Hi, so today I was playing the OOB version of Axis and allies europe 1940 and obviusly ( indeed, a lot of people already said this ) is very un-balanced, so now I decided to change to ALPHA 2, but I have a question, what is the setup, NO’s and turn order for europe theatre only?
@The-Janus indeed hurting the luftwaffe is a plus but not if it costs you way too much. Keeping your fighters with UK and alive in the Med then they can go to moscow fast.
@SuperbattleshipYamato If germanany does’nt send enough units to 110 and 111,I would consider scrambling.Generally if the number of dice I get to throw is equal or more than my opponents,I will scramble.
Of course that does’nt happen often.
Meant One map only for a shorter game.was talking Europe, but have a few problems with Pacific concerning set up, especially
Vis a Vis missing Russian Inf. In pacific only Japan should not be allowed to empty Manchuria and Korea as Russia borders them. Played a friend who sailed his Us fleet to Australia on T2 , before my T3 DOW. Was legitimate, but I feel it should not be. I now accept T2 DOW is seen as all as best. Would like to see a clarification of stand alone NOs and starting set ups. Sorry if I sound unclear.
I use OOB rules.
I bought this game in November and play one on one against my usual A&A opponent.
We’ve played seven games so far and the axis have won four…allies three. So we think it’s pretty balanced…the only thing we don’t like is the starting IPC’s for Italy. You can’t buy sh*t with that and they lose half of their starting fleet before it’s their turn.
But since the axis have won four out of seven it hasn’t really affected the overall outcome.
We’re about to start a game of Europe. Should we use Alpha with the blue changes?
My suggestion is to go ahead and use the Alpha with blue changes. Our battle group just played a game of E40 this past Saturday and we used that setup and rules. We did, however, change US NO #1 to read:
1. Collect 10 IPCs per turn for complete control of the continental US (CUS, EUS).