No problem. I have both a 2.6 and 2.7 variant installed on my PC. I posted this one using 2.6, but if you want to move to 2.7, we can do that as well.
11L '41 DM(+12) v Gamerman01(x) no tech - Game #2
-
US Round 4
Buy 1 ac, 1 ftr, 2 dd, 1 sub, 2 inf
Combat Move
1) SBR on Ger, bom from uk
2) Sz 3 - sub vs. 1 dd (sz 6), 1 ftr (sz 7)
3) Lib - mt vs. 2 inf (alg) -
SBR on Ger
AA-fire
Rolls: 1@1; Total Hits: 01@1: (4) -
Damage
Rolls: 1@6; Total Hits: 11@6: (1) -
Sz 3
1 dd, 1 ftr
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)1 sub
Rolls: 1@1; Total Hits: 01@1: (3) -
Results
sbr does 1 damage to ger (3 total)
sz 3 - cleared, wol
lib - taken, walk-inNon-Combat Move
1 bom to uk
2 ftrs to blk from sz 12
1 ftr to blk from sz 7
1 ac to sz 7 from sz 12
1 ftr to sz 7 (sz 3) land on us ac
1 trn to sz 7 from sz 6
2 inf to uk from ecan - trn to sz 8
1 dd to sz 8 from sz 10
2 inf to ecan from eus
1 ftr to ecan from sz 56
1 inf to hi from mid via trn
3 dd, 2 ac, 3 ftrs to sz 53 from sz 56
1 ftr to sz 53 from aus
1 ftr to sz 56 from aus (wait for ac)
1 bom to ecan from ausPlacement
2 inf on Eus
1 ac, 1 ftr, 2 dd, 1 sub in Sz 56Collect 42 + 15 (NO) = 57 total
-
G5 with 32, buy 5 INF, 2 DD (save 1)
Combat moves -
Blk - 2 FTR (Z5) 19 INF, 4 ART, 8 ARM, FTR (Ger) INF (Cze)
Kar - 2 INF (BSt) FTR (Z5)
Fin - INF (Pol) FTR, CA (Z5)Fin
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Fin cleared, not taken
Kar
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kar2
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Blk AA
Rolls: 3@1; Total Hits: 03@1: (5, 2, 6) -
Blk
Rolls: 16@1 8@2 11@3; Total Hits: 816@1: (4, 1, 3, 1, 3, 3, 6, 1, 4, 3, 4, 3, 4, 5, 6, 2)8@2: (6, 5, 5, 6, 6, 6, 4, 4)11@3: (5, 1, 5, 1, 4, 6, 5, 2, 6, 1, 3)
Need casualty choice -
-
lose inf
-
After a big miss by AA, a poor attack roll…. I need a horrible one for the defense. Otherwise, game could be over soon. :-)
Rolls: 17@2 7@3 8@4; Total Hits: 1617@2: (3, 3, 2, 5, 2, 2, 1, 4, 1, 2, 2, 5, 2, 6, 3, 4, 3)7@3: (2, 5, 6, 5, 1, 3, 6)8@4: (2, 6, 2, 3, 6, 6, 2, 2) -
Needing a little break, I score in the bottom 19% with my roll, and take an upper 35% result on yours. Ow again. (Don’t remember details of this game, but I remember the first attack on India going horribly wrong)
Was going to retreat, but if I do, Italy’s screwed, and then Germany is too. Needing a lucky result for round 2. If I get one more bad round I’ll probably be giving up.
Blk2
Rolls: 8@2 11@3; Total Hits: 108@2: (4, 1, 2, 5, 5, 6, 4, 1)11@3: (1, 1, 4, 1, 4, 5, 2, 1, 3, 5, 2) -
Need another casualty choice
-
Nice makeup roll, but it just gets me almost back up to average damage inflicted after 2 rounds, if you include the AA….
A lot rides on the 2nd defensive roll… -
Yeah, you had a bad first rd roll there.
no secrets with the OOL
inf, rt, arm, us ftrs, uk ftrs.
-
OK! Finally finding the time to get back and finish this Germany turn!
Allies defending the Balkans, round 2 :S
Could be a knock-out punch?
Rolls: 9@2 7@3 8@4; Total Hits: 79@2: (6, 6, 6, 5, 3, 2, 3, 4, 5)7@3: (3, 6, 2, 2, 4, 4, 6)8@4: (5, 5, 1, 5, 2, 5, 2, 6) -
Wheeeew!
According to my calculator, after 2 rounds I end up with a top 33% result by surviving with 1 artillery and all 3 fighters
Allies surviving with 6 armor is almost exactly as expected after 2 rounds….
Intense…
Sorry if I’m irritating you with all the analysis! I love numbers!Retreat to Germany
NCM -
Z5 - FTR (Nwy) FTR (Kar) 2 FTR (Blk)
Ger - FTR (Blk)Collect 23, 24 on hand
-
What an ugly roll. To not cut into your armor after that first rd is pathetic.
Stalin blames the Allied air, but their were reports of Russian troops trying to flee before the second wave of the German attack.





