Scramble Scotland?
11L LL(+19) v Gamerman01(x) '41 no tech
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I have Veteran’s Day off, so will be moving this next.
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I7 with 10, buy 2 ARM
Combat moves -
Bel - ARM (Ukr)
EUk - 2 INF (Ukr) FTR (Z14)Bel
Rolls: 10@3; Total Hits: 910@3: (2, 2, 2, 3, 5, 3, 1, 3, 2, 1)
Rolls: 10@2; Total Hits: 410@2: (5, 2, 6, 4, 2, 5, 2, 3, 1, 6) -
Holy cow, don’t mess with that tank
EUk
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
EUk - INF, ART (Ukr)
Z14 - 5 INF, ARM (Ita) on to Jap transports
EPl - INF (Pol)
Ukr - FTR (EUk)Collect 12, 12 on hand
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America turn 7
Purchase
America
49 IPC
transport
2 fighters
ac
destroyerChina
China gets 2 infantry
Combat Moves
EUK (3 infantry, artillery) v 2 infantry, artillery, 2 fighters, bomber (CAU)
BEL (tank) v tank, fighter (CAU), bomber (YUN)dice
BEL
A - tank, fighter, bomber
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (4)
D - tank
Rolls: 1@3; Total Hits: 11@3: (3) -
BEL taken with tank, bomber
EUK
A - 2 infantry, artillery, 2 fighters, bomber
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (4)2@2: (6, 3)2@3: (2, 5)1@4: (4)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 24@2: (6, 6, 2, 2) -
EUK round 2
A - artillery, 2 fightrs, bomber
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 6)1@4: (1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
This is hurting a lot.
EUK round 3
A - artillery, fighter, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (2) -
EUK
D - artillery
Rolls: 1@2; Total Hits: 11@2: (2) -
Feeling a little better about the China debacle now
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Well, that is a couple pretty tough results to swallow, but I had them coming.
Noncombat Moves
bomber from BEL to RUS
bomber from EUK to CAU
fighter from YUN to CAU
fighter from Z35 to CAU
destroyer, 2 ac, 2 transports from Z35 to Z49
2 fighters from Z35 to YUN
fighter from Z49 to YUN
2 destroyers, 2 battleships, ac, 2 fighters from Z46 to Z49
infantry, tank from SOL to BOR
2 fighters from Z56 to Z49Mobilize
America
transport, destroyer, ac, 2 fighters in Z56
China
infantry in HUP
infantry in FUKIncome
39 + 10 NO = 49
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As I feared, I still had some blind spots on the map - I totally missed both possibilities in our game, for some reason I was thinking I had you positively blocked in both cases :roll:…
Hopefully I can finish this one out and the dice don’t continue this mutiney!!
Cheers
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Glad I have this one to go back to, where I haven’t lost RUS, yet! To save RUS this turn though cost me 3 fighters so it could be starting all over again!! :|
You are a very scary player, and I will have to be more on my toes AND hope the dice don’t start to kill me.
Cheers
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Thanks for the compliment -
Now that I’m down to 4 games and JWW has been gone, I will be looking to play this and DM’s games more
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Looking forward to continuing this one, it’s pretty unusual!
Cheers
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It’s been 8 days here, I hope we can get this one back on a 72 hour cycle, along with Game 2 after your DM game is over :-)
It’s probably going to take me a few days just to remember what I was doing :lol:
Cheers
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Would be getting to it today. Since I have mandatory top priority games (JWW is back) I can’t play this one if I have a tournament game to play. By the time I get that done, I’m not wanting to play another.
The 72-hour rule was not in effect when we started this game. This game is under the “try not to let it go more than a week between moves” rule. To be clear, I am not agreeing to any “72-hour cycle” nor have I ever before.
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It’s probably going to take me a few days just to remember what I was doing :lol:
You’re kicking my butt in the Pacific and trying to hold Moscow at all costs. I only have one small-medium fleet in the Pacific, and you’re picking off islands left and right, so I don’t think there is much to remember - no great grand strategy that you had going that you would be disoriented about. :-)
I know what it’s like to have to get re-oriented to a game you haven’t been playing for awhile. I don’t think we’ll have much trouble getting back into this one.
Like I said, I’m much more available on the weekends so will be moving.
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G8 with 51, buy 2 INF, 9 ARM
Combat moves -
Alg - INF (Lib)
Egy - INF (Lib)
Gib - INF, ART (Ita) offload from 13
Bel - 2 INF, ART (Kar) INF, ART (BSt) 10 ARM (EPl)
EUk - INF, FTR, BMB (Ukr)Bel
Rolls: 1@1 4@2 10@3; Total Hits: 61@1: (2)4@2: (4, 4, 3, 4)10@3: (3, 1, 4, 4, 2, 3, 5, 2, 2, 5)
Rolls: 1@3; Total Hits: 11@3: (3) -
EUk
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)





