BOOM AND DOOM!
Stalingradski vs Infrastructure Alpha2 game 4.
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Your Burmese were rugged… my fault for not bringing 3 Infantry.
Dutch New Guinea
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5) -
why do I play. I knew I had to leave an anzac ftr tyo defend that transport in queensland. thats what I get for taking my turn over two days. this stupidity makes me want to give up. That transport was all important and I f’ed it the f’ up.
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how do i not hit one of those destroyers. again huge. I just needed to hit one of those 2 2s to open a hole.
grr. -
I’m done being a bad loser. sorry. I will take my lumps. looking forward to your impressive japan end map.
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My man, I got lucky with the destroyers. I’ve learned in this particular game, with Japan, it’s ok to kill blockers with air power… should be one fighter hit for every three destroyers. We keep learning!
Japan collects 72 + 5 NO = 77 IPCs.
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Please use this map instead - changed placement.
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If your still there. You can bring an aircraft toa battle as long as a carrier can make it there. If the ftr dies the carr doesn’t have to move there, right?
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I can check -
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Ok - if the aircraft dies, you don’t have to move the carrier. If the aircraft lives, you must move the carrier to allow it to land.
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USA $; 1bomb, 2ftr, 2dest, 3subs, 1tran, 1art, 4inf = 89.
SZ25;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)SZ45;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
sorry to use my complaining to get my way with rolls…
New Guinea;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (4)2@1: (3, 4)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 2
New Guinea;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (5)2@1: (2, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 3
New Guinea;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (5)2@1: (5, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 4
New Guinea;
A;
Rolls: 1@3, 2@1; Total Hits: 11@3,: (2)2@1: (4, 3)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
USA collects 56 + 25NO = 81.
UK $; 8inf, 1art save2 = 30.
UKP $; 1inf, save5 =8.no combat.
UK collects 34 + 2save =36.
UKP collects 6 + 5save =11.Anzac $; 1arm, 2inf, save 5 = 17.
Anzac liberates phillipines.
Anzac $; 10 + 5NO + save5 = 20.
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please put the french ftr in north persia stack and the inf in burma.
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Please use this map instead.
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Steve - I don’t believe the Anzacian destroyer in SZ20 could have made it - no NB, and I built my turn (transport placement) around no blockers for Phillipines retake. Please double check, and you can change your US blocker if that’s the case.
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Italy purchases 6 Infantry, Artillery, Sub = 28 IPCs.
Combat… the world goes up in flames.
Turkey
a Hit+
Rolls: 7@1, 4@2, 1@3; Total Hits: 37@1,: (3, 3, 1, 4, 5, 1, 5)4@2,: (4, 4, 4, 6)1@3: (3)
d Hit+
Rolls: 5@2; Total Hits: 35@2: (1, 3, 4, 2, 1)Spain
a Hit+
Rolls: 7@1, 2@2, 1@3; Total Hits: 47@1,: (6, 3, 2, 3, 5, 6, 1)2@2,: (2, 1)1@3: (3)
d Hit+
Rolls: 3@2; Total Hits: 03@2: (5, 5, 4)SZ93
a
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (2)
d
Rolls: 1@1; Total Hits: 11@1: (1)Neutral countries not under attack scramble to make arrangements with the Allies…
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Turkey, Round 2
a Hit+
Rolls: 3@1, 4@2, 1@3; Total Hits: 23@1,: (3, 6, 2)4@2,: (4, 1, 1, 4)1@3: (4)
d Hit+
Rolls: 1@2; Total Hits: 01@2: (4)Spain
a Hit+
Rolls: 6@1, 2@2, 1@3; Total Hits: 16@1,: (2, 4, 5, 5, 6, 5)2@2,: (3, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 22@2: (2, 1)





