TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 bomber moved from Tsinghai to Manchuria
1 mech_infantry moved from Turkmenistan to West India
Americans take West India from Japanese
2 fighters moved from Hawaiian Islands to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 7 submarines
Japanese defend with 1 submarine
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters and 7 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Rostov
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Rostov
1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Caucasus
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Manchuria
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Manchuria to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to Korea
2 fighters moved from Caucasus to 81 Sea Zone
1 mech_infantry moved from Tsinghai to Kansu
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 destroyer and 3 submarines placed in 101 Sea Zone
1 armour and 1 artillery placed in Korea
1 artillery, 1 infantry and 1 mech_infantry placed in Caucasus
1 infantry placed in Eastern United States
2 fighters placed in Western United States
Americans undo move 6.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 5 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
6 fighters and 1 infantry moved from Caucasus to Rostov
Combat - British
Battle in Rostov
British attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 6 fighters and 1 infantry in Rostov, round 2 : 4/7 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Turkmenistan to West India
3 aaGuns, 4 artilleries and 13 infantry moved from Eastern Persia to West India
3 artilleries moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from French Equatorial Africa to Caucasus
1 infantry moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
6 fighters moved from Rostov to Caucasus
2 fighters moved from Caucasus to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Urals to Kansu
Place Units - British
1 carrier placed in 81 Sea Zone
3 artilleries placed in Persia
2 artilleries placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -1.33
Italians regular : -0.67
Japanese regular : -3.17
British regular : 0.83
Savegame