11L LL(+19) v Gamerman01(x) '41 no tech


  • @Gamerman01:

    Steelers and Cards both on TV today…… no time for A&A… maybe tomorrow or tomorrow night (I know it’s just Italy and they have no fleet)

    I guess the more important of the two games went your way yesterday anyway, with the Cardinals amazing comeback.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You are right - regular season vs. a playoff game threatening to go down 0-2.  Steelers also had an amazing comeback but fell just short.

    I am so spoiled by the teams I picked from my childhood.  They have won more than their share of championships, and almost always go to the playoffs……  Makes it harder to swallow when they lose  :-)

    But when my teams lose, if it’s a competitive game you can’t feel too bad…  Sometimes it’s just how the ball bounces…

    Maybe I can sneak in that Italian move during 7th hour…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You attached the Billy map.  I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
    FIC has the russian tank

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I4 with 9, buy INF, ARM (save 1)

    NCM -
    Pol - ARM (Fra)
    Fra - 3 INF (Ita)
    Blk - 3 INF, ART, AA (Ita)

    Collect 9, 10 on hand

    11L_LL(19)_v_Gamerman01_1941_04e.AAM


  • @Gamerman01:

    You attached the Billy map.  I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
    FIC has the russian tank

    oops sorry I see that now.  yeah, you are correct for what I had there.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    oops sorry I see that now.  yeah, you are correct for what I had there.

    ok np then


  • America turn 4

    Purchase
    49 IPC

    3 infantry
    4 tanks
    2 fighters

    China with 2 territories gets 1 infantry

    Combat Moves
    China

    HUP (empty) v infantry (YUN)
    NIN (empty) v infantry (SIK)
    CHI (infantry) v 3 infantry (SIK)

    dice


  • CHI
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (6, 6, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • CHI round 2
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • CHI round 3
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • CHI round 4
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • CHI round 5
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • CHI taken with 2 infantry

    America

    Combat Moves

    PHI (empty) v 2 infantry (Z46) > Z51> Z50
    Z50 (submarine) v destroyer (Z46), bomber (BUR)
    Z60 (submarine) v destroyer, 2 fighters (Z46)

    dice

    Z50
    A - destroyer, bomber
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    D - submarine
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • Z50 taken with bomber

    good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?

    Z60
    A - destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Z60 taken with destroyer, 2 fighters

    I noticed during noncombat moves that I see I did not list the attack of the transport in Z64.  :|  that brings up a good question, I have always allowed obvious walkins and transport autokills but that may not be what you do, and maybe I should not be allowing them.  What are your thoughts?  I’m leaving the transport there for now, but you can let me know how we will play it in general.

    Noncombat Moves
    bomber from Z50 to SOL
    submarine from Z38 to Z51
    2 submarines, ac from Z46
    fighter from Z64 to WCA
    fighter from Z56 to WAK
    2 fighters from Z60 to WAK
    2 destroyers, ac from Z56 to Z51
    AA gun from WUS to WCA
    ac from Z46 to Z56
    ac from Z46 to Z39
    2 fighters from AUS to Z39
    fighter from AUS to Z34 Brit ac
    bomber from CNG to AUS
    2 infantry, artillery from LIB, tank from EGY to PER
    destroyer, 2 transports, ac, fighter from Z14 to Z34
    submarine from Z49 to Z46

    Mobilize
    infantry in YUN

    2 fighters in Z56
    infantry, 4 tanks in WUS
    2 infantry in EUS

    Income
    39 + 15 NO = 54

    11L_LL(19)_v_Gamerman01_1941_04fUSA.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    Z50 taken with bomber

    good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?

    That’s right, LUCKY  :-)
    Remember Z50 on J1?  :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your noncom’s pretty screwed up this time, Luck.  I figured out what you did using your map and I can tell it was all legal.

    If you miss a walk-in or auto-kill it’s up to the defender to decide whether he will allow it.  However, if he doesn’t, he must consider that the opponent will probably be even more strict in return the rest of the game.

    I’m OK with allowing this one because of the circumstances (your fighters are pretty much staying at home anyway, 64 is right in front of you - looks like you just failed to type it).

    If the transport were more out of the way and not so obvious, I would not blame a player for refusing to allow.  So it’s case by case and the defender has full right of refusal, in my book.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G5 with 54, buy ART, 10 ARM

    Combat moves -
    EUk - INF (Bel) ARM (BSt) travel through EPl
    Arc - 2 INF, ART (Kar) FTR (Z5)
    Ukr - 3 FTR (EPl) BMB (Pol) 2 ARM (BSt)

    UkrDiceRolls: 5@3 1@4; Total Hits: 45@3: (4, 2, 1, 4, 1)1@4: (1)DiceRolls: 4@2; Total Hits: 24@2: (2, 2, 6, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    ArcDiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 4)1@3: (1)DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    EUkDiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)DiceRolls: 1@2; Total Hits: 01@2: (4)

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