Stalingradski vs Infrastructure Alpha2 game 4.


  • Round 2

    Sumatra; you should have had only 1 2 not 2 in round 1. I will give you that second roll as a hit this round.
    A;DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • ANZAC collects 18 + 5NO +2save =25

    Remember to look at the German aircraft situation while it is still in your noggin’.

    This site wont let me send excel files so I will email it.

    Rod-Stevengame4.rd9ANZend.AAM


  • A great weekend!

    We managed 9 turns even with two rugrats running around.

    I believe the 2 Tac Bombers are in Smolensk, and nice catch. I lost one defending against Taranto, and haven’t lost another since. I’ll adjust it on the board. The other possibility is Ukraine… do either of those jog your memory? It’s one or the other, but my bet is that they’re with my stack of German units.

    I’ll take my Italian turn after work… if you want to just tell me France’s turn, I’ll take that and just go right into Germany also.


  • Steve - on second thought - how many fighters have I purchased? It is a strong possibility that the two fighters on Greece should be Tac bombers… easy enough to figure out when I get home. I didn’t think I had that many fighters on the board, but I might.


  • Ok - I checked the purchases spreadsheet (an awesome upgrade to our game play, by the way - nice work), and I’ve bought 3 fighters, and lost one in the Taranto battle… so the seven on the board are accurate. I’ll add two tac bombers to Smolensk - it seems like the place I’d park them.

    Also, I had a German AA Gun in Smolensk. I don’t know how we missed that. I start the game with 2 and haven’t lost any, and I keep an AA with my big stack as a rule.

    Italy purchases - remove 3 damage from Ukraine factory; Destroyer; 3 Infantry; AA Gun = 25 IPCs.

    Combat

    Rostov - walk in and remove AA Gun.

    Bryansk
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    RSG4T9ITALYcom.AAM


  • Italy collects 21 + 5 NO - 2 CO = 24 IPCs.

    RSG4T9ITAend .AAM


  • Germany purchases 8 Infantry, Mech Infantry, 2 Armor, AA Gun, Destroyer, Sub = 59 IPCs.

    Combat

    SZ104
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Industrial bomb Iraq
    AA GunDiceRolls: 1@1; Total Hits: 11@1: (1)

    If it makes it throughDiceRolls: 1@6; Total Hits: 11@6: (2)+2

    If by some chance your French Fighter would be in Iraq, please transfer these results to Egypt.

    Vologda
    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (5, 4)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    In Tambov, I’m taking a calculated risk. It could cost me in a big way… but by the odds I should be fine. Should.
    a Hit+DiceRolls: 1@1, 7@3, 2@4; Total Hits: 61@1,: (2)7@3,: (2, 1, 2, 2, 4, 4, 3)2@4: (5, 4)
    d Hit+DiceRolls: 4@2, 2@3; Total Hits: 34@2,: (1, 6, 5, 6)2@3: (1, 3)

    RSG4T10GERcom .AAM


  • Brutal. Can we use luck tokens on strategic bombing runs? It is an 83 1/3% chance to make it through, and the results are annhilation. It fits in our rules.

    That was rough. You hit my sub, my bomber, and an extra mech infantry in Tambov. If you subtracted just one of those, I could have swallowed it, but all three and my chemicals are up.

    Anyhow, let me know about luck tokens with strategic bombing… I think we found a loophole in the rules, but we never specified otherwise… and make sure to move your French pieces!

    (Can you give me a general overview from now on of what you might do with the French? I understand if you want to keep your options open, but generally you’ll know. It sucks to wait 24 hours for a couple syphyllitic frenchmen to decide what to do :-D)

    So, back to the bombing/token use - you got shot down earlier over the Ukraine, and might have used a token. We should consider that.

    I’ve calmed down now, regardless. The dice are part of the game. I just hope it evens out this round.

    Germany collects 49 + 10 NO = 59 IPCs.

    RSG4T10GERend .AAM


  • Man, if we could use our luck tokens for SBRs it could really effect the game.  We would have to remove the +2, I think and that isn’t even considering tacts on bases… We do only get 3…    I don’t know.  I definitely would have used one on the American bomber that got shot down.  Maybe you can use them on SBRs after you have lost an aircraft on one?  I’m open for debate…  we’ll need to figure it out before britians turn.

    Russia$; 5inf, save2 = 17.

    Vologda;
    A; Hit+DiceRolls: 1@2, 1@4; Total Hits: 21@2,: (1)1@4: (4)
    D;DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Sikang;
    A;DiceRolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (2)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Smolensk;
    A; Hit+DiceRolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (2)
    D;DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    RSG4T10RUScom .AAM


  • Russia collects 14 + 2save = 16.

    DId you adjust purchase spreadsheet or should I just keep it going?

    RSG4T10RUSend.AAM


  • I agree about SBR… we’ll leave them out. I was upset in the moment. It’s a loophole we can close… and have a clear rule before our next two games.

    I can’t manipulate the spreadsheet on my computer, so you’ll have to keep it going if you don’t mind. It’s a great upgrade for us.


  • Japan purchases 2 Carriers, 2 Transports, Sub, 4 Infantry, 3 Mech Infantry = 76 IPCs.

    Combat

    SZ41, SZ43 - clear transports

    SZ42
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ25
    aDiceRolls: 1@2, 1@4; Total Hits: 01@2,: (5)1@4: (5)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Vologda
    a Hit+DiceRolls: 1@1, 4@3; Total Hits: 21@1,: (5)4@3: (3, 4, 4, 3)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 3)

    Novosibirsk
    aDiceRolls: 2@1, 1@4; Total Hits: 12@1,: (6, 3)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Burma
    a Hit+DiceRolls: 1@2, 2@4; Total Hits: 11@2,: (6)2@4: (4, 5)
    dDiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    Sumatra
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Kansu
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    RSG4T10JAPcom.AAM


  • Japan collects 63 IPCs.

    You’re winning the economic battle. I almost have Moscow. Another great game.

    RSG4T10JAPend.AAM


  • Hey,

    SZ25 you didn’t get a hit.  We both missed.  In the interest og speeding up play, I am going to roll the second round for you.

    Round 2

    SZ25;
    A;DiceRolls: 1@4, 1@2; Total Hits: 21@4,: (4)1@2: (1)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Japan had an awesome round with luck.

    USA$; 6inf, 2mech, 2sub, 3dest, 1bomb, 1ftr, 1tran = 91.

    SBR on Ukraine;
    aaDiceRolls: 1@1; Total Hits: 11@1: (1)

    SZ41; cleared

    sz25;
    A;DiceRolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sumatra;
    A;DiceRolls: 1@2, 2@1; Total Hits: 11@2,: (6)2@1: (1, 4)
    D;DiceRolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (4)

    RSG4T10USAcom.AAM


  • OUCH 4 BOMBING RAIDS, 2 DEAD BOMBERS FOR US.

    Sumatra should have 1 more attacker at 2.

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • America collects 65 + 30NO =95.

    China$; 1inf, save1 = 4.

    liberate Sikang.

    Collects 2 + 1save = 3.

    RSG4T10Chinaend .AAM


  • GBR$; 6inf, 2mech, 1art = 30.
    UKP$; 2inf, 1art = 10.

    Rostov;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    Burma;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    RSG4T10UKcom.AAM


  • GBR collects 34 -1cnv = 33.
    UKP collects 10.

    ANZAC$; 1ftr, 1inf, 1dest, save 4 = 25.

    ANZAC collects 14 + 5NO + 4save = 23.

    The french inf is going on a trip to egypt.  No other french action.

    RSG4T10ANZend.AAM


  • Italy purchases 6 Infantry, Sub.

    Combat

    SZ93
    a Hit
    dDiceRolls: 1@1; Total Hits: 01@1: (5)

    Rostov
    aDiceRolls: 1@1, 2@2; Total Hits: 01@1,: (3)2@2: (5, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Tambov
    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (5, 4)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Smolensk
    aDiceRolls: 2@1, 2@2; Total Hits: 12@1,: (6, 1)2@2: (5, 3)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    RSG4T10ITAcom.AAM

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