@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
11L '41 DM (Axis) vs. LL (Allies + 6) Game 2
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Cauc
1 inf, 1 rt, 2 arm
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 2)2@3: (5, 6)3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5) -
Results
cauc - held with 2 inf - 1 rt, 2 arm retreat to ukr
Non-Combat Move
2 inf to ukr from epl
2 inf to bst from pol
4 inf to pol from ger
3 inf to ger from fra
4 inf to fra from ita
1 inf to blk from ita
1 ftr to pol from itaPlacement
3 inf, 1 arm on Ita
Collect 13
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America turn 8
Purchase
53 IPC
4 infantry
4 fighterssave 1 IPC
Combat Moves
NOV (2 infantry) v fighter (RUS), 2 fighters (Z4)
dice
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NOV
A - 3 fighters
Rolls: 3@3; Total Hits: 13@3: (2, 5, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
NOV round 2
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (6, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
man
NOV round 3
A - 2 fighters
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
this really really stinks
NOV round 3
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
NOV round 5
A - fighter
Rolls: 1@3; Total Hits: 01@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
Nov round 6 not stopping now
A - fighter
Rolls: 1@3; Total Hits: 01@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
this is turning into an epic
NOV round 7
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
aaannnnnnndddd there you have it. 3 US fighters traded for one Jap infantry and I can’t even get to CHI with the tanks.
I don’t think anything more needs to be said after yet another 3% result, except maybe that I should have known better than to attempt it with the dice run I’ve been on against you. Just one more brick in the wall, and a MAJOR setback it was, on an attack that was fairly safe, should have lost only one or maybe two fighters, but lose all three AND not clear the territory on 1 for 11 threes??? I shout a long, nasty boooooooooooo at these dice :x
Noncombat Moves
tank from EAF to EGY
2 bombers from AUS to WUS
AA gun from WCA to WUS
2 tanks from WUS to PAN
2 infantry from MEX to PAN
2 fighters from AUS to MAD
infantry from MAD to SAF
transport from Z33 to Z27
4 fighters from Z2 to RUS
4 fighters from GBR to RUS
6 fighters from WCA to GBR
4 fighters from WUS to Z2
3 destroyers, 2 transports, 3 ac from Z55 to Z19
submarine from Z56 to Z64
2 submarines from Z56 to Z55Mobilize
4 infantry, 4 fighters in WUS
Income
38 + 10 NO + 1 saved = 49
I was hoping this could turn into a fun game but dice like that make it impossible.
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Wow. Way to go Inf!
I’ve had a good run of rolling recently. (knock on wood)
In my two games with you and in my games with Zuck, Gamer, and JWW I have gotten some good bounces. Hope it continues into next year. :-D
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Germany Round 9
Buy 7 inf, 6 arm
Combat Move
- Kar - 1 inf vs. 3 arm (pol), 2 ftrs (fra)
- Bel - 2 inf vs. 7 inf (epl), 2 ftrs (ger), 1 bom (fra)
- Cauc - 2 inf vs. 22 inf (euk), 18 arm (15 euk, 3 epl)
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Kar
3 arm, 2 ftrs
Rolls: 5@3; Total Hits: 35@3: (6, 1, 1, 4, 2)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bel
7 inf, 2 ftrs, 1 bom
Rolls: 7@1 2@3 1@4; Total Hits: 27@1: (3, 4, 6, 5, 2, 6, 5)2@3: (4, 3)1@4: (4)2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Cauc
22 inf, 18 arm
Rolls: 22@1 18@3; Total Hits: 2022@1: (6, 1, 6, 1, 2, 1, 1, 1, 3, 3, 3, 1, 1, 3, 1, 2, 5, 6, 6, 2, 2, 2)18@3: (6, 1, 1, 4, 3, 2, 3, 1, 6, 2, 1, 5, 3, 2, 6, 4, 3, 2)2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Results
kar - taken, wol
bel - taken with 6 inf, 2 ftrs, 1 bom
cauc - taken, wolNon-Combat Move
1 bom to pol (bel)
2 ftrs to bst (kar)
2 ftrs to bst (bel)
1 inf to euk from epl
2 arm to ukr from pol
10 inf to bst from pol
4 arm to bst from ger
12 inf to pol from ger
2 arm to pol from fra
6 inf to ger from fraPlacement
4 inf, 6 arm on Ger
3 inf on FraCollect 33 + 15 (NO) = 48 total
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Soviet turn 9
Purchase
22 IPC
6 infantry
save 4 IPC
Combat Moves
BEL (4 infantry) v 4 infantry, fighter (RUS), 3 fighters (EVE)
YAK (empty) v tank (EVE) blitz back to EVE
NOV (infantry) v infantry, artillery (RUS)dice
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NOV
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
that guy was nearly invincible.
NOV taken with artillery
BEL
A - 4 infantry, 4 fighters
Rolls: 4@1 4@3; Total Hits: 34@1: (4, 5, 4, 1)4@3: (6, 5, 3, 3)
D - 6 infantry
Rolls: 6@2; Total Hits: 16@2: (2, 4, 5, 4, 4, 5)





