@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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A clarification:
On the sea zones and amphibious assaults - I didn’t mean you need to list the sea zone if there’s only one possible, of course. If you attack Japan, I know it’s Z62 and you don’t have to type that. But if you assault Australia, and your transport or transports (if you assault from more than one zone, of course, you need to declare during combat move exactly where everything is, and where it’s being unloaded from) can make it to more than one Australian sea zone (there are 4), I expect you will list the sea zone. If only one is possible (you are coming from Z53, for example), then no need. -
Yes, thank you for the information, all very helpful.
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Mighty Soviets turn 1
Purchase
30 IPCinfantry
3 tanks
bomberCombat Moves
EPL (tank) v infantry (EUK), 2 infantry (BEL)
Z62 (transport) v fighter (BRY)dice
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Z62 taken with fighter
EPL
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (3, 4, 1)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2) -
EPL taken with 2 infantry
Noncombat Moves
5 infantry, artillery, AA gun from KAR to BEL
2 infantry from ARC to BEL
3 infantry, artillery from RUS to BEL
tank from RUS to CAU
infantry from CAU to EUK
2 infantry from KAZ to CAU
2 infantry from NOV to RUS
infantry from EVE to URA
infantry from YAK to EVE
2 infantry from STC to BRY
2 infantry from FAR to BRY
fighter from Z62 to NIN
submarine from Z4 to Z2Mobilize
infantry in RUS
3 tanks, bomber in CAUIncome
27 + 5 NO = 32 -
Gamerman:
On second thought, I think I would like to alter that noncombat move considerably if you don’t mind. Since we aren’t going to fast, I hope it’s ok with you if you give me a little more time to think it through.
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OK, here it is.
Noncombat Moves
4 infantry, artillery, AA gun from KAR to ARC
infantry from KAR to BEL
3 infantry, artillery, tank from RUS to CAU
infantry from CAU to EUK
2 infantry from KAZ to CAU
2 infantry from NOV to RUS
infantry from EVE to NOV
infantry from YAK to EVE
2 infantry from STC to BRY
2 infantry from FAR to BRY
fighter from Z62 to NIN
submarine from Z4 to Z6Mobilize
infantry in RUS
3 tanks, bomber in CAUIncome
27 + 5 NO = 32 -
Gamerman:
On second thought, I think I would like to alter that noncombat move considerably if you don’t mind. Since we aren’t going to fast, I hope it’s ok with you if you give me a little more time to think it through.
It’s fine since my next move was not affected. No problem.
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Gamerman, I know you have your hands full with Dutchman in the tourney and several other games you started before this one, but I would hope we could get a turn per week in at least. What do you think?
Cheers
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PM sent
Sorry, took a week off. I know this game will be very enjoyable. Will post tonight. -
J1 with 17, buy INF, 2 TP
Combat moves -
Z50 - CA, BB (Z61)
Phi - INF (Oki) INF (Car) INF, ART (Z61)
Bor - 2 INF (Z61)
Sum - 2 INF (Car)
Z53 - DD (Z51) 2 FTR (Z57)
Z56 - 2 FTR (Z57)
Z35 - 2 FTR (Z61)
Sui - 3 INF (Man) 3 INF (Kia)
Kwa - FTR (Jpn) INF (FIC)
Yun - 2 INF (FIC) FTR (Man) FTR (For)Z50
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Z50 round 2
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z50 round 3?!
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Wow Z50 round 4
Rolls: 1@4; Total Hits: 11@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Almost failed a 99 5/6% battle
Miraculous that you even got the cruiser (2% chance)
Anything’s possible with dice
Phi
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 5)2@2: (1, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Phi2
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Phi3
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z35
Rolls: 2@3; Total Hits: 12@3: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z56
Rolls: 2@3; Total Hits: 02@3: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Apparently the USA developed Aegis destroyers a few decades early. Although the radar on this one must have been malfunctioning.
Z56 round 2
Rolls: 2@3; Total Hits: 02@3: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (1)





