@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Stalingradski vs Infrastructure Alpha2 game 4.
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I’m beginning to wish I had played this round differently… I troly thought when I set everything up that I could have 3 aircraft in Gibraltar, which would have changed everything. Now, I need to determine if I should throw good money after bad…
Germany purchases 2 Destroyers, Submarine, Bomber, 3 Mech Infantry, 6 Infantry = 64 IPCs.
Combat
SZ91
a Hit+
Rolls: 1@1, 1@3, 2@4; Total Hits: 11@1,: (4)1@3,: (6)2@4: (5, 3)
d Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (2)SZ104
a
Rolls: 6@2; Total Hits: 26@2: (3, 3, 1, 4, 4, 2)
d
Rolls: 6@1; Total Hits: 16@1: (6, 3, 6, 1, 6, 3)Moscow!
a Hit+
Rolls: 1@1, 2@3, 2@4; Total Hits: 11@1,: (6)2@3,: (4, 5)2@4: (2, 5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)Kazahkstan
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ouch. You had a nice opening round of combat.
SZ91
a Hit+
Rolls: 1@2, 2@4; Total Hits: 31@2,: (1)2@4: (3, 1)
d Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (4) -
The Kriegsmarine finished strong… interesting, because I had accepted losing aircraft and only leaving a damaged battleship. But with the good luck, I ended up bringing down a Carrier… you’ll clean out some capital pieces on your turn.
Germany collects 51 + 10 Moscow + 20 NO = 81 IPCs.
What a game. This is a toss up. Japan is about to get hurt over the next 3-4 turns… Germany/Italy will remain strong and vibrant. It comes down to each of us playing a nice game of chess…
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Russia
Volog;
A; Hit+
Rolls: 1@3; Total Hits: 11@3: (3)
D;
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)Novo;
A; Hit+
Rolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (2)2@3,: (6, 6)2@4: (4, 1)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Round 2
Volog;
A; Hit+
Rolls: 1@2; Total Hits: 11@2: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Yeah.
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Japan purchases 13 Infantry, Mech Infantry, Transport, Destroyer, Fighter = 68 IPCs.
Combat. I should lose 2 total pieces at sea (11 pips defense total).
SZ25
a
Rolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (5)
d
Rolls: 1@1; Total Hits: 11@1: (1)SZ22
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)SZ34
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ46
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)SZ43
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)SZ44
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (6)SZ 54 Transport cleared.
Sham State
a Hit+
Rolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (6, 1)2@3,: (2, 2)1@4: (3)
d
Rolls: 3@2; Total Hits: 03@2: (4, 6, 3)Burma
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Novosibirsk
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Well, you got what you should have for hits, but got them in strange places… SZ25? But I’ll take it.
Japan collects 63 IPCs.
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USA $; 1 airbase, 3subs, 2dest, 1tran, 4inf, 2ftr = 88.
This is abummer, but I haves to do what I haves to do. I am bombing Greece with 6 escorts and 2 tact, do you send up any interceptors?
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no
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Although I really want to… :)
This is our first bombing run with escorts. I think with the scale of the game, it may be a bigger tool than we realize - especially with the air superiority you’re gaining with the US.
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OK, here goes.
Greece; The skys are filled with planes, two tact bombers peel off aiming for the Athens airbase…
aa guns
Rolls: 2@1; Total Hits: 02@1: (2, 6)Tsing; walk in.
Marianas & Palau; swim in.
SZ91;
A; sub
Rolls: 1@2; Total Hits: 01@2: (4)+Hit+
Rolls: 1@2, 3@3; Total Hits: 21@2,: (3)3@3: (5, 3, 2)
D; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (2)SZ92;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Amphibious Assault of Gibraltar hopefully to follow…
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Greece airbase damage;
Rolls: 2@6; Total Hits: 22@6: (3, 5)Round 2
SZ91; if sub hits your roll is @ 4 with no auto hit instead of @2, will take that roll though.
A; Sub
Rolls: 1@2; Total Hits: 11@2: (2)+Hit+
Rolls: 2@3; Total Hits: 12@3: (5, 3)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (4) -
Gibraltar;
A; Hit+
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D;
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3) -
Round 2
Gibraltar
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Finally… he’s back!
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How much damage can each Tac Bomber do under Alpha rules?
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Airbase in morocco.
USA collects 63 + 25NO - 1CNV = 87.
China $; 1inf WOO HOO!
China collects 1.UK $; bomb, 2art, 1mech, 5inf =39.
UKP $; inf, art, save1 = 8Even, Yeni, Timg; blitzified. The ruskies provide the british all they gots to reoutfit those armor for more ruggid conditions then they were built for in Iraq…
Burma;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)Rostov;
A;
Rolls: 2@2, 1@1; Total Hits: 02@2,: (3, 4)1@1: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Volgo;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Tact bombers are straight d6.
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Round 2
Rostov;
A;
Rolls: 2@2, 1@1; Total Hits: 02@2,: (5, 3)1@1: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (5)





