Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsKobu vs. JamesAleman G1940 Alpha+.2
-
http://www.axisandallies.org/forums/index.php?topic=19919.1755
"I don’t remember if this has been asked:
Can you fly over the Turkey straight while they are neutral? sz 100 to sz 99?"
“Yes, you may. Canals and narrow straits never block the movement of air units.”
Is the answer on the top of page 118 on the FAQ regarding my question on the bottom of page 117 regarding flying over turkey’s strait in case you wonder how the Moscow tactical made a Russian “surprise” attack. Sorry, but since I’m about to be conquered: :evil:
-
I’ll give up the transports for that result. I knew about using the Black Sea just didn’t check for planes.
Japan buys
1 naval base = 15
3 dst = 24
2 sub = 12Spend 51.
Timgasku
Rolls: 1@3 4@1; Total Hits: 11@3: (6)4@1: (4, 4, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (3)Sumatra
Rolls: 4@2; Total Hits: 44@2: (2, 1, 2, 1)
Rolls: 1@2; Total Hits: 11@2: (2)SZ 37
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (3)1@3: (5)2@2: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (4)Java
Rolls: 1@4 2@2; Total Hits: 01@4: (6)2@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (4)Borneo
Rolls: 3@4 2@2; Total Hits: 23@4: (5, 6, 1)2@2: (4, 1)
Rolls: 2@2; Total Hits: 22@2: (1, 1)SZ 25
Rolls: 8@4 8@3 1@2; Total Hits: 108@4: (4, 3, 1, 4, 3, 4, 1, 3)8@3: (3, 4, 5, 4, 5, 5, 6, 1)1@2: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Malaya
Rolls: 2@3 6@2; Total Hits: 42@3: (2, 6)6@2: (5, 1, 2, 5, 1, 5)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)Java
Rolls: 1@3 2@2; Total Hits: 21@3: (1)2@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
OK, back in business. Japan collects 46 + 10 NO = 56.
-
USA
75 buys6 transports=35
3 armor = 18
4 artilery= 16
2 inf= 6Combat move:
Alaska sub vs transport autokill
sz 43 bomber vs transport autokillTang in Africa uncontested
and as promised Spain, picking up infantry from Gibraltar to get both bombardments
4 inf, 2 art, 5 fighters, 1 tactical, 1 cruiser, 1 battleship vs 6 Spanish infantry.
Rolls: 2@1 4@2 6@3 2@4; Total Hits: 102@1: (1, 2)4@2: (3, 6, 1, 1)6@3: (2, 3, 3, 2, 2, 2)2@4: (6, 4)
vs
Rolls: 6@2; Total Hits: 16@2: (1, 4, 3, 5, 6, 6) -
Collect 69
-
-
UK9
32 buys
4 DD=32Fwa 1 art vs 1 inf (first hit counts)
Rolls: 10@2; Total Hits: 410@2: (1, 2, 1, 2, 4, 3, 5, 3, 3, 6)
vs
Rolls: 10@2; Total Hits: 310@2: (4, 5, 5, 5, 1, 1, 1, 5, 5, 3)Congo 2 inf, 1 art vs 1 inf
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)
vs
Rolls: 1@2; Total Hits: 01@2: (4)sz41 1 fighter vs 2 transports autokill
-
Collect 9
-
UK revised, forgot a non combat.
-
Almost forgot to block the Jap fleet at Java
-
Anzac
9 buys
1 transport
save 2Combat move, air unit on Java transport
Collect 8+2saved=10
French fighter will fly to UK fleet at India.
Indian fighters will scramble to protect against Japanese assault.
French fighter dies last, even before the UK BB :) -
Italy buys
3 tac = 33
1 ftr = 10
1 inf = 3Spend 46.
Congo
Rolls: 3@3 2@1; Total Hits: 13@3: (2, 5, 5)2@1: (6, 6)
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4)Cyprus
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Rolls: 1@3; Total Hits: 01@3: (6)NW Persia
Rolls: 3@3 8@2; Total Hits: 13@3: (2, 6, 4)8@2: (5, 3, 3, 4, 5, 5, 5, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Congo
Rolls: 3@3 1@1; Total Hits: 23@3: (1, 1, 4)1@1: (4)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Yay, the battle for Congo was a bloody one.
-
-
Germany buys
9 tnk = 54
1 mch = 4
9 inf = 27Spend 85.
W. France with offshores
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (5)2@2: (4, 3)
Rolls: 1@3; Total Hits: 01@3: (5)Brysank
Rolls: 26@3; Total Hits: 926@3: (3, 6, 2, 6, 3, 3, 6, 3, 2, 4, 5, 4, 4, 5, 3, 3, 5, 4, 4, 6, 4, 6, 5, 5, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
My tanks need some warming up I guess. If that was the final assault, we’d be toast.
Collect 74 + 20 NO = 94.
-
wow, it looks like 2 rounds of misses and failing to take S. Ukraine is hurting USSR now, this will be close.
3 more tanks are in range :(
-
So I gave you a fight in Bryansk I think you can win, but if you fail, it’s probably the game there. England is also takeable at great risk, but then you’re likely to lose your fleet and I can take it back. Italy isn’t exactly weak, but you can potentially take it and get in and take the north. You can at least deny bonuses again. Time is running out for the Allies. It looks like it’s a tossup between one or two more turns depending on what Russia does. Maybe even three if Russia annihilates my stack. My major factory will quickly replace those loses though while Russia cannot keep pace. I’ve been spending less time looking at my moves so I may be missing something crucial again, but I think I’m just about to wrap this up.
Sadly, I was prevented from attacking Canada this game, which was really my one desire.





