@mike64 OK Japan 1 is done. Lost a fighter but oh well.
Stalingradski vs Infrastructure Alpha2 game 4.
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Although I really want to… :)
This is our first bombing run with escorts. I think with the scale of the game, it may be a bigger tool than we realize - especially with the air superiority you’re gaining with the US.
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OK, here goes.
Greece; The skys are filled with planes, two tact bombers peel off aiming for the Athens airbase…
aa guns
Rolls: 2@1; Total Hits: 02@1: (2, 6)Tsing; walk in.
Marianas & Palau; swim in.
SZ91;
A; sub
Rolls: 1@2; Total Hits: 01@2: (4)+Hit+
Rolls: 1@2, 3@3; Total Hits: 21@2,: (3)3@3: (5, 3, 2)
D; Hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (2)SZ92;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)Amphibious Assault of Gibraltar hopefully to follow…
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Greece airbase damage;
Rolls: 2@6; Total Hits: 22@6: (3, 5)Round 2
SZ91; if sub hits your roll is @ 4 with no auto hit instead of @2, will take that roll though.
A; Sub
Rolls: 1@2; Total Hits: 11@2: (2)+Hit+
Rolls: 2@3; Total Hits: 12@3: (5, 3)
D; Hit+
Rolls: 1@2; Total Hits: 01@2: (4) -
Gibraltar;
A; Hit+
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D;
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3) -
Round 2
Gibraltar
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Finally… he’s back!
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How much damage can each Tac Bomber do under Alpha rules?
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Airbase in morocco.
USA collects 63 + 25NO - 1CNV = 87.
China $; 1inf WOO HOO!
China collects 1.UK $; bomb, 2art, 1mech, 5inf =39.
UKP $; inf, art, save1 = 8Even, Yeni, Timg; blitzified. The ruskies provide the british all they gots to reoutfit those armor for more ruggid conditions then they were built for in Iraq…
Burma;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)Rostov;
A;
Rolls: 2@2, 1@1; Total Hits: 02@2,: (3, 4)1@1: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Volgo;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
Tact bombers are straight d6.
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Round 2
Rostov;
A;
Rolls: 2@2, 1@1; Total Hits: 02@2,: (5, 3)1@1: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
ROund 3
Rostov;
A;
Rolls: 2@2, 1@1; Total Hits: 22@2,: (1, 2)1@1: (3)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
UK collects 41 + 5NO = 46.
UKP collects 6 + 1save = 7Anzac $; inf, dest, sub, save3 =20.
Only combat is sub off aust. so no map.
SZ54;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (2) -
Anzac collects 14 + 5NO + 3save = 22.
France will move if possible crz to SZ 91, ftr to gibraltar, inf to persia.
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What a game. It is a complete toss up, I believe. We’re both playing much cleaner than in the past.
Italy purchases Fighter, Destroyer, 4 Infantry = 30 IPCs.
Combat
SZ94
a
Rolls: 1@2; Total Hits: 01@2: (6)
a Hit if sub missed
d
Rolls: 1@3; Total Hits: 01@3: (6)if sub missedRostov
a Hit+
Rolls: 3@2, 1@3; Total Hits: 03@2,: (6, 3, 5)1@3: (6)
d
Rolls: 2@2; Total Hits: 02@2: (5, 5)Volgograd
a
Rolls: 2@1, 2@2; Total Hits: 02@1,: (5, 5)2@2: (3, 6)
d
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Wow - a lot of swings and misses.
Rostov
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)Stalingrad
a
Rolls: 2@1, 2@2; Total Hits: 02@1,: (3, 6)2@2: (5, 5)
d
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
A bloody battle for Stalingrad! We’d expect nothing less.
a
Rolls: 2@2; Total Hits: 02@2: (3, 5)
d
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
I go to the end.
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Wow. Seven rolls at 2, 4 at 1, and zero hits. I’ll be using a reroll token, my final, for that 96% battle I just lost.
a
Rolls: 2@1, 2@2; Total Hits: 22@1,: (5, 1)2@2: (6, 2)
d
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Well, that’s the price of a final reroll token. From now on, no safety net for me… two left for you.
Italy collects 25 IPCs.
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I moved the French Infantry into Central Persia - please correct if you meant differently.
Germany, Turn 14 purchases 4 damage removed Grecian Airbase, Fighter, 2 Subs, Transport, Destroyer, 8 Infantry, 2 Armor, Mech Infantry = 81 IPCs.
Combat
Clear SZ91
Vologda
a Hit+
Rolls: 4@2, 1@3, 1@4; Total Hits: 54@2,: (2, 1, 3, 2)1@3,: (2)1@4: (2)
d
Rolls: 2@2; Total Hits: 12@2: (4, 2)Samara
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Bombing Airbase in Libya
d
Rolls: 1@1; Total Hits: 01@1: (5)
If I get through
Rolls: 1@6; Total Hits: 11@6: (4)+2





