11L LL(+19) v Gamerman01(x) '41 no tech


  • Z60 taken with destroyer, 2 fighters

    I noticed during noncombat moves that I see I did not list the attack of the transport in Z64.  :|  that brings up a good question, I have always allowed obvious walkins and transport autokills but that may not be what you do, and maybe I should not be allowing them.  What are your thoughts?  I’m leaving the transport there for now, but you can let me know how we will play it in general.

    Noncombat Moves
    bomber from Z50 to SOL
    submarine from Z38 to Z51
    2 submarines, ac from Z46
    fighter from Z64 to WCA
    fighter from Z56 to WAK
    2 fighters from Z60 to WAK
    2 destroyers, ac from Z56 to Z51
    AA gun from WUS to WCA
    ac from Z46 to Z56
    ac from Z46 to Z39
    2 fighters from AUS to Z39
    fighter from AUS to Z34 Brit ac
    bomber from CNG to AUS
    2 infantry, artillery from LIB, tank from EGY to PER
    destroyer, 2 transports, ac, fighter from Z14 to Z34
    submarine from Z49 to Z46

    Mobilize
    infantry in YUN

    2 fighters in Z56
    infantry, 4 tanks in WUS
    2 infantry in EUS

    Income
    39 + 15 NO = 54

    11L_LL(19)_v_Gamerman01_1941_04fUSA.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    Z50 taken with bomber

    good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?

    That’s right, LUCKY  :-)
    Remember Z50 on J1?  :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your noncom’s pretty screwed up this time, Luck.  I figured out what you did using your map and I can tell it was all legal.

    If you miss a walk-in or auto-kill it’s up to the defender to decide whether he will allow it.  However, if he doesn’t, he must consider that the opponent will probably be even more strict in return the rest of the game.

    I’m OK with allowing this one because of the circumstances (your fighters are pretty much staying at home anyway, 64 is right in front of you - looks like you just failed to type it).

    If the transport were more out of the way and not so obvious, I would not blame a player for refusing to allow.  So it’s case by case and the defender has full right of refusal, in my book.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G5 with 54, buy ART, 10 ARM

    Combat moves -
    EUk - INF (Bel) ARM (BSt) travel through EPl
    Arc - 2 INF, ART (Kar) FTR (Z5)
    Ukr - 3 FTR (EPl) BMB (Pol) 2 ARM (BSt)

    UkrDiceRolls: 5@3 1@4; Total Hits: 45@3: (4, 2, 1, 4, 1)1@4: (1)DiceRolls: 4@2; Total Hits: 24@2: (2, 2, 6, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    ArcDiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 4)1@3: (1)DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    EUkDiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    EUk2DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    EPl - 4 INF, AA (Pol) 7 ARM (Ger) ARM (BSt) 2 FTR (Ukr)
    Z17 - 5 SS (Z7)
    Z7 - fleet (Z5)
    Fra - 2 INF, ART (Ita)
    Pol - 3 INF, AA (Ger)
    Bel - INF (Kar)
    Kar - FTR (Arc) FTR, BMB (Ukr)

    Place ART, ARM (Kar)
    Place 9 ARM (Ger)
    Collect 53, 53 on hand

    11L_LL(19)_v_Gamerman01_1941_05a.AAM


  • Hmm I had the typing for the noncombat move all done for not taking a hit from either sub.  Once I took the hit in Z50 I had to start adjusting to a different plan!


  • Soviet turn 5

    Purchase
    29 IPC

    3 infantry
    2 tanks
    fighter

    Combat Moves
    BEL (infantry) v 2 infantry (RUS)
    ARC (2 infantry, artillery) 4 infantry, bomber (RUS)
    EUK (tank) v 2 infantry, fighter (RUS)

    dice

    EUK
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • EUK taken with infantry, fighter

    ARC
    A - 4 infantry, bomber
    DiceRolls: 4@1 1@4; Total Hits: 24@1: (4, 4, 1, 4)1@4: (4)
    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 4)


  • ARC round 2
    A - 4 infantry, bomber
    DiceRolls: 4@1 1@4; Total Hits: 14@1: (5, 3, 2, 4)1@4: (2)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • ARC taken with 4 infantry, bomber

    BEL
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 12@1: (1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • BEL taken with 2 infantry

    Noncombat Moves
    tank from FIC to IND
    2 tanks from SUD to TRJ
    infantry from CAU to UKR
    2 tanks from CAU to RUS
    2 tanks from CAU to RUS
    fighter from EGY to RUS
    fighter from EUK, bomber from ARC to RUS
    6 infantry from EVE to URA
    AA gun from RUS to ARC
    AA gun from NOV to RUS
    submarine from Z14 to Z34

    Mobilize
    3 infantry, 2 tanks, fighter in RUS

    Income
    24 + 5 NO = 29

    11L_LL(19)_v_Gamerman01_1941_05b.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    So I’m still taking it in the teeth on Russian/German fronts……  great…  :-)


  • @Gamerman01:

    So I’m still taking it in the teeth on Russian/German fronts……  great…   :-)

    I need everything I can get.  :-). Billy and Zhukov have been kicking my skull in on that same front.  :|

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    @Gamerman01:

    So I’m still taking it in the teeth on Russian/German fronts……  great…   :-)

    I need everything I can get.   :-). Billy and Zhukov have been kicking my skull in on that same front.   :|

    Makes it hard!  Sometimes I call it “the only front that matters”, although I realize that’s an overgeneralization….  Still… often it is.


  • @Gamerman01:

    @LuckyLindy:

    @Gamerman01:

    So I’m still taking it in the teeth on Russian/German fronts……  great…   :-)

    I need everything I can get.   :-). Billy and Zhukov have been kicking my skull in on that same front.   :|

    Makes it hard!  Sometimes I call it “the only front that matters”, although I realize that’s an overgeneralization….  Still… often it is.

    seems to be true in all the games I’ve played!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    seems to be true in all the games I’ve played!

    I had to be careful with my wording because it seems I might be able to break through on that front and yet still lose…  Only time will tell us for sure what will happen in this game!  I will have to review my first 3 rounds to see how Japan got in such hot water so fast in 1941.  All I remember now is the debacle at Z50 on J1.


  • @Gamerman01:

    @LuckyLindy:

    seems to be true in all the games I’ve played!

    I had to be careful with my wording because it seems I might be able to break through on that front and yet still lose…  Only time will tell us for sure what will happen in this game!  I will have to review my first 3 rounds to see how Japan got in such hot water so fast in 1941.  All I remember now is the debacle at Z50 on J1.

    yeah you did lose a cruiser in Z50 and 2 fighters I think.  That’s not a good J1 but not terrible.  I just had one against TDJ where I lost 3 fighters but at least I killed everything, as did you.  The real murder is when you lose a bunch and fail to clear Z35, Z53, or Z56!

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