sz 114 only, using the latest of 2.7 version now.
11L '41 DM(+12) v Gamerman01(x) no tech - Game #2
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First to hit
Sz 2
dd
Rolls: 10@2; Total Hits: 010@2: (5, 3, 6, 4, 5, 3, 5, 6, 4, 6)sub
Rolls: 10@1; Total Hits: 210@1: (1, 6, 1, 5, 3, 2, 4, 4, 6, 5) -
Oh come on!
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Lib
2 inf, 1 rt, 1 ftr
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 6)1@3: (4)2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Lib
2 inf, 1 rt, 1 ftr
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (4, 6)1@3: (5)2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
What the F. I guess I should be glad you haven’t hit either.
Lib
2 inf, 1 rt, 1 ftr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (2, 2)1@3: (6)2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Figures.
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I guess I should be happy I won the battle in Sz 13.
Results
sz 13 - cleared, autokill
sz 2 - held
lib - taken with rt, ftrNon-Combat Move
1 ftr to sz 8 (lib)
1 bom to uk (sz 13)
2 inf to egy from trj
1 inf to ind from bur
1 arm to uk from trn in sz 9 - trn to sz 8
2 ftrs to bel from uk
1 dd to sz 48 from sz 41
1 trn to sz 43 from sz 41
2 inf to rho from safr
1 inf to ecan from wcanPlacement
1 ac, 3 dd in sz 8
1 arm on UKCollect 35
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Figures.
I always like to say “it never fails”. If the attacker misses for a round or two when hits are expected, it is uncanny how the defense will get hits in the last round.
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I guess I should be happy I won the battle in Sz 13.
This is the kind of thing I like to see when I start reviewing an opponent move.
Let’s see, maybe you should have rolled for my transport. (I wonder if this will work)
Input ErrorThere was an error in your dice throw: “1@0” is not correct syntax. -
Transport commits a syntax error. Hitler has the surviving captain shot in public.
Earliest I’ll get to I1 is Tuesday evening. Have a great day, Darth. I’d probably better get back to bed. This head cold kept me from sleeping several hours….
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I1 with 10, buy INF, TP
Combat moves -
Lib - INF, ART (Ita) CA, BB (Z14)
Bul - INF (Blk) ARM, FTR (Ita)Lib
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 6)1@3: (4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
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China gets 2 inf
US Round 1
Buy 3 ftrs, 1 trn, 1 inf
China Combat Move
1) Kwa - 1 rt vs. 1 inf (fuk)
US Combat Move
None
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first to hit
Kwa
1 inf
Rolls: 10@1; Total Hits: 010@1: (3, 5, 2, 5, 4, 5, 4, 4, 5, 3)1 rt
Rolls: 10@2; Total Hits: 210@2: (3, 3, 2, 4, 2, 6, 4, 4, 6, 6) -
held
US Non-Combat Move
1 ftr to uk from eus
1 ftr to sz 8 from wus
1 bom to uk from eus
1 inf, 1 rt ot uk from eus
1 dd to sz 8 from sz 10
1 ftr to aus from sz 44
1 ftr ot aus from hi
1 bom to aus from wus
1 ac, 1 dd to sz 56 from sz 44
1 inf to eus from cus
1 inf to wcan from ala
1 inf, aa to wcan from wus
1 aa to ecan from eusPlacement
China - 2 inf on Chi
US - 2 ftrs in sz 56
1 ftr on Wus
1 trn in Sz 10
1 inf on EusCollect 38 + 10 (NO) = 48 total
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G2 with 39, buy 7 INF, ART, AA, DD
Combat moves -
Kar - 2 INF (Fin) FTR, BMB (Nwy)
Ukr - 2 INF (EPl) 2 FTR (Z5)Ukr
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 4)2@3: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kar
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 4)1@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z5 - FTR (Kar) FTR (Alg) SS (Z6)
Z4 - SS (Z2)
Fra - BMB (Kar)
EPl - 3 INF, 2 ART, 3 ARM (BSt) INF, ARM (Pol)
Bul - 2 FTR (Ukr) INF, ART (EPl) INF (Pol)
Pol - 2 INF (Ger) 2 INF (Nwy) 3 INF, 2 ART, 3 ARM (BSt) ART, 3 ARM (EPl)
Fin - INF (Nwy)
Lib - INF, ART (Alg)Collect 52, 52 on hand
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