So start a new Game Thread and France should dial you in .
I will do it. The Thread
End Russia 1 map
hope you won big
Japan 1
Buy
2 tt 1 min ic
CBM
2 inf art jeh cha
1 mec man cha
3 inf sha anh
3 inf art ksu anh
3inf kwa yun
ftr tac ksu yun
2 bmr jap yun
art kwa hun
3 inf art ksi hun
2 tac 2 ftr man hun
ftr for hun
YUN
ATK
Rolls: 3@1 1@3 3@4; Total Hits: 43@1: (3, 6, 1)1@3: (6)3@4: (2, 4, 4)
def
Rolls: 3@2; Total Hits: 23@2: (2, 6, 2)
Hun
ATK
Rolls: 1@1 4@2 3@3 2@4; Total Hits: 31@1: (5)4@2: (1, 6, 4, 4)3@3: (6, 1, 4)2@4: (2, 6)
def
Rolls: 2@2; Total Hits: 12@2: (3, 1)
NCM
Fleet z19 art sha inf oki z 36 kwa
tt z 20 z6 2 inf jap kor
all inf art man jeh
all inf kor man
ftr kor sha
ftr oki kwa
2 ftr 2 tac jap sha
tt arm inf fleet leave 1 dd jap z6 z 36
fleet car z 36 air kwa
cr z 20 z 36
air hun kwa
air yun kwa
air z 6 sha
Place
2tt z6
min ic ksu
Collect
40 ipc
Thanks. I actually did well. We play small stakes. $20 buy in, but won $10, so can’t complain. Basically an excuse to drink too much and stay up late……
I’ll get the Allies in today hopefully.
Cool
Hey Stirling, looks like the one def hit in HUN was not removed. Am I seeing that correctly? If so, I can remove the inf during my move.
Go ahead sorry about that
No worries… also noticed you did not place your 2 German tts… so, 1jap inf for 2 german tts? I think a good deal :-D
I also forgot to ask you about a house rule that the guys I play face to face with use. Want to see if you are interested in using it. Basically, it is to mitigate crazy dice. Each country that still has it’s capital has a one time “do over” for a battle. Can’t use it willy nilly, but if it is obvious that it was really bad odds then the country can evoke the rule. Axis gets G, J, I and the Allies get US, UK, Russia, ANZAC (france of course is lost already). We have found this simple rule has been very helpful in preventing some really bad dice from completely skewing good play. Many times, the do-over is never actually used, but typically once or twice in a game.
Interested?
US1 (52ipc) – save 4
2CV = 32
2dd = 16
NCM:
1inf, 1art, 1aa EUS to CUS
1ftr WUS to EUS
1ftr, 1tac z10 to EUS
1dd z26 to z25
1tt z26 to z10
all navy z10 w 1inf, 1art to z26. Land HAW
1ftr PHI to GUA
1bbr CUS to EUS
1inf CUS to WUS
1dd z35 to z48
Build:
2 CV z101
2dd z101
Collect 52
China1 (12ipc)
purchase: 4 inf
Combat:
YUN (1inf)
2inf KWE
1ftr SZE
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
If you want after this round we can play low luck
YUN twol
NCM:
1ftr to SHE
2inf SUI to SHE
Build:
4inf SHE
Collect: 15
I’ve never played low luck. Do you like it? I’ve always been OK with some ups and downs, just liked the idea of eliminating that one absolutely awful battle….
UK1
E:28ipc – save 1
Purchase: 9 inf
P:17ipc
Purchase 2art, 3inf
COM:
Z106 (1ss)
1dd z109, 1cv z91
z97 (1bb, 1ca, 2tt)
1dd, 1ca z98
1ftr MAL
1tac z98
NEED SCRAMBLE ORDERS*
Can you give me a map then I’ll decide. Low luck I really like but it does make for a very different game. I would be happy to play with your house rule if we can agree on a percentage from an odds calc what battles can be re rolled ie an 80 20 that goes bad re roll but you take a 50 50 you can’t . Let me know
Cheers
Here you go, Stirling.
I would say anything results that were 20% or less likely to occur can be considered for the one time re-do.