Stalingradski vs Infrastructure Alpha2 game 4.


  • I’m beginning to wish I had played this round differently… I troly thought when I set everything up that I could have 3 aircraft in Gibraltar, which would have changed everything. Now, I need to determine if I should throw good money after bad…

    Germany purchases 2 Destroyers, Submarine, Bomber, 3 Mech Infantry, 6 Infantry = 64 IPCs.

    Combat

    SZ91
    a Hit+DiceRolls: 1@1, 1@3, 2@4; Total Hits: 11@1,: (4)1@3,: (6)2@4: (5, 3)
    d Hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (2)

    SZ104
    aDiceRolls: 6@2; Total Hits: 26@2: (3, 3, 1, 4, 4, 2)
    dDiceRolls: 6@1; Total Hits: 16@1: (6, 3, 6, 1, 6, 3)

    Moscow!
    a Hit+DiceRolls: 1@1, 2@3, 2@4; Total Hits: 11@1,: (6)2@3,: (4, 5)2@4: (2, 5)
    dDiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Kazahkstan
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    RSG4T12GERcom.AAM


  • Ouch. You had a nice opening round of combat.

    SZ91
    a Hit+DiceRolls: 1@2, 2@4; Total Hits: 31@2,: (1)2@4: (3, 1)
    d Hit+DiceRolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (4)


  • The Kriegsmarine finished strong… interesting, because I had accepted losing aircraft and only leaving a damaged battleship. But with the good luck, I ended up bringing down a Carrier… you’ll clean out some capital pieces on your turn.

    Germany collects 51 + 10 Moscow + 20 NO = 81 IPCs.

    What a game. This is a toss up. Japan is about to get hurt over the next 3-4 turns… Germany/Italy will remain strong and vibrant. It comes down to each of us playing a nice game of chess…

    RSG4T13GERend.AAM


  • Russia

    Volog;
    A; Hit+DiceRolls: 1@3; Total Hits: 11@3: (3)
    D;DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)

    Novo;
    A; Hit+DiceRolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (2)2@3,: (6, 6)2@4: (4, 1)
    D;DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

    RSG4T13RUScom .AAM


  • Round 2

    Volog;
    A; Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)



  • Japan purchases 13 Infantry, Mech Infantry, Transport, Destroyer, Fighter = 68 IPCs.

    Combat. I should lose 2 total pieces at sea (11 pips defense total).

    SZ25
    aDiceRolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (5)
    dDiceRolls: 1@1; Total Hits: 11@1: (1)

    SZ22
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ34
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ46
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ43
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ44
    a Hit
    dDiceRolls: 1@1; Total Hits: 01@1: (6)

    SZ 54 Transport cleared.

    Sham State
    a Hit+DiceRolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (6, 1)2@3,: (2, 2)1@4: (3)
    dDiceRolls: 3@2; Total Hits: 03@2: (4, 6, 3)

    Burma
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Novosibirsk
    aDiceRolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    RSG4T13JAPcom.AAM


  • Well, you got what you should have for hits, but got them in strange places… SZ25? But I’ll take it.

    Japan collects 63 IPCs.

    RSG4T13JAPend.AAM


  • USA $; 1 airbase, 3subs, 2dest, 1tran, 4inf, 2ftr = 88.

    This is abummer, but I haves to do what I haves to do.  I am bombing Greece with 6 escorts and 2 tact, do you send up any interceptors?

    RSG4T13USAcom.AAM


  • no


  • Although I really want to…  :)

    This is our first bombing run with escorts. I think with the scale of the game, it may be a bigger tool than we realize - especially with the air superiority you’re gaining with the US.


  • OK, here goes.

    Greece; The skys are filled with planes, two tact bombers peel off aiming for the Athens airbase…
    aa gunsDiceRolls: 2@1; Total Hits: 02@1: (2, 6)

    Tsing; walk in.

    Marianas & Palau; swim in.

    SZ91;
    A; subDiceRolls: 1@2; Total Hits: 01@2: (4)+Hit+DiceRolls: 1@2, 3@3; Total Hits: 21@2,: (3)3@3: (5, 3, 2)
    D; Hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (2)

    SZ92;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Amphibious Assault of Gibraltar hopefully to follow…


  • Greece airbase damage;
    DiceRolls: 2@6; Total Hits: 22@6: (3, 5)

    Round 2

    SZ91; if sub hits your roll is @ 4 with no auto hit instead of @2, will take that roll though.
    A; SubDiceRolls: 1@2; Total Hits: 11@2: (2)+Hit+DiceRolls: 2@3; Total Hits: 12@3: (5, 3)
    D; Hit+DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Gibraltar;
    A; Hit+DiceRolls: 2@2; Total Hits: 12@2: (5, 1)
    D;DiceRolls: 3@2; Total Hits: 13@2: (2, 5, 3)


  • Round 2

    Gibraltar
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Finally… he’s back!


  • How much damage can each Tac Bomber do under Alpha rules?


  • Airbase in morocco.

    USA collects 63 + 25NO - 1CNV = 87.

    China $; 1inf WOO HOO!
    China collects 1.

    UK $; bomb, 2art, 1mech, 5inf =39.
    UKP $; inf, art, save1 = 8

    Even, Yeni, Timg; blitzified.  The ruskies provide the british all they gots to reoutfit those armor for more ruggid conditions then they were built for in Iraq…

    Burma;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    Rostov;
    A;DiceRolls: 2@2, 1@1; Total Hits: 02@2,: (3, 4)1@1: (2)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Volgo;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    RSG4T13USAend.AAM
    RSG4T13UKcom.AAM


  • Tact bombers are straight d6.


  • Round 2

    Rostov;
    A;DiceRolls: 2@2, 1@1; Total Hits: 02@2,: (5, 3)1@1: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

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