@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
G1
Buy (30/30)
1 carrier
1 sub
2 art
Combat:
SZ112
1 cru, 1 bsh SZ113
1 fig nor
1 sub SZ124
SZ110
1 sub SZ108
1 sub SZ103
1 strat ger
2 fig, 2 tact wgr
SZ106
1 sub SZ117
1 sub SZ118
FRA
3 inf, 1 art, 1 tact wgr
4 inf, 2 art, 3 tank, 1 fig hol
1 tank sgr
1 tact pol
1 fig hun
SFR
4 mech wgr
1 tank sgr
1 tact ger
YUGO
6 inf, 2 art sgr
1 tank pol
1 tank hun
1 tank rom
need scrambling orders SZ110
I scramble two uk fighters 1 french fighter
SZ112 sub sneak attack
Rolls: 1@2; Total Hits: 01@2: (3)
SZ112 remaining combat
A 1 cru, 1 fig, 1 bsh
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (2)
D 2 cru
Rolls: 2@3; Total Hits: 12@3: (2, 5)
SZ112 cleared, bsh damaged
SZ110 sub sneak attacks
Rolls: 2@2; Total Hits: 12@2: (4, 2)
SZ110 remaining combat
A 2 fig, 2 tact, 1 strat
Rolls: 2@3 3@4; Total Hits: 42@3: (5, 3)3@4: (1, 4, 3)
D 3 fig, 1 cru, 1 damaged bsh
Rolls: 1@3 4@4; Total Hits: 31@3: (4)4@4: (4, 5, 2, 4)
damn, I meant to roll the allied figs and damaged bsh separately
I will take 1 fig, 2 tact as casualties (unless you want me to reroll or will let me take a sub as a casualty).
Do you want to save a fighter or the damaged bsh?
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 02@2: (6, 4)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
SZ106 r2
A 1 sub
Rolls: 1@2; Total Hits: 01@2: (5)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4)
SZ106 r3
A 1 sub
Rolls: 1@2; Total Hits: 11@2: (1)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
SZ106 all units dead
FRA
A 7 inf, 3 art, 4 tank, 2 fig, 2 tact
Rolls: 4@1 6@2 6@3 2@4; Total Hits: 64@1: (4, 6, 5, 3)6@2: (4, 6, 6, 2, 3, 5)6@3: (3, 4, 3, 5, 5, 2)2@4: (1, 4)
D 7 inf, 2 art, 2 tank, 1 fig
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (6, 1, 4, 6, 3, 3, 2, 1, 3)2@3: (4, 2)1@4: (3)
FRA r2
A 2 inf, 3 art, 4 tank, 2 fig, 2 tact
Rolls: 5@2 6@3 2@4; Total Hits: 75@2: (3, 6, 3, 3, 6)6@3: (1, 2, 2, 4, 1, 3)2@4: (4, 2)
D 1 inf, 2 art, 2 tank, 1 fig
Rolls: 3@2 2@3 1@4; Total Hits: 53@2: (1, 1, 1)2@3: (1, 5)1@4: (1)
Keep the fighter
Germans retreat from SZ110, british naval units cleared. 1 fig, 2 tact lost
fra taken 7 inf, 3 art lost
SFR
A 4 mech, 1 tank, 1 tact
Rolls: 4@1 1@3 1@4; Total Hits: 34@1: (4, 1, 2, 1)1@3: (3)1@4: (5)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 5)
sfr taken no loss
YUGO
A 6 inf, 2 art, 3 tank
Rolls: 4@1 4@2 3@3; Total Hits: 54@1: (3, 3, 1, 2)4@2: (2, 1, 4, 5)3@3: (3, 6, 2)
D 5 inf
Rolls: 5@2; Total Hits: 35@2: (5, 2, 2, 2, 3)
But the transport in sz 106 lives right?
I’m not sure, but I think it lives. I’ve never had this situation. Unless I find something in the rules that shows otherwise, I’ll leave it on the map.
Non-combat:
1 fig fra (orig. from hol) >> sita
1 fig, 2 tact fra >> wgr
1 fig SZ112 >> sita
1 tact sfr >> nita
1 fig SZ110 >> SZ112
1 strat SZ110 >> wgr
1 inf nor >> fin (activate 4 inf)
1 inf rom >> bul (activate 4 inf)
2 inf ger load trans SZ113 >> SZ112 unload nor
2 inf hun >> pol
1 inf rom >> hun
2 inf den >> wgr
9 inf 3 art ger >> hun
1 aa gun wgr >> fra
Mobilize:
1 carrier, 1 sub SZ112
2 art ger
Collect 50 + 19 = 69 IPC
(I assumed you wanted the surviving fighter from SZ110 to be British and not French, you can change that if you want)