Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) Game 2
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America turn 8
Purchase
53 IPC
4 infantry
4 fighterssave 1 IPC
Combat Moves
NOV (2 infantry) v fighter (RUS), 2 fighters (Z4)
dice
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NOV
A - 3 fighters
Rolls: 3@3; Total Hits: 13@3: (2, 5, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
NOV round 2
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (6, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
man
NOV round 3
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
this really really stinks
NOV round 3
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
NOV round 5
A - fighter
Rolls: 1@3; Total Hits: 01@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
Nov round 6 not stopping now
A - fighter
Rolls: 1@3; Total Hits: 01@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
this is turning into an epic
NOV round 7
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
aaannnnnnndddd there you have it. 3 US fighters traded for one Jap infantry and I can’t even get to CHI with the tanks.
I don’t think anything more needs to be said after yet another 3% result, except maybe that I should have known better than to attempt it with the dice run I’ve been on against you. Just one more brick in the wall, and a MAJOR setback it was, on an attack that was fairly safe, should have lost only one or maybe two fighters, but lose all three AND not clear the territory on 1 for 11 threes??? I shout a long, nasty boooooooooooo at these dice :x
Noncombat Moves
tank from EAF to EGY
2 bombers from AUS to WUS
AA gun from WCA to WUS
2 tanks from WUS to PAN
2 infantry from MEX to PAN
2 fighters from AUS to MAD
infantry from MAD to SAF
transport from Z33 to Z27
4 fighters from Z2 to RUS
4 fighters from GBR to RUS
6 fighters from WCA to GBR
4 fighters from WUS to Z2
3 destroyers, 2 transports, 3 ac from Z55 to Z19
submarine from Z56 to Z64
2 submarines from Z56 to Z55Mobilize
4 infantry, 4 fighters in WUS
Income
38 + 10 NO + 1 saved = 49
I was hoping this could turn into a fun game but dice like that make it impossible.
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Wow. Way to go Inf!
I’ve had a good run of rolling recently. (knock on wood)
In my two games with you and in my games with Zuck, Gamer, and JWW I have gotten some good bounces. Hope it continues into next year. :-D
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Germany Round 9
Buy 7 inf, 6 arm
Combat Move
- Kar - 1 inf vs. 3 arm (pol), 2 ftrs (fra)
- Bel - 2 inf vs. 7 inf (epl), 2 ftrs (ger), 1 bom (fra)
- Cauc - 2 inf vs. 22 inf (euk), 18 arm (15 euk, 3 epl)
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Kar
3 arm, 2 ftrs
Rolls: 5@3; Total Hits: 35@3: (6, 1, 1, 4, 2)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bel
7 inf, 2 ftrs, 1 bom
Rolls: 7@1 2@3 1@4; Total Hits: 27@1: (3, 4, 6, 5, 2, 6, 5)2@3: (4, 3)1@4: (4)2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Cauc
22 inf, 18 arm
Rolls: 22@1 18@3; Total Hits: 2022@1: (6, 1, 6, 1, 2, 1, 1, 1, 3, 3, 3, 1, 1, 3, 1, 2, 5, 6, 6, 2, 2, 2)18@3: (6, 1, 1, 4, 3, 2, 3, 1, 6, 2, 1, 5, 3, 2, 6, 4, 3, 2)2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Results
kar - taken, wol
bel - taken with 6 inf, 2 ftrs, 1 bom
cauc - taken, wolNon-Combat Move
1 bom to pol (bel)
2 ftrs to bst (kar)
2 ftrs to bst (bel)
1 inf to euk from epl
2 arm to ukr from pol
10 inf to bst from pol
4 arm to bst from ger
12 inf to pol from ger
2 arm to pol from fra
6 inf to ger from fraPlacement
4 inf, 6 arm on Ger
3 inf on FraCollect 33 + 15 (NO) = 48 total
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Soviet turn 9
Purchase
22 IPC
6 infantry
save 4 IPC
Combat Moves
BEL (4 infantry) v 4 infantry, fighter (RUS), 3 fighters (EVE)
YAK (empty) v tank (EVE) blitz back to EVE
NOV (infantry) v infantry, artillery (RUS)dice
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NOV
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
that guy was nearly invincible.
NOV taken with artillery
BEL
A - 4 infantry, 4 fighters
Rolls: 4@1 4@3; Total Hits: 34@1: (4, 5, 4, 1)4@3: (6, 5, 3, 3)
D - 6 infantry
Rolls: 6@2; Total Hits: 16@2: (2, 4, 5, 4, 4, 5) -
BEL round 2
A - 3 infantry, 4 fighters
Rolls: 3@1 4@3; Total Hits: 43@1: (1, 3, 4)4@3: (3, 1, 1, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3) -
BEL taken with 2 infantry, 4 fighters
Hey DM, I just realized the artillery was in ARC and not in RUS. I would still have attacked NOV with 2 infantry to see if I could hit on the first round. If you don’t mind, I would just keep it as rolled since it was two ones and you hit as well, so it went to odds.
Noncombat Moves
AA gun from ARC to URA
artillery from ARC to RUS
tank from RUS to EVE
4 fighters from BEL to RUS
AA gun from TRJ to EGYMobilize
6 infantry in RUS
Income
14 + 4 saved = 18





