11L EB(axis) vs DM(allies+7) Game 2


  • Sui twol

    Hup
    DiceRolls: 3@1; Total Hits: 03@1: (3, 4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hup rd2
    DiceRolls: 3@1; Total Hits: 03@1: (5, 6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Hup rd3
    DiceRolls: 3@1; Total Hits: 13@1: (3, 4, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Hup twol

    Bor twol

    Sum twol

    I made a few mistakes. First of all sz35 was not cleared. A UK trn survives. Secondly I don’t know what I was thinking with the aircraft carrier going to the sz50 battle. It has to go to sz38 in noncombat and can’t be used in that combat. Illegal move = dice karma?  :-D Anyway, obviously it did not effect the results of the battle. Sorry

    noncombat
    2ftr sz53 - sz62
    2ftr sz56 - sz62
    2ac sz57 - sz62
    1ac sz61 - sz38

    build
    1ftr Jap
    1trn sz62

    collect
    30 + 5 = 35

    11L_Game2_EB_v_DM_01cJap.AAM

  • Moderator

    No prob.

    After the dice on G1, you could of used some good rolls, but it looks like J got hit pretty hard too.


  • Yeah it has not been a very good start for the axis. Looks like it will be a short war.

  • Moderator

    @ExtraBilly:

    I made a few mistakes. First of all sz35 was not cleared. A UK trn survives. Secondly I don’t know what I was thinking with the aircraft carrier going to the sz50 battle. It has to go to sz38 in noncombat and can’t be used in that combat. Illegal move = dice karma?   :-D Anyway, obviously it did not effect the results of the battle. Sorry

    I forgot, the AC can technically move to Sz 50 during Non-Com.  It’s only forced to go to Sz 37 to pick up the ftrs from Sz 35.  But since they were killed, I believe you have the freedom to move the AC where you want.  Let me know if wanted it moved.

  • Moderator

    UK Round 1

    Buy 1 ac, 1 ca, 1 trn, 2 inf, 1 rt

    Combat Move

    1)  Sz 5 - trn vs. ftr (uk)
    2)  Fra - mt vs. 1 arm (ecan, via trn from sz 9 to sz 7)
    3)  Sz 6 - ca vs. 1 bb (sz 2), 1 ftr, bom (uk)
    4)  Nor - mt vs. 1 inf, 1 arm (uk) (via trn to sz 6 - amphib)
    5)  Sz 16 - trn vs. ftr (egy)

  • Moderator

    Sz 6

    1 ftr, 1 bom, 1 bb

    DiceRolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (3, 5)

    ca

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • Moderator

    Results

    sz 5 - autokill
    fra - taken, walk-in
    sz 6 - cleared, wol
    nor - taken, walk-in
    sz 16 - autokill

    Non-Combat Move

    2 fts (sz 5, sz 6) to sz 7 (wait for ac)
    1 bom to uk
    1 ftr to egy (sz 16)
    1 dd to sz 7 from sz 9
    1 inf to ecan from wcan
    2 inf to egy from trj
    3 inf, 1 rt, 1 aa to per from ind
    1 inf, 1 rt to sz 30 fom aus
    1 dd to sz 30 from sz 41
    1 trn to sz 33 from sz 35
    2 inf to rho from saf

    Placement

    1 ca, 1 trn in Sz 6
    1 ac in Sz 7
    2 inf, 1 rt on UK

    Collect 42 + 10 (NO) = 52 total

    11L_Game2_EB_v_DM_01dUK.AAM


  • Italy1
    10 buys 2inf 1art

    combat
    Fra - 1inf 1art 1ftr Ita

    Fra
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (5, 3)1@3: (4)
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Fra rd2
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Fra twlo 1inf

    noncombat
    1ftr Fra - Ita
    2inf 1arm Blk - Bul
    1arm Ita - Bul

    build
    1art 2inf Ita

    collect
    10 + 5 = 15

    11L_Game2_EB_v_DM_01eIta.AAM

  • Moderator

    China places 2 inf on Chi

    US Round 1

    Buy 1 ac, 1 trn, 1 ftr, 3 inf

    Combat Move

    None

    Non-Combat Move

    1 inf, 1 rt, 1 ftr, 1 bom to ecan from eus
    1 ftr, 1 bom to ecan from wus
    1 inf to wcan from ala
    1 inf to wcan from cus
    1 inf to wcan from wus
    1 dd, 1 ac, 1 ftr to sz 56 from sz 44
    1 ftr to sz 56 from hi
    1 aa to ecan from eus
    1 trn, 1 dd to sz 9 from sz 10

    Placement

    1 ac, 1 trn, 1 ftr in Sz 10
    2 inf on Eus
    1 inf on Wus

    Collect 40 + 15 (NO) = 15 total

    11L_Game2_EB_v_DM_01fUS.AAM


  • Well I am going to make a few stupid moves. Hopefully I will have a bunch of dice go my way. If not we will be wrapping up this one rather quicky.

    Ger2
    46 buys 2ftr 6inf 2art

    combat
    Kar - 3inf Fin 1ftr Ger
    Bst - 3inf Pol, 2arm Epl, 3arm Ukr
    Bel - 1art Epl
    Euk - 1art Ukr

    Kar
    aa gun
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Kar
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (4, 2, 6)1@3: (4)
    DiceRolls: 4@2; Total Hits: 14@2: (4, 6, 2, 6)


  • Kar rd2
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (3)
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 4, 5)


  • Kar rd3
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (6)
    DiceRolls: 3@2; Total Hits: 13@2: (3, 3, 2)


  • Kar rd4
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
    DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 6)


  • Not the result I wanted. Retreat 1ftr

    Bst
    DiceRolls: 3@1 5@3; Total Hits: 33@1: (1, 5, 2)5@3: (3, 4, 1, 6, 4)
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (2, 1, 4, 6)1@3: (4)

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