc)
purchase: 4 infCombat:
YUN (1inf)
2inf KWE
1ftr SZEA
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
DRolls: 1@2; Total Hits: 01@2: (4)
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If you want after this round we can play low luck
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YUN twol
NCM:
1ftr to SHE
2inf SUI to SHEBuild:
4inf SHECollect: 15
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I’ve never played low luck. Do you like it? I’ve always been OK with some ups and downs, just liked the idea of eliminating that one absolutely awful battle….
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UK1
E:28ipc – save 1
Purchase: 9 inf
P:17ipc
Purchase 2art, 3infCOM:
Z106 (1ss)
1dd z109, 1cv z91z97 (1bb, 1ca, 2tt)
1dd, 1ca z98
1ftr MAL
1tac z98NEED SCRAMBLE ORDERS*
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Can you give me a map then I’ll decide. Low luck I really like but it does make for a very different game. I would be happy to play with your house rule if we can agree on a percentage from an odds calc what battles can be re rolled ie an 80 20 that goes bad re roll but you take a 50 50 you can’t . Let me know
Cheers
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Here you go, Stirling.
I would say anything results that were 20% or less likely to occur can be considered for the one time re-do.
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scramble
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z106
A
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
DRolls: 1@1; Total Hits: 01@1: (2)
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z106 rd 2
A
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
DRolls: 1@1; Total Hits: 01@1: (6)
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its a thriller!!!
z106 rd3
A
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
DRolls: 1@1; Total Hits: 01@1: (6)
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z106 cwol
z97
A
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (2)2@3: (3, 2)1@4: (1)
DRolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (4, 5)
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z97 cwlo 1dd, 1ca
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NCM:
1ttz98 picks 1art ALX to z80 lands CPR
ftr. tac z97 lands EGY
CV z98 to z80
Mech EGY to SYR
1 tnk, 2 inf ALX to EGY
2inf SAF to RHO
tt z109 to z106
ftr GIB to UK
1inf, 1ftr SCO to UK
1dd z39 to z37
1bb z37 to z39
1dd z71 to z79
2inf IND via tt to z44, land CEL
4inf, 1art, 1aa IND to BUR
1ftr BUR to IND
1inf WIND to INDBuild:
9inf in UK
2art, 3inf in INDUKE collects 35
UKP collects 20 -
ANZAC 1 (10ipc)
Purchase: 2inf, 1artNCM:
2inf NSW via tt to z42 land on JAV
1dd z62 to z42
2ftrs NZE to QUE
1ca to z54
1aa NSW to QUE
2inf, 1art QUE to NTEBUILD: 2inf, 1art in NSW
Collect: 14
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ANZAC 1 map
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Italy
Purchase
1 tt
CBM
sub z 95 z93
ftr tac nita z 93
inf art lib tun
all tob alx
2inf art eth ken
inf iso ken
2 inf 2art nita sfrZ 93
ATK
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (3)
Def
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)