@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
11L LL(+19) v Gamerman01(x) '41 no tech
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Your infantry are getting things done for you against Yoshi and me!
Hehe - you noted that before I had a chance to post it! Always good to have John Rambo on your side….
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America turn 10
Purchase
52 IPC
4 transports
8 infantryChina gets 2 infantry
Combat Moves
Z60 (submarine, destroyer) v submarine, destroyer, 4 fighters (Z59)
Z61 (transport) v bomber (HUP)
Z62 (transport, destroyer, submarine) v submarine, destroyer, 4 fighters (Z59)
Z65 (3 ac, 2 destroyers) v 2 fighters (Z64), 2 battleships, submarine (Z59), 4 fighters (WUS)dice
Z60
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 12@2: (4, 6)4@3: (1, 6, 5, 5)
D - submarine, destroyer
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3) -
Z60 round 2
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 32@2: (4, 5)4@3: (2, 3, 2, 6)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
Z60 taken with submarine, 4 fighters
Z62
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 42@2: (6, 1)4@3: (2, 5, 3, 1)
D - submarine, destroyer
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4) -
Z62 taken with submarine, destroyer, 4 fighters
Z65
A - submarine, 6 fighters, 2 battleships
Rolls: 1@2 6@3 2@4; Total Hits: 41@2: (1)6@3: (3, 4, 4, 1, 3, 5)2@4: (5, 6) -
do you want to keep an ac or a destroyer?
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destroyer
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just saw your game against Battling Maxo, that is funny!! Â
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Z65 defense - 2 destroyers, 3 ac
Rolls: 5@2; Total Hits: 15@2: (5, 1, 4, 3, 4) -
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battleship damaged
retreat to Z57
China Combat Moves
KIA (empty) v infantry (HUP)
Noncombat Moves
2 fighters from Z65 to Z57
2 fighters from Z65 to Z64
ac, 2 transports from Z46 to Z57
destroyer, 3 ac, 3 transports from Z59 to Z57
ac from Z59 to Z56
2 fighters from Z65 to Z56
4 fighters from Z62 to Z57
2 fighters from Z60 to Z57
2 fighters from Z60 to FIC
4 fighters from HUP to RUS
bomber from HUP to FIC
bomber from Z61 to FIC
2 infantry, tank, AA gun from ECA to WCA
2 tanks from EUS to WCA
5 infantry from EUS to ECAChina
3 infantry from HUP to SIK
Mobilize
4 transports in Z56
6 infantry in WUS
2 infantry in EUSChina
infantry in HUP
infantry in CHIIncome
37 + 15 NO = 52
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Just got on to correct you, when I realized in the shower you bought 12 units. I thought maybe you put them all in WUS which is not allowed, but you didn’t! Good job remembering the limit on WUS - I think a lot of times we all forget the production limits of the USA because we rarely hit them. Always cool when someone does - kudos. Although the 12 in EUS is more impressive. Maybe you should build 12 units there next turn :wink:
No fair picking on Japan and going all ahistorical on me! :lol:
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Just got on to correct you, when I realized in the shower you bought 12 units. I thought maybe you put them all in WUS which is not allowed, but you didn’t! Good job remembering the limit on WUS - I think a lot of times we all forget the production limits of the USA because we rarely hit them. Always cool when someone does - kudos. Although the 12 in EUS is more impressive. Maybe you should build 12 units there next turn :wink:
No fair picking on Japan and going all ahistorical on me! :lol:
:-)
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You also moved infantry from Hup to Nin
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Yes you are right.
Cheers
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I was almost done with my German turn when it was time to leave home last night.
I am leaving again in a couple hours - we’ll see if I get 'er done. Since I’m in the middle of a big turn, I will finish it before going back to my tournament game this time… -
G11 with 67, buy 4 INF, 9 ARM, FTR
Combat moves -
WAf - INF (Cng)
Rus - SBR X 2 (Ger)
Arc - 2 INF (Kar) FTR (EPl)
Bel - INF, ARM, FTR (EPl)
Kaz - 2 ARM (Cau)
Ind - 3 ARM (Cau)Aagh! Â That was a lot of decision-making
Rus AA
Rolls: 2@1; Total Hits: 12@1: (1, 4) -
Rus SBR
Rolling 1:
(2)
Ind
Rolls: 3@3; Total Hits: 03@3: (5, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Whattabunchacrap
Ind2
Rolls: 3@3; Total Hits: 23@3: (3, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Arc
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5)





