@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
Bst twol
Egy twol
noncombat
1bmb Bel - Pol
2ftr Bst - Pol
1ftr Bst - Ger
1ftr Bst - Bul
2inf Nwe - Ge
5inf Pol - Bul
1arm Ger - Bul
1aa Ger - Pol
4inf 1art 3arm Ger - Pol
build
1aa 1art 5arm 2inf Ger
collect
36 + 10 = 46
I forgot to remove the Japanese transports in Z35 and Z37 that were killed on the American turn 2. They are removed on this map.
Soviet turn 3
Purchase
33 IPC
fighter
6 infantry
tank
Combat Moves
NWY (empty) v tank (KAR)
BEL (tank) v 6 infantry (RUS), artillery, tank (KAR), infantry (ARC)
EPL (empty) v infantry (EUK)
dice
BEL
A - 6 infantry, artillery, tank
Rolls: 5@1 2@2 1@3; Total Hits: 25@1: (6, 3, 3, 5, 1)2@2: (6, 5)1@3: (3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6)
BEL taken with 6 infantry, artillery, tank
Noncombat Moves
infantry from ARC to KAR
AA gun from RUS to BEL
AA gun from CAU to RUS
infantry, AA gun from UKR to CAU
2 tanks from CAU to IND
2 infantry, 2 artillery from CAU to PER
infantry from NOV to KAZ
6 infantry from STC to YAK
Mobilize
4 infantry in CAU
2 infantry, tank, fighter in RUS
Income
34
You need to go back and look at your German turn. Your buy (1aa 1ftr 5arm 2inf 1art = 51) spends too much and what you typed as a build (1aa 1art 5arm 2inf Ger) is not what you actually placed. Basically, I think it’s ok if you just switch the art to an inf so you spend 50. I switched it on the map, let me know if you want to do something else instead.
Also, the map still shows Germany at 50 IPC bank account, I have adjusted to 46.
Sorry Lucky, your solution is fine with me.
I thought aa guns were 5 like the old game. They are a little more expensive.
Jap3
52 buys 3arm 3inf 4dd
combat
Bry - 2inf Man
noncombat
1inf Yun - Bur
2inf Man - Fic via 1trn sz62 to sz36
1art Phi - Fic via 1trn sz50 to sz36
1ftr Fic - Bur
2ftr sz50 - Bur
1trn sz50 - sz62
1cru sz50 - sz62
1bb 2ac sz50 - sz36
1ftr 1dd sz62 - sz36
build
2arm Fic
3inf 1arm Jap
4dd sz62
collect
35 + 10 = 45
Italy should have collected an NO last turn, their current bank account should be 15.
Britain turn 3
Purchase
44 IPC
destroyer
ac
transport
5 infantry
Combat Moves
ITA - sbr with bomber (CAU)
BST (3 infantry) v 2 infantry, fighter, bomber (GBR), 2 fighters, battleship support shot (Z5)
NWE (empty) v infantry (GBR) unload Z5
dice
ITA aa fire
Rolls: 1@1; Total Hits: 11@1: (1)
bomber downed over ITA
BST
A - 2 infantry, 3 fighters, bomber, battleship
Rolls: 2@1 3@3 2@4; Total Hits: 42@1: (4, 4)3@3: (5, 2, 1)2@4: (2, 3)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (3, 5, 2)
BST taken with infantry, 3 fighters, bomber
Noncombat Moves
transport from Z2 to Z8
3 fighters from BST to Z5
bomber from BST to GBR
3 infantry, fighter from PER to TRJ
tank from IND to TRJ
tank from WCA to SOL
destroyer from Z56 to Z46
AA gun from IND to PER
Mobilize
5 infantry in GBR
transport, destroyer, ac in Z8
Income
32
Italy3
15 buys 2inf 1art 1arm
combat
Ukr - 2inf Ita via 1trn sz16, 1ftr Bul, 1cru, 1bb
Nwe - 1arm 2inf Fra
Ukr
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (3, 4)2@3: (6, 5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Ukr rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr rd3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Ukr twlo 1inf
Nwe
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
Nwe twol
noncombat
1ftr Ukr -
1arm Ita - Blk
build
2inf 1art 1arm Ita
collect
12 + 5 = 17
America turn 3
Purchase
51 IPC
2 fighters
5 submarines
save 1 IPC
China gets 1 infantry
Combat Moves
sbr FIC with bomber (IND)
dice
FIC bombing
Rolls: 1@6; Total Hits: 11@6: (1)
1 damage to FIC
Noncombat Moves
bomber from FIC and bomber from AUS to TRJ
2 fighters from Z56 to Z8
5 destroyers, 2 ac from Z56 to Z46
2 fighters from AUS to Z46
infantry, artillery from WCA to Z46
2 fighters from IND to TRJ
China
infantry from NIN to CHI
Mobilize
5 submarines, 2 fighters in Z56
China infantry in NIN
Income
38 + 10 NO + 1 saved = 49
I dont think you can place a Chinese inf in Chi. There is a 3 unit max for the chinese.It wont effect Ger so I will post.
I moved the infantry from NIN to CHI and placed the new unit in CHI, so the map is right.
Sorry man should have read through your move first :-)
Ger4
46 buys 1aa, 1ftr, 3arm, 5inf
combat
Mos - 1bmb Pol SBR
Euk - 1arm Bul
Bst - 2inf 2ftr Pol, 2ftr Ger
Epl - 2inf 1art 3arm Pol, 3arm Ger , 5inf Bul
Sud - 1arm Egy blitz back to Egy
aa gun
Rolls: 1@1; Total Hits: 01@1: (2)