Ok, one issue with your US turn first.
@Zcion:
Us purchase:
2 inf 2 art 2 trans 3 dstr
deployment
all land to W usa and navy to sz 10
ipc= 52
I didn’t notice it last turn since you only bought 5 units and built 1 of them on the East Coast (so we’ll let that one go), but until the US is at war they only have minor ICs, which means you can only build 3 units per IC. You built 9 this turn and built them all from the WUS IC, that’s a little more of a big deal than 1 extra unit like last turn. They need to be spread 3 each between the USA’s 3 ICs.
@Zcion:
and here is the folllowing question… since iam allowed to assume victory even in the most desperate battle i can send a ftr to 99 to land on my carrier in sz 99 or 98…
however… if i take the battle in 99 first (winning per auto) can i then juust take 1st round of combat in 96 and 94 and (hoping) they survive retreat? thus loosing the ftr in 99 due to no landing place or would they have to fight to the bitter end?
and a “sub” question in case no to the first one… if they arent allowed to retreat unless it is impossible for a carrier to move to the rescue anyway, can i then take the combat in 96 first, assuming i loose that one, and retreat in 94 after 1st round? or vice versa for that matter?
combat:
I’ll save the 96+94 until we agree upon the rules…
First, all combats in a single turn are assumed to take place simultaneously, so your second question about which order they need to be conducted in doesn’t matter; so long as your initial combat moves are legal, you can resolve each combat in whatever order works best for you.
I would like to double check on whether you can do all that by asking in the rules thread, but unfortunately for me, I think you can and I overlooked it… Which sucks for me since I took all that time figuring it out and took Cyprus to keep you from landing there. :-P
So let me double-check that you can do a sneaky move like that :wink:, and I’ll get back to you.