@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
Per
2 inf, 7 ftrs
Rolls: 2@1 7@3; Total Hits: 52@1: (4, 3)7@3: (2, 6, 1, 3, 5, 3, 1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
Results
far - taken, walk-in
nin - taken, wol
per - taken, wol
Non-Combat Move
1 ftr to sz 36 from sz 62
1 ftr to sz 62 (nin)
1 ac to sz 35 from sz 35
2 ftrs to sz 35 (per - 1 ftr started in sz 33)
5 ftrs to fic (per)
2 inf, 1 rt to tun from fic
2 inf, 2 arm to bur from fic
2 inf to sui from man
1 inf to bry from jap
3 dd to sz 36 from sz 62
Placement
2 inf on Fic
2 inf on Japan
3 dd, 3 sub in Sz 62
Collect 42 + 15 (NO) = 57 total
Britain turn 4
Purchase
27 IPC
5 infantry
bomber
Combat Moves
EGY (empty) v infantry (TRJ)
LIB (empty) v artillery, tank (ALG)
CAR (empty) v infantry (HAW)
FIN (empty) v infantry (NWY)
NWE (empty) v infantry (GBR) unload Z7 using Z2 transport
Noncombat Moves
ac, 2 transports, cruiser, fighter from Z13 to Z7
transport, destroyer, battleship from Z3 to Z7
destroyer from Z53 to Z51
3 infantry, artillery, AA gun from TRJ to EGY
Mobilize
5 infantry, bomber in GBR
Income
29 + 5 NO + 1 saved = 35
Italy Round 4
Buy 4 inf
Combat Move
1) Nwe - 1 inf vs. 2 inf (fra), 1 ftr (ita)
Nwe
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (5)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
Nwe
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
Results
nwe - taken, wol
Non-Combat Move
1 ftr to ger
1 inf, 1 rt to pol from ger
6 inf to fra from ita
1 inf to blk from ita
1 arm to ger from ita
Placement
4 inf on Italy
Collect 9
America turn 4
Purchase
48 IPC
destroyer
4 fighters
Combat Moves
none for America
China
NIN (infantry, artillery) v 2 infantry, fighter (CHI)
dice
NIN
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (4)
D - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 2)
dang it, just a complete bust there. it’s starting to get a little ridiculous.
let’s continue
NIN round 2
A - fighter
Rolls: 1@3; Total Hits: 11@3: (2)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (5, 2)
where’s the justice
NIN holds with artillery
Noncombat Moves
Noncombat Moves
4 fighters from AUS to Z51
2 fighters from Z56 to CAR
2 infantry from WCA to CAR
destroyer, 2 ac from Z56 to Z51
destroyer from Z53 to Z50
3 destroyers, ac, 2 fighters from Z53 to Z51
submarine from Z46 to Z51
bomber from AUS to SOL
infantry, tank from EUS to BRA
2 destroyers from Z13 to Z18
bomber from GBR to WCA
Mobilize
destroyer in Z56
4 fighters in WUS
Income
38 + 10 NO = 48
well that disaster in NIN really ruined my plans. time to go back to the drawing board… again.
Germany Round 5
Buy 15 inf, 3 arm
Combat Move
1) Waf - mt vs. 1 arm (feq, blitz back to feq)
2) Arch - 1 rt vs. 1 inf (kar), 3 ftrs (2 kar, 1 epl)
3) Nor - 1 inf vs. 1 inf (kar), 1 ftr (kar, 1 bom (ger)
4) Bel - 2 inf, 1 rt vs. 4 inf (2 bst, 2 epl), 13 arm (5 kar, 4 bst, 1 ukr, 3 pol)
Arch
1 inf, 3 ftrs
Rolls: 1@1 3@3; Total Hits: 31@1: (2)3@3: (3, 2, 1)
1 rt
Rolls: 1@2; Total Hits: 01@2: (4)
Nor
1 inf, 1 ftr, 1 bom
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (3)
1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
Bel
4 inf, 13 arm
Rolls: 4@1 13@3; Total Hits: 64@1: (2, 1, 5, 5)13@3: (6, 3, 1, 4, 4, 1, 5, 5, 3, 1, 6, 5, 4)
2 inf, 1 rt
Rolls: 3@2; Total Hits: 13@2: (3, 3, 2)
I just noticed the Nor battle was actually Fin.
Results
waf - taken, blitz
arch - taken, wol
fin - taken, wol
bel - taken with 3 inf, 13 arm
Non-Combat Move
1 bom to ger
4 ftrs to epl
7 inf to epl from pol
11 inf to pol from ger
6 inf to ger from fra
1 rt to rho from safr
1 trn to sz 33 from sz 27
Placement
2 inf on Kar
6 inf on Fra
7 inf, 3 arm on Ger
Collect 45 + 15 (NO) = 60 total
Soviet turn 5
Purchase
28 IPC
4 infantry
4 artillery
Combat Moves
UKR (empty) v infantry (EUK)
ARC (infantry) v 2 infantry, artillery (RUS)
PER (2 infantry) v 2 infantry, fighter (CAU)
dice
ARC
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (5, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
ARC round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
ARC taken with infantry, artillery
PER
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (6)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 5)
PER round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 6)